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I can confirm this is now fixed. Repeating the same test now sends me to waypoint 9 and then 10 as it should:yeah: |
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Many thanks and much appreciated! :yeah: |
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I couldn't clear up that problem I had in Kiel using 2.8. Before upgrading to 2.9, I wanted to test out Wilhelmshaven, so I started up the pilot, and it immediately ordered a dramatic course change. I reloaded and tried again - same result. After disabling 2.8 and enabling 2.9, I loaded the game and tried again. This time - course was set to 181° and the pilot did what it was supposed to do :up:. I reloaded an old save and tried Kiel. That works fine with 2.9 as well. :up: Thanks again! :yeah: By the way, does anyone know what the setting is to allow a higher TC level in travel mode? Currently, I can't go above 128. If I encounter friendly ships, shallow waters, etc., using TC 256+, it drops to TC 1. |
Thanks 7Infanterie19:salute:
For you TC travel mode - see here C:\Users\Owner\Documents\SH5\data\cfg\Main.cfg [TIME COMPRESSION] ; The first value is the default one, the second value is used when 'travel mode' is activated. ; The two values should be separated by a comma. ; If only one value is specified, that value is used for both default and travel mode. TimeStop=0 RealTime=1 LandProximity=8,8192 CriticalDamage=1,1024 CrewEfficiency=128 AirEnemyDetected=1,8 SoundEffects=2 CharacterAnim=32 FriendDetected=32,8192 EnemyDetected=8,64 RadioReport=32,8192 Particles=32 PrayState=8,32 HunterState=8,32 3DRender=32 Maximum=8192 |
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I had a feeling it had to do with that file. So 8192 is the upper limit for travel mode, and with that setting, then we shouldn't be bumped down to TC1 while in any TC up to that number, correct? If so, then there must be another problem, because both of my settings for those two you pointed out are exactly as you posted. :hmmm: |
Hey
Just a line to say well done on the scripts.....keep up the great work. again great job regards Oldun aka Gus |
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Trev, does the Travel mode work with this mod, and can it be used without any of TDW's UIs or mega mods?
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Ok, I can't use Harbor Pilot. No TDW UIs or mega mods installed. No problem and thanks for the reply. :salute:
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Hi Trevally,
I'm playing around with the pilot scripts . The script language isn't so hart to understand, but I have a question according to set the waypoint positions: How do I get the lng and lat in metres from the game? In Mission-Editor 2 they will be displayed in the statusbar below the appl-window. But its hard to read and write them down into the SHN-File. Hopefully there is a way for me to define some waypoints during planning the trip into, for example the baltic-sea, in the ME. And then clicking the "waypoints" one by one and read the given lng and lat-values to write them into the shm-file. And perhaps, You have a completly different and easier way to collect the waypoint-data? :D Cheers, Paco. |
Hi Paco,
Yes - you have found the first way where you can get that info. It works ok for when you are plotting long runs in wide areas. The second way is to use the navigator on your boat. You can set in the options.py for him to call out in meters instead of lat/long. This way he will give the exact possition of the centre of your boat - so just plot your course ingame and ask the nav officer. The info will display in the message box. :up: |
With S3D open the scene dat\node sky\envsim\envsim\debug\showinfo = True
Tick the value box on the bottom to change to True |
Thanks Trevally and sober :yeah:
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Trev, I take it this works with OHII 1.9?
As soon as I sink that carrier I've been searching for I'm going to install OHII. And I'll probably start all over again from the beginning. That way there's no problems to worry about. |
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