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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Silent Hunter V Dev Team Interview: Deeper, Kapitän, deeper. (1/19/10) (https://www.subsim.com/radioroom/showthread.php?t=160292)

mr chris 01-21-10 01:18 PM

Game only spans until 1943!!
Thats poor i mean i understand what Dan and Alex were saying about why the later years are left for a possible DLC or Add-on.

But why should we have to pay twice to play the whole length of the war.

Also did i read it right that the only type of U-Boat that we will get to play with in game is a Type VII ?
What about Mediterranean operations?
Will Black sea and Indian ocean operations be included in any Add-on of the latter years of the war?

Rubini 01-21-10 01:22 PM

Since I have read the interview I have had a desire to put my opinion on the matter...but a huge lack of free time plague me these last days...so:

I guess that we can live with limited time of war...
I guess that we can live with only one type of uboat...
I guess we can live with new way to play a uboat subsim in the end...

BUT...

If the idea is really to give us a so narrow scope as we read on the interview please Devs make a huge effort to give us, the community that will by and play the game, the community that will make this game a success or not, at least:

a really good simulation of all uboats stations and mechanics (compressed air issues as a small example)
a really good Wolfpack action and interaction,
a really good Ai for our allied opponents,
a really good sail behaviour and wheather simulation,
a really good dynamic way to be contacted/redirected by Bdu,
a really good air units Ai and behaviour,
a really good eyecandy with dinamic shadows,
a really good milkcows interactions,
a really good modable game,

The above is what will make a subsim game a really great game at first.

Without the above things Sh5 will be only eyecandy with, perhaps, a good way to play but not what it could be, not what we want from a really new subsim/uboat game, IMHO.

PS: obviously a really good crew interaction will be good too as you design it, this is true, but not the more important. The more dynamic campaign is also very good addition if well designed.:up:

Kristian2 01-21-10 01:54 PM

Question to the future modders:salute:, who will probably not know the answer yet.
Will it have any use improving/modding SH5, when there will in the distant future be, perhaps, a payware add-on that may address the limitations as already mentioned, that is the remaining U-boots, the correct historical end of the u-boot war and other aspects?

I rather have a subsim with those limitations than one that hasn't but is less realistic or incomplete in other respects. This is no small project and has to remain within a certain budget. You can't have it all. The payware add-on, in case it is released, would mean Ubisoft is committed to improve the game further.

HEXIMAAL 01-21-10 02:54 PM

Enigma
 
Will there be messages you have to decode by means of an enigma codemachine ????

PL_Andrev 01-21-10 03:19 PM

1) What about milk cows?

2) What about recognition book?

3) What about dynamic shadows missing in last screenshots / films?

4) What about mine fields?

5) What about snorkel which was shown on first screenshots?

6) What about demo?

7) What about attack procedure (taking ship's parameters manually - no notepad like in SH3/SH4 on screenshots)

8) What about snow / snowstorm?

9) What about enemy submarines?

10) What about precision of "nearest target" command?

11) What about night surface attack?

12) What about game requirements?

13) What about level difficulty?

:down:

johan_d 01-21-10 03:32 PM

14) what about BDU ?

spyridon 01-21-10 04:59 PM

Thanks a lot for the review, we got usefull information,
but what about the mechanics of the game?
For me thats all about the game, if its still going to have SH3's and SH4's targeting bugs, unsinkable ships, wrong ships' data in captain's log and etc then I wont be happy at all.
On the contrary, if it will have no serious game bugs then I will be gratefull and I ll buy it, whatever the graphics will be I wont care me as much as if older games' bugs are going to be fixed.
I wonder if there is any interview of them yet, about their progress on bugs?

Webster 01-21-10 05:04 PM

Quote:

Originally Posted by spyridon (Post 1242491)
Thanks a lot for the review, we got usefull information,
but what about the mechanics of the game?

I wonder if there is any interview of them yet, about their progress on bugs?

well i dont think they will admit to having bugs but we all know every game does, and they certainly wont admit they havent fixed them untill we find that out by buying the game, itsjust good buisness to hide bad news as long as you can.

that said i think its wrong to expect the same problems we had with sh3 and sh4 when its "supposed" to be an all knew design so while i dont expect the same bugs im also expecting to have as many bugs, just maybe not with the same things

Safe-Keeper 01-21-10 05:36 PM

Well, unlike the choir of naysayers here, I'm definitely going to buy SH5 after reading this. Modders will love it! Far deeper than SHIII! It even has those wolfpacks you've been screaming in unison for since time immemorial!

Come on, people, seriously, stop griping already.

Glock17 01-21-10 05:59 PM

After a initial feeling of disapointment, i must say that im keen to see the new style of gameplay in action.
After all if SH5 was going to be the same in gameplay like SH3 and SH4, it would feel just like that. A pimped SH4 in the atlantic with polished gfx. In that case i would be better of playing ato or rfb tbh then to buy a new game for it:P
Its idd to bad that theres only the types 7, but yeah cant please em all i gues.
My only worry is that hopefully the interface wont be to cumbersome if you have to physically move the kaleun trough the sub to every station.
for example having to move between the sonarstation to listen and the control room to give orders to dodge some DD's could be become annoying.

Anyways good interview, keep it up :)

p.s. what i would like to see, is a that SH5 doesnt "require" mods to be enjoyable unlike its predecesors :P Not that i dont love the mods that are out but you know what i mean :P
because i stil think its stupid that ubi makes money over the back of modteams that finish the game for them.

Sailor Steve 01-21-10 06:10 PM

Quote:

Originally Posted by Glock17 (Post 1242584)
My only worry is that hopefully the interface wont be to cumbersome if you have to physically move the kaleun trough the sub to every station.
for example having to move between the sonarstation to listen and the control room to give orders to dodge some DD's could be become annoying.

But that's the whole point of having a detailed interior and captain simulation. In real life you couldn't just magically look at the map while on the bridge, or listen to the hydrophones while in the control room. That's exactly what they're aiming for.:sunny:

Mikhayl 01-21-10 06:13 PM

And if it's well done you won't have to listen to the hydrophone, just ask the sonar guy like a real captain. In SH3 and 4 you have to listen yourself because the sonarman is near useless. Here's hoping :)

slowworm 01-21-10 06:55 PM

What I can't fathom is everyone talking about improved simulation for the single class of subs.

Having seen the screenshots of the periscope view that look more like something I would see on SSN-21 (Seawolf) I can't marry the expressions "Improved simulation" together with the periscope view with the "sonar guy" and the "radio guy". (http://www.subsim.com/radioroom/showthread.php?t=160233)

I have yet to see any screenshots of the TDC etc.

So, in reality, we are still left with mostly speculation, and what little we have seen (such as the periscope view) indicates that true systems simulation has not been at the forefront of development.

Folks like Hitman and U-Jagd have researched the technology available to u-boot commanders of the day and given us OLC and the U-Jagd tools for SH3. Not to forget the GWX folks either.

If SH5 were truely doing systems simulation then 100 second stopwatches and whizz wheels would be built into the game. We would have a gyro compass with a working inner and outer compass cards. I could go on and on, but you get the picture.

On the face of it this really is looking like a move away from a true simulation to more of an RPG. The lack of screenshots showing anything that would actually involve systems simulation does rather seem to prove the point.

Until someone gets the game and posts a detailed review with no holds barred I'm assuming this is a step backwards from a systems standpoint at least.

V.C. Sniper 01-21-10 07:18 PM

completely agree with you slowworm

THE_MASK 01-21-10 07:24 PM

SH5 is a step backwards if you wanted improved SH3 type game but its not . SH5 is a step forwards in a new direction which is not a simulation but rather looks like a interactive RPG . Then again i could be completely wrong .


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