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That pre-war white painting was very gracious....May some skilled skinner do that?
Not historical but quite elegant:|\\ |
Ok now theres four things left, I promise. I need to limit the area all guns turn radius, fix periscopes and antennas from comming through my deck and tower and then clone, I have no idea how to do this, and finally get a watch crew, is this the same as getting the bridge camrea?
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My ship can function without a conning tower.dat
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I used all of the pocket BB fies as my base so I allready have MC01-MC07 in my .dat, just no watchmen show up.
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Oh ok, by the way how can I move the antennas instead of deleting them?
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Now comes cloning... how is this done?
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I read it but I dont understand... do you do remap ID's on every node?
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All cloned, just need to delete those dang sensor objects and ill be finished.
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I'll be looking forward for that Brooklyn, hope you got all AA guns setted up as well. That thing had quite a lot of Bofors and oerlikons for a Light Cruiser :up:
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Brooklyn is my learning curve. :D
She's basically up and sailing, firing, steering etc - still ironing out some details View from the bridge http://i306.photobucket.com/albums/n...klynBridge.jpg |
could you modify it for this up gunned version:
the USS Wichita: http://en.wikipedia.org/wiki/USS_Wichita_%28CA-45%29 might make it more survivable In combat... |
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Pocket BB fixes
Hello everyone I downloaded the Pocket BB Mod some time ago and I tried out some things with the Editor and I came up with some fixes.
1. Caustics and 3d Damage working (Thanks Mikhayl) 2. Changed 25mm Japanese Flak to German 20mm Single Flak 3. 8,8cm /L51 C/31 changed to AA with new shell and particle Effect I need to clean up my mod folders but so far it is working. I did try to change the actual damage model but that did not produce satisfying effects. :nope: So Xantrokoles if you are interrested I send you a ZIP of my changes. :up: |
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Did you manage to enable the damage control system (repairs and so on) as well? |
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