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Great List Fifi,
I have based my mod list on yours and with help from Volodya and a few others i have a stable mod list at the moment :up: Here is mine.... Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] TDW_GenericPatcher_v_1_0_94_0 German U-Boat Crew Language Pack Wordeees' Actual Footage Menu Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fix SteelViking-HotSoup-WaterDrips Fuel Gauge WoGaDi_SteelViking's Interior silentmichals interior mod 1.2.1 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds sobers best ever fog V22 SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_21_ByTheDarkWraith New Torpedoes Explosion - FX Update add-on MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys_DBSM_additional_creaks_and_noises_1.0 NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_7_4_2_WWIIInterface_by_naights Church's Compass Dials Mod v2.2 - Option Two Sjizzle's - Charts for NewUIs part1_27.05.2013 Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 SubFlags_0_0_8_byTheDarkWraith DBSM_Music_1_0_4 OPEN HORIZONS II_full v2.2 TDW Round Fire Button v11 by Torpedo SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 EQuaTool 01.01 by AvM - Kriegsmarine Regular Style stoianm pitch&roll for SH5 V1 (low) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Change days in bunker MyKey Going to update the New UI's by TDW when this current patrol finishes. Can i ask though if you don't mind i use Manos Scopes-patch for 16x9 and i see you use Emtgufs Aspect ratio 16_9, is there a difference between these two mods? or do they basically do the same thing? :hmmm: |
Emtgufs is different from Manos Scopes, yes.
Not same optical and graduations, not same looking in periscope view (main difference is the outer ring of eye sight) Manos Scope: http://img11.hostingpics.net/thumbs/...tification.jpg Emtgufs: http://img15.hostingpics.net/thumbs/...5Catending.jpg There is a Emtgufs tab in fileviewer to activate for using it! PS: you are missing some ESSENTIAL mods in your list: - Reworked Morale and Abilities (to correct stock game bug with crew) - DC barrel Fix (to correct destryers destroying themselves) - Sober Smoke Screen (stunning immersion addition) - FX Update 0.0.21 patch - FX Update torpedoes (modified for torpedoes patches) ---> in subfolder "MODS" of generic patcher - R.E.M_by_Xrundel_TheBeast_1.2 (hydrophone and few U Boot sensors reworked) - RPM Hydrophone merchants 2.1 -for OHII full v2.2 (awesome hydrophone mod for boat speed calculation) etc |
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Would be great to make it compatible with this mod :up: |
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Hey Fifi :salute: Thanks for the reply, i'm going to be adding a few mods on my next bunker save that will include some of the mods you linked. I will check out the other ones too. Can i ask you about two of your mods if you don't mind, i would like to try AST_SH5_v2 but can i just confirm that the AST (edited for AI Damage Control Patch) that Volodya61 linked for you on page 13 of this thread allows you to have AST_SH5_v2 plus the AI Damage control enabled in TDW Generic Patcher? Also are these your final settings for IRAI? ############ Difficulty parameters ################ Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY_MIN = 0.85; VISUAL_DIFFICULTY_MAX = 1.0; HYDROPHONE_DIFFICULTY_MIN = 0.60; HYDROPHONE_DIFFICULTY_MAX = 0.85; RADAR_DIFFICULTY_MIN = 0.60; RADAR_DIFFICULTY_MAX = 0.85; SONAR_DIFFICULTY_MIN = 0.60; SONAR_DIFFICULTY_MAX = 0.85; If so how are you finding them?, as i'm a new player to SH5 and Subsims in general i'd like to lower the settings of IRAI a little :arrgh!: Thanks for your help :) |
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The settings above i gave you for IRAI difficulty are fine and gives you a better chance VS destroyers...but not by far! They are still dangerous. It's a good compromise for those who don't want to spend hours to try to escape sticking destroyers imo. I had good times with it, but actually, i'm back on stock IRAI settings for greater challenge :D |
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I would also like this edited file, thankyou. And thanks Fifi for the reply i'm now going to change a few mods on my list and ad most of the ones you suggested :D |
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I can switch back for P&R normal :D |
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There are also Uboats.cfg files what I use, you may remove if you want.. |
HI, Thanks for the Mod list. I have found all mods but one.
FX Update torpedoes (modified for torpedoes patches) Where would I download this? There is a link in Sobers Mod list as well, however it directs me to a link with a thousands of posts. Or possibly, I don't know , this mod may be the same as New Torpedoes Explosion - FX Update add-on. Any help would be appreciated. TY. |
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It's called with a slightly different name, but it's the same :up: New Torpedoes Explosion - FX Update add-on is completely different mod. |
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Thank you Volodya...but just to be clear, we don't need anymore Stoainm Pitch and Roll with your download as it's include?
Do you remember what are your new UBoot's cfg? :D |
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I remember :), you can just remove them if you don't like this settings.. |
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