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-   -   Living Silent Hunter III V5 - Download – Mod’s Tool’s, Info’s and Support.. (https://www.subsim.com/radioroom/showthread.php?t=159165)

padmack 06-08-10 07:19 AM

~Sorted~
 
Blueduck - success!

I found out part of the Dl was corrupted. Am installing now!

Good hunting

blueduck 06-08-10 01:35 PM

Hello Padmack,

great to see the problem is solved!

Enjoy Living Silent Hunter III V5!

Regards
Blueduck

thehiredgun 06-08-10 11:18 PM

LSH III Camera Problem
 
Quote:

Originally Posted by blueduck (Post 1328328)
Hello thehiredgun,

I guess you would be able to tell us more.
Which "targets", focus on what?

Greets Blueduck

Sorry about being so late in replying ! When i push the .(period or comma) to see a enemy or a ship view of even your own sub, all i see is the sky,bottom of the ocean or anything but another ship.I was wondering if this has ever been corrected ?The Hired Gun, I see apparently there is a fix,do i need to download a new version with the fix ?

blueduck 06-09-10 11:09 AM

Hello The Hired Gun,

this happens due to land objects in range.

We will try to fix it with LSH3 V5.1 comming soon.

Greets
Blueduck

thehiredgun 06-09-10 04:20 PM

Quote:

Originally Posted by blueduck (Post 1415338)
Hello The Hired Gun,

this happens due to land objects in range.

We will try to fix it with LSH3 V5.1 comming soon.

Greets
Blueduck


thanks

padmack 06-09-10 05:36 PM

Gentlemen,

I am still having problems with beginning my camapign with LSH v5.

I use SH Commander 3.2 and I have the recommended mod attached as per LSH instructions. i load game through SHCOmmander (I DONT CHANGE ANY DATES, FLOTILLAS or anything here) and all seems well until the "Zero Latitude, zero longitude" bug rears its ugly head AGAIN when the missiion loads. Once, it loaded in Wilhelmshaven but i quit and loaded a 2nd patrol but i appeared off West africa again.


LSH v5 is the ONLY mod I have activated in JSGME at the moment so im guessing it has a problem with campaign files but how?
I notice nobody else seems to be having this problem so it must be something my tired head is missing???

ps: managed to load a mission in Brest 1941 but CTd when I went to map screen to plot a course. It has something to do with campaign/flotilla files not aligning between Sh3Commander and LSHv5...

blueduck 06-10-10 08:33 AM

Would you PLEEAASSEE contact me via E-Mail as asked several times before? I will have to ask you some questions which do not have to be posted here to "SPAM" this thread!

Regards
Blueduck

blueduck 06-10-10 08:41 AM

Quote:

Originally Posted by dthomo (Post 1412231)
Hello Blueduck,
That is the problem.Although I've activated the "Start at Sea" option in SH3 Commander, I always start in port. That can be quite interesting to begin with, but it gets a bit tiresome after a while. Is it possible that the co-ordinates in the Start At Sea.cfg file need changing to fit in with the more complex Harbours in LSH v5?
Regards.

Hello dthomo,

we have found the bug and corrected it.
Due to the fact, that Kiel becomes starting flotilla twice in LSH3 we named it "Kiel_1" and "Kiel_2" without corresponding entries for SH3Commander.

Sent you the changed file for your personal use and tests via E-Mail.
The bug will be corrected within the Release of LSH3 V5.1 comming soon.

Regards
Blueduck

Kremmen 07-22-10 09:07 PM

Quote:

Originally Posted by blueduck (Post 1415338)

LSH3 V5.1 comming soon.

Greets
Blueduck


Sweet,I absolutely love this mod,appreciate all the work the team have put into it :salute:

thehiredgun 07-22-10 09:16 PM

camera
 
Quote:

Originally Posted by blueduck (Post 1415929)
Hello dthomo,

we have found the bug and corrected it.
Due to the fact, that Kiel becomes starting flotilla twice in LSH3 we named it "Kiel_1" and "Kiel_2" without corresponding entries for SH3Commander.

Sent you the changed file for your personal use and tests via E-Mail.
The bug will be corrected within the Release of LSH3 V5.1 comming soon.

Regards
Blueduck

Did the camera problem get solved yet?

kevtherev 08-02-10 03:21 AM

OLC-GUI
 
I have been using LivingSH3_5 for a few days now and must say how much I like it. After instaling the mod. OLC-GUI by sale I cannot fathom out, being in auto targeting mode, how to see, when in UZI or Scope, the distance to target or speed of target. I realise that this info can be obtained by using the map and various calculations but surely when in auto targeting this should not be necessary. The OLC mod is just so good that it would be a shame not to use it. By the way these are just observations and in no way complaints about these wonderful mod releases. Many Many thanks for them. :DL :DL Will probably change from WAC to LSH3 for some time.

blueduck 08-02-10 11:09 AM

Quote:

Originally Posted by kevtherev (Post 1457987)
I have been using LivingSH3_5 for a few days now and must say how much I like it. After instaling the mod. OLC-GUI by sale I cannot fathom out, being in auto targeting mode, how to see, when in UZI or Scope, the distance to target or speed of target. I realise that this info can be obtained by using the map and various calculations but surely when in auto targeting this should not be necessary. The OLC mod is just so good that it would be a shame not to use it. By the way these are just observations and in no way complaints about these wonderful mod releases. Many Many thanks for them. :DL :DL Will probably change from WAC to LSH3 for some time.

Hello Kevtherev,

I do not see a complaint in your post, just a question! :yeah:

Just "Rightklick" your Weapon-Officers-Icon and change to his station. There on the TDC you will find a GREEN light. Klick the button above and the light will change to red - now "auto targeting mode" is on and the correct distance is shown in the corresponding dial.
Be sure that you can "lock" the target (L-Key) - submerged the locked status will only be safe within 6000m.

Greetz
Blueduck

thehiredgun 08-02-10 11:59 AM

Quote:

Originally Posted by thehiredgun (Post 1451157)
Did the camera problem get solved yet?

I thank you for the answer but I can not live without the ship camera. I will keep monitoring LSH 3 to wait for the patch.

blueduck 08-03-10 09:59 AM

Quote:

Originally Posted by thehiredgun (Post 1458249)
I thank you for the answer but I can not live without the ship camera. I will keep monitoring LSH 3 to wait for the patch.

Sorry Thehiredgun for not answering your first question immediately!

The land objects, like bunkers, coastal searchlights and so on, are of the type land, whereas in GWX they have been transformed into environmental objects. By this they are not reported by the deck crew and time compression does not slow down.
If they are environmental objects you will run into the risk of beeing detected and shelled by the guns.

We do not intend to change this!

Regards
Blueduck

Sheepdog 08-09-10 12:20 PM

Black then CTD!
 
Well, this one has me really scratching my head.

Installed (only LSH 5 activated in JSMGE) LSH over a clean, unadulterated installation of 1.4b emea, loads menus fine, starts new career fine, loads up in control room fine, external view all fine too, soon as I go to bridge, everything goes black (except for the crew oddly), then, crash to desktop. Faulting module 'atiumdag.dll'

Never have any problems with GWX 3.0, runs no problem, and I did a clean-off and re-install of that just to test, fine.

Anyone else seen this? I've run out of ideas really, but I'd love to try this MOD out, it looks superb.

Running Win 7 x64, with a Radeon 5870 and the 10.5 Catalyst drivers.

If any of you chaps can advise in any way, I'd be indebted to you. :)

SD.


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