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Thanks for all your help again :up:
Texture problem was traced to a typo in the Normalmaps of the UPC file :damn: Shipunit data transfered and she's sitting nicely. :up: |
Almost done, all I need is an AI turret in place of the mannable one, a conning tower camrea, somehow a way to use the damage zones from Ise and smoke nodes for the funnel.
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AA Ammunition adjustments for this mod.
http://www.megaupload.com/fi/?d=81N57W55 Lotta more ammo for AA guns, 150 HE shells for the Main guns, along with new reload time for most guns (main guns dropped from 25 -> 22) and all AA guns got new reload time reduced with 1.2 seconds. Readme on how to change AA ammunition will be provided later. Install this mod AFTER activating the Pocket BB 1.1 mod, because it overwrites some of the lines in the pocket BB main gun .sim file. Enjoy. And for the HE shells, i used the 14" HE Shell code, so if it crashes. Please let me know and i'll just drag the HE Shells away and increase AP ammunition to 450. |
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@Mikhayl
Many thanks for the detailed explanations of where to find things . I used your tutorial for cloning a unit and created a clone that worked fine except it had no conning tower and I could not go to the bridge view (F5). I've checked the alterations twice now ( particularly those relating to Conning Tower ) and can't find what I've missed. Where do you think I should be looking ? Thanks :D |
Hmmm .... strange .... neither seems to be the problem.
I've no other german playable units enabled apart from the two stock subs. Here is the UPCDataGE / UPCUnitsData / UnitParts3NewSub file and the contents of my Objects folder Quote:
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I was wondering if someone was able to resolve the issue of getting depth charges to work. I tried searching this thread to look up the answer but could not find anything. Maybe we could edit one of the files of the ai ships to get the depth charges to work? |
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Doh, now i recalled what i was supposed to do aswell for that tweak patch. Radar range modification :damn:, well guess that has to wait.
But since i found a bug in the game and for now decided to take advantage of it. I got 8 engine experts on this ship, going at 35 knots at flank :D |
Is there a way to disable the playable deck gun? Theres just no good place to gun, theres always something in your way.
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Im still not clear on the bridge view/ watch dummys.
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There is one more problem, radars keep poping up out of the deck and pagoda, and also how did you get the damage models on the clemson and orion to not be purple like on fubuki and pocket BB?
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I put the Ship a little bit deeper into the Water.
I thing that looks better... before http://imagehost.appledocs.com/out.p...9.20.11453.jpg afterwards http://imagehost.appledocs.com/out.p...9.08.35640.jpg AOTD_MadMaxU48 told us how to do that. Regards Rolf |
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