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I have two last suggestions: - what about tweaking smoke size overlife settings, to make its particles to grow a bit bigger in the air? - I didn't see the new splash in game yet, but what would be very cool is making water particles (particula 01 and 03, if you didn't change their usage) to fall down after ca. 5-10 seconds, and vapour particles (particula 02) to hang midair for a longer time and to slowly vanish in the air, as seen in the first video posted by Rosomaha. Apart from that, and the water drops problem, I think you are ready to hand over your tweaks to TDW. What do you think? Quote:
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open TDW_FXU_Torp_Explosion_Materials.DAT in S3d, select the TDW_FXU_SplashVertAdd material, and check 'Disable z-buffer write + enable alpha blend' After doing it, replace the new texture with one of my previous edits of Rosomaha's texture :up: |
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If so, I think it will go to our to do list.. Quote:
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Next step, smoke screens: what do you think? I have started collecting information on them :03: |
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-------------------------------- water drops effect stand alone - http://s19.postimg.org/jez6vslj3/DROPS1.jpg . http://s19.postimg.org/4kalhmby7/DROPS2.jpg on the background of others - http://s19.postimg.org/4ybxh7w1r/DROPS3.jpg . http://s19.postimg.org/b0o5lg9vj/DROPS4.jpg I don't think that 'water drops' effect has greatly improved the overall picture :har: |
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But hey man, at last it worked: I knew that some setting wasn't in place! Quote:
Talking about imported ship reflections, I am not sure that SH5 controllers work with them, but I can be wrong :hmm2: |
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Baza_FX.dat is not included in FX Update.. and all changes I've done were in my own file.. Quote:
OK.. going to sleep now.. Thanks Sjizzle for the testing our work :salute: Thanks Rosomaha for the textures :salute: And Gabriele, thanks for the great work, matey :yeah: :salute: |
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You made a great work on this guys, and specialy Volodya :yeah:
Nice dream time! :sunny: Can't wait to get the final release tomorrow! ... while at it, what do you think of the depth charges explosion rendering?...not the best i've seen in an SH opus :D :gulp: Problem is we don't have historical pictures as references...of underwater depth charge explosion :hmmm: http://img15.hostingpics.net/thumbs/...pthcharges.jpg |
hiting multiple targets at same time 2 - 3 doesnt causes lag or freezing i hit 3 targets at the same time in small convoy. Later ill come with some print screen.
now i don't have too mutch time cos i must go to work... Have a nice day Sjizzle |
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You know, there is no limit to perfection :03:, and later we definitely return to this idea - Quote:
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And we completely forgot about our old project - completely reworked sub guns.. it has long been supposed to be released.. later today I'll post in the historical thread my new thoughts about this project.. Quote:
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Thanks |
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Have you seen them? |
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I have more required projects.. from my point of view, of course.. |
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In the meanwhile, you can have a look at my rework of the fishing boat + funnel smoke. I included a single mission with it, if memory serves me well :hmm2: Quote:
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First post updated with your nice work :sunny:
I want to thanks Volodya, Gap, and all involved in it :yeah: :woot: That was an interesting work to follow in this thread! Thanks again guys! PS: i don't know how to edit the thread title, to put "[REL]" in it... |
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Really nice work guys :yeah:
Looking forward to seeing these new FX on my monitor :) |
This looks great, does it need to have the FX update mod enabled to use this or can it be used also as a stand alone mod? Thanks guys!
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