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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

verte 09-29-10 03:40 AM

Quote:

Originally Posted by kaizerkat (Post 1505077)
Ya, i re-read the manual and found that only the middle ring moves and i will play around with the long torpedo shot, to get use to the system.I think this will bring a whole new attack to the sim for me, once i get it down.I am getting tired of trying to get into position for that for sure shot at 500-800 m shot, especially going up against an convoy.Thanks for your great work.Any other info i can read to better understand your system?

Here makman has some tutorial:
http://www.subsim.com/radioroom/show...6&postcount=79

verte 09-29-10 06:13 AM

Makman could you tell me why the dials in TDC.tga in your mod are rearranged - in comparison with eg. OLC TDC.tga? Were the dials placement in eg. OLC wrong?

makman94 09-29-10 08:15 AM

Quote:

Originally Posted by kaizerkat (Post 1505077)
Ya, i re-read the manual and found that only the middle ring moves and i will play around with the long torpedo shot, to get use to the system.I think this will bring a whole new attack to the sim for me, once i get it down.I am getting tired of trying to get into position for that for sure shot at 500-800 m shot, especially going up against an convoy.Thanks for your great work.Any other info i can read to better understand your system?

no , i think that everything you need to know in order to use the 'broken' TDC methods are allready included in the two tutorials.

Quote:

Originally Posted by verte (Post 1505418)
Makman could you tell me why the dials in TDC.tga in your mod are rearranged - in comparison with eg. OLC TDC.tga? Were the dials placement in eg. OLC wrong?

i can't say for sure what is wrong or right but according to photos from the real TDC, it was the aob dial the one that had the 'cut' with the 10ths and not the bearing's dial .

Jonesy71 10-10-10 02:17 PM

Error: Can not Initialize 3D Engine
 
Good day,

would be grateful for any help on this problem I am having. Whenever I try to launch SH3 with the The Widescreen version for MaGui v3.4, I receive the error Can not Initialize 3D Engine :cry:

Have tried the suggestions in the following thread that I found as best I could: http://www.subsim.com/radioroom/showthread.php?t=78827 but the same error instantly appears every time.

It is a laptop with I5 quad core and 1Gig ATI 5850 video card on Windows 7.

Will try anything to get this mod working, thanks!!

:arrgh!:

casso 10-10-10 03:29 PM

Hello,
Are you getting this error only with MaGui or with clean install too?
I was getting the same error message when i tried run clean install of SH3 on my W7, and the problem was refresh rate below 60Hz.
It's a common Win7 bug so make sure your refresh rate is set at 60 or above, and if not try to set it manually in your card control panel, or download a PowerStrip or simmilar program to set a profile for SH3 with 60Hz or above.

fitzcarraldo 10-10-10 03:53 PM

Quote:

Originally Posted by casso (Post 1512353)
Hello,
Are you getting this error only with MaGui or with clean install too?
I was getting the same error message when i tried run clean install of SH3 on my W7, and the problem was refresh rate below 60Hz.
It's a common Win7 bug so make sure your refresh rate is set at 60 or above, and if not try to set it manually in your card control panel, or download a PowerStrip or simmilar program to set a profile for SH3 with 60Hz or above.

I have the same error with stock SH3, SH3 GWX and MaGUI. The problem, I think, is the d3d9.dll of the HiRes mod. That don´t work with DX10.

Regards.

Fitzcarraldo :salute:

casso 10-10-10 04:24 PM

I think its not connected with DX10. It have all stuff form DX9 too, so it should be fully compatible.

I'm running SH3 with GWX and MaGui on Win7 with DX 10 on it and graphic card which can fully use it.
On my rig Sh3 (even with mods or not) wont run with "can not initialize 3d engine" message when windows controls automaticaly refresh rate - its Windows 7 59Hz bug. It may be connected with Vsync - not sure.

If you have Win 7 and SH3 can not initialize 3d engine - set manually refresh rate >=60Hz and make sure windows will not reset it back to lower

kaizerkat 10-10-10 06:03 PM

I downloaded makmans manual targeting tutorial and iwas wondering if that tutorial came with sound instructions in the files.I am running windows media player 11 and it shows the picture but no sound.Is there another program i could use to hear the talking part of the tutorial? My system is win xp sp3.Also is the magui 3 easier to figuer out the torpedo firing solution?

makman94 10-10-10 07:06 PM

Quote:

Originally Posted by Jonesy71 (Post 1512317)
Good day,

would be grateful for any help on this problem I am having. Whenever I try to launch SH3 with the The Widescreen version for MaGui v3.4, I receive the error Can not Initialize 3D Engine :cry:

Have tried the suggestions in the following thread that I found as best I could: http://www.subsim.com/radioroom/showthread.php?t=78827 but the same error instantly appears every time.

It is a laptop with I5 quad core and 1Gig ATI 5850 video card on Windows 7.

Will try anything to get this mod working, thanks!!

:arrgh!:

hi Jonesy71,

you should have post this question to widescreen MaGui's thread as this question you are setting has to do with widescreen version.
now, i can't help to questions like these becuase i have no idea why the ''Can not Initialize 3D Engine'' is appearing but i can only tell what i think.

the d3d9.dll is not working to all pcs ,for some reason not all pcs are handling the 1360x768 resolution .now ,why is this ? i don't know...it will better to ask the expert on these themes ....that means that you have to ask Seeadler

bye

Quote:

Originally Posted by casso (Post 1512368)
I think its not connected with DX10. It have all stuff form DX9 too, so it should be fully compatible.

I'm running SH3 with GWX and MaGui on Win7 with DX 10 on it and graphic card which can fully use it.
On my rig Sh3 (even with mods or not) wont run with "can not initialize 3d engine" message when windows controls automaticaly refresh rate - its Windows 7 59Hz bug. It may be connected with Vsync - not sure.

If you have Win 7 and SH3 can not initialize 3d engine - set manually refresh rate >=60Hz and make sure windows will not reset it back to lower

hi Casso,
i will agree with your post Casso. I ,also , have Vsync ON (if not ....i can't see the sh3...i can hear the sound but no picture.with Vsync ON ...all are ok).so, i also believe that a combination of drivers versions and cards-game-monitors settings is responsible for issues like these.

but i can say one thing for sure ! if your game runs OK without MaGui v3.4 then FOR SURE it will run OK with MaGui v3.4 enabled (becuase MaGui v3.4 is not effecting critical parts of sh3's engine)



Quote:

Originally Posted by kaizerkat (Post 1512435)
I downloaded makmans manual targeting tutorial and iwas wondering if that tutorial came with sound instructions in the files.I am running windows media player 11 and it shows the picture but no sound.Is there another program i could use to hear the talking part of the tutorial? My system is win xp sp3.Also is the magui 3 easier to figuer out the torpedo firing solution?

hi Kaizerkat, it is been asked many times...the video has NO sound (couldn't find a way when i was making it to get sound).as many have asked for this via pms i have written some basic explainations for the video to some pm replies . if i haven't delete them ...i will send them to you too.

bye

makman94 10-10-10 07:11 PM

The FINAL version of MaGui is coming....
 
the final version of MaGui is coming...

the final version is the most polished of all versions,it is correcting all tiny bugs (some of them was really very hard to find) such as the not showing the 100% of mine's chart image quality or the not showing of nomo's image quality just to name some.

there are ,also, changes at code just to make it even more handy and freedly to player .

almost ALL images are reworked and fining and also there will be a number of several filters for the scopes (blue,green,yellow...etc ).

from the pic you can see the reworked console ,buttons and icons.the buttons for the map tools may not be included at the release(i used part of images from TMO and Conus00 icons as bases in order to create these, so i need some permissions from the authors)

more details later...


pic:
http://i965.photobucket.com/albums/a...uif-coming.png

fitzcarraldo 10-10-10 07:25 PM

Quote:

Originally Posted by makman94 (Post 1512466)
the final version of MaGui is coming...

the final version is the most polished of all versions,it is correcting all tiny bugs (some of them was really very hard to find) such as the not showing the 100% of mine's chart image quality or the not showing of nomo's image quality just to name some.

the are ,also, changes at code just to make it even more handy and freedly to player .

almost ALL images are reworked and fining and also there will be a number of several filters for the scopes (blue,green,yellow...etc ).

from the pic you can see the reworked console ,buttons and icons.the buttons for the map tools may not be included at the release(i used part of images from TMO and Conus00 icons as bases in order to create these, so i need some permissions from the authors)

more details later...


pic:
http://i965.photobucket.com/albums/a...uif-coming.png

Great work!!! :yeah: I think, the definitive GUI for the classic SH3. :woot::woot::woot:

Watching, with pacience...:rotfl2:

Best regards, Makman.

Fitzcarraldo :salute:

makman94 10-10-10 07:36 PM

Quote:

Originally Posted by fitzcarraldo (Post 1512473)
Great work!!! :yeah: I think, the definitive GUI for the classic SH3. :woot::woot::woot:

Watching, with pacience...:rotfl2:

Best regards, Makman.

Fitzcarraldo :salute:

:up:

Assprella 10-11-10 01:54 AM

:salute::salute: Many thanks, Sir.

I love your GUI and I think that is one of the best we can use to fun.

Thankyou.:woot::woot:

Marko 10-11-10 02:02 AM

Outstanding Job!

Magic1111 10-11-10 03:25 AM

Quote:

Originally Posted by makman94 (Post 1512466)
the final version of MaGui is coming...

the final version is the most polished of all versions,it is correcting all tiny bugs (some of them was really very hard to find) such as the not showing the 100% of mine's chart image quality or the not showing of nomo's image quality just to name some.

there are ,also, changes at code just to make it even more handy and freedly to player .

almost ALL images are reworked and fining and also there will be a number of several filters for the scopes (blue,green,yellow...etc ).

from the pic you can see the reworked console ,buttons and icons.the buttons for the map tools may not be included at the release(i used part of images from TMO and Conus00 icons as bases in order to create these, so i need some permissions from the authors)

more details later...

pic:
http://i965.photobucket.com/albums/a...uif-coming.png


Hi makman !

It looks fantastic !!! :rock:

But I´ve one wish to you: Can you please listening all the new changes / entries in the Files "Menu_1024_768.ini" and / or "Dials.cfg" in the Final MaGui in contrast to the MaGui 3.4 in the Read Me or tell me via PM ? Because I use the MaGui 3.4 with an own modded Menu_1024_768.ini and Dials.cfg !!! That would me facilitate the adaptation!

Best regards mate,
Magic:salute:


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