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I'd like to see new enemy technology phased in to create some uncertainty. Take allied radar for example: If you see an escort in late 1941/early 1942, theres a good chance they wouldn't have radar. But they might. Maybe make the "elite" status units the first to get a radar set, and gradually phase it in so that all units have it by a certain date. Don't make it like "Oh, it's February 25, 1942, that means all allied units now have radar capability"
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seperate the option for map contact updates and hydrophone sonar lines into two different toggleable settings.
hydrophone lines save time with plotting a ship.. cause you dont have to draw out your relative bearing to a ship, you can just match the line your drawing down the hydro line. just make sure the tips of the sonar lines are not accurate. hydro lines are also good for tracking a target down a known plottted path without having to constantly jump to the hydro station to hear where he is when your sonar guy starts slacking in his contact calls. ....but the actual GPS locations of the ships take ALL the work out of the equation. another idea would be to have a line drawn out of your ship a decent distance for whever your scope is looking. i take a stadimeter reading.. jump to the map and just draw down the line with the ruler to my desired bearing. i dont have to pull out the protractor and figure out what relative bearing the next line i draw needs to be on. Common sense time/tedium savers... thats one of the big things i want in SHV. not necassirly to make it any less difficult.. but reduce the workload so i dont have to pause it all the time. |
hi all, i took all of discussion up to this moment and generated a word cloud from your wishes :) it is slightly filtered to remove words such as game, nice, ship(s) and most of all LIKE :) multiple copies of the same text (like in quotations) are not included. anyhow, it might be of some use... enjoy
edit: forgot to mention - the frequency of occurence of the word corresponds to the size in the graph (obviously) ;) ATTENTION: NEW VERSION OF THIS IS AVAILABLE FURTHER DOWN! - I decided to leave this for comparison http://img40.imageshack.us/img40/4306/sh5wishlist.jpg |
cool cloud... :|\\
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nice brainstorming :yeah:, where did the word "love" come from? :o
Love your enemy? :har: cheers morph |
here is a new version of the same thing, filtered for some common words. additionally pairs of terms such as realism and realistic, singular and plural of some terms (wolfpack(s), escort(s)) are now one.
graphics don't seem to be an issue. but also the guns and targeting. multiplayer issues range far beyond the escorts+destroyers (behaviour(?)) radio is of far more interest than sonar. (interactive) crew (as a new feature), realism, the damage model and of course the weather seem to be dominant issues. http://img186.imageshack.us/img186/4306/sh5wishlist.jpg |
a functiong engima machine would be sweet!
i still remember many many years ago when i was playing Das Boot on my 386 and having to decipher radio messages. good times. |
Really really REALLY small request regarding aircraft.
Please Animate Turrets and Bomb Doors properly :D It is very easy to do (as proven by modders) - and it looks really cool :DL |
Since there's so much action, a Movie Camera would be a nice addition for all youtube fans. Put the camera where you want and film yourself as you move through the sub. Uuuu, the posibilities :haha:. Das Boot II anyone?
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in an attempt to try to avoid the endless post of "why didnt they include any of our suggestions" threads, let me ring the bell of reality check here.
while these suggestions are great and mostly well thought out, i caution you not to actually think any of these suggestions/requests are having the slightest chance of being considered. (but if we are lucky ubi may have already done them on their own) maybe one or two things we brought up might be looked into "if" and only if its something related to what they are working on at that time or if its something thats very easy to do. i doubt anything we suggest that would require any real work has any chance in hell of being added to the game at this point because its basicly an already completed game. (march 19 release date for europe/uk) |
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A.i. Torpedos!!!
A.I. TOPEDOS
Nothing worse than seeing a destroyer with it's puny guns engaging in a "Gun" Only battle with a BB... Or An ELCO Torpedo Boat going toe to toe with a BB using it's MG... LoL :rotfl2: |
About AI torpedoes. Torpedoes should be damageable if travelling near the surface, being pierced by many bullets and explode. Because if there's no countermesure against them when finally will be used by elcos and destroyers efectively all BB will be sunk.
Something to fix: When you're in a formation or docked in a port. Why your tower crew have to spot ships that are docked side by side with you, and maybe neutrals or allies? Crew needs more IQ |
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