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So why not release it? Just put out a notice saying "Not compatible with any mod except environment mods". (If that's what you mean by compatibility, I'm a novice at modding) I'm trying to get to know how to mod as much as I can but it's slow going... |
Yes, I agree with fishlord. Even if it is boring and not complete it may be fun for someone. And of course it will be a goo staring point for all modders here who want to make their own "surface" sh4 mod.
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one persons trash is another mans treasure!! |
I've been having a go at creating a playable surface unit by looking at the existing examples . Still a lot to learn but making progress.
Can someone help me with this problem - black textures. I think this is because my file can't find the ( external )textures. Any pointers anyone ?? http://i306.photobucket.com/albums/n...oklynBlack.jpg |
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Thanks Mikhayl :up:
It would have been some time before I went looking there - my concentartion was all on the DAT file. |
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Heres an almost complete BB, just got a few bugs to work out: Needs textures, working props & rudder and textures. If you can help me with this please PM me.
Image---> http://img440.imageshack.us/my.php?i...1901562zd3.jpg |
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The textures are recognised now but they screw up somewhere.
At middle/long distance everything OK . Close up and one of the textures doesn't seem to render properly. Any ideas ? I also notice that the ship is raised slightly out of the water. Is there a simple corrective for this ? Thanks http://i306.photobucket.com/albums/n...rooklynTex.jpg http://i306.photobucket.com/albums/n...TexClose02.jpg |
Could be a mip-map thing. I believe that dictates which resolution of texture is shown at different viewing distances and so if you have textures fine at a distance but screwed up close up - you might want to make sure the dds file has the proper mipmaps.
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Whoppiee! i got my game back and got it installed, patched up etc etc. now i just have to retweak the AA guns again and upload a patch for this mod with bigger AA ammunition on small cal weapons. while 11"ers gain their 150 HE shells. :arrgh!:
Expect it to be out tomorrow. Also regarding the Brooklyn ship, If you're making at turret to be player controlled. i'd suggest to make the 2nd bow turret the one. That position is quite handy when trying to aim those evil 6"ers of death at the enemy while other 2 + the rear 2 are firing. And for Tertiary Guns (Make them AA guns) 3" 70 calibers. very successful AA guns with autoloaders, heh. it could lodge about 140 shells up into the air in a minute late in the war. But for AA purpose it's just fair to have them firing on Planes and not ships.. Or if you're then going for the 5"ers those seats had i guess.. Not sure. I'll have to check up on her late-war equipment. Although she was a pre-war desing. |
Finally she moves, turns, and the props, rudder and textures are working! Thanks Mikhayl. There is one problem, no wakes or sounds or watch position, when ever I hit the bridge icon nothing happens. After these have been solved it will be almost ready.
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I edited the .dsd and the .val to match the Ise, but how do I link them to the wake and audio nodes?
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