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-   -   My mods compilation (https://www.subsim.com/radioroom/showthread.php?t=201004)

Choum 05-24-13 02:28 AM

You don't have any problem with orbit listener enable in TDW patcher (your first screen), the objective bar that doesn't change is fix now ?

Fifi 05-24-13 02:34 AM

Quote:

Originally Posted by sober (Post 2061597)
What about the Memel terrain fix mod :timeout:

Sure :up:
Just back from sea, didn't see your fixes...

Quote:

Originally Posted by Choum
You don't have any problem with orbit listener enable in TDW patcher (your first screen), the objective bar that doesn't change is fix now ?

No problem so far, but just the first one activated.

Fifi 05-24-13 06:36 AM

Added Scapa Terrain fix V4 for OH2 V2.2 and Memel Terrain fix for OH2 V2.2.
Thanks to Sober :salute:

DiD 05-24-13 11:46 AM

You no longer uses obelix map?
to a problem or you just do not want it?:06:

Fifi 05-24-13 05:57 PM

Quote:

Originally Posted by DiD (Post 2061862)
You no longer uses obelix map?
to a problem or you just do not want it?:06:

Well, both...
Too many mods can kill mods :yep: and noticed some trouble shooting ingame with all the NewUIs stuff (7 of them already) + strategic map and its options activated on top of all that...(micro freezing etc)
I think it was too heavy (anyway for my computer) to handle all that fluently.
Furthermore, i experienced some few random CTDs using the interface as it was, so since i made it "lighter", all is fine again :yep:

Don't get me wrong, i loved Obelix strategic map, it's a nice mod :up:
But about 76 mods is enough imo :haha:

Choum 05-25-13 03:43 AM

The minelayer gryf still have reflection even with your mod, look like your forguet it

gap 05-25-13 04:37 AM

Quote:

Originally Posted by DiD (Post 2061862)
You no longer uses obelix map?
to a problem or you just do not want it?:06:

Quote:

Originally Posted by Fifi (Post 2062142)
...I think it was too heavy (anyway for my computer) to handle all that fluently.
Furthermore, i experienced some few random CTDs using the interface as it was, so since i made it "lighter", all is fine again :yep:

That's weird. I have just checked Illyustrator's mod, and his raw maps are exactly the same (huge) size as stock ones. Whererever your problems came from, I don't think they were related with the MQK mod :yep:

Quote:

Originally Posted by Choum (Post 2062312)
The minelayer gryf still have reflection even with your mod, look like your forguet it

Okay, this happens because I tweak a bit the sim file of the Rocket/Gryff unit (had to add a few new gun_turret controllers and to change some Id's), and I used a base the stock file. Here is a quick fix to it:

OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch

Enable it after OHII v2.2 main mod

Choum 05-25-13 08:16 AM

thanks :up:

DiD 05-26-13 02:15 PM

thank you
I'll refine my list hoping that I will not make too many mistakes.:hmm2:

Fifi 05-26-13 08:19 PM

- Added latest NewUIs_TDC_7_4_2_ByTheDarkWraith + add-on mods

- changed for latest Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013

:salute:

Fifi 05-30-13 04:22 PM

Changed for RPM Hydrophone merchants 2.1 -for OHII full v2.2- (english) + Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.1 :up:

Macardigan 05-30-13 05:05 PM

Quote:

Originally Posted by Fifi (Post 2065249)
Changed for RPM Hydrophone merchants 2.1 -for OHII full v2.2- (english) + Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.1 :up:

UPDATE:

remove word: (english)

reuploaded 2.1 with fixes in french tables.

sorry :O:

divingbluefrog 06-01-13 09:38 AM

I'm giving my mod list the final touch, and dispite all my efforts there is only one mod that I can't find :
FX Update torpedoes (modified for torpedoes patches).
Any hint welcomed :)

volodya61 06-01-13 09:50 AM

Quote:

Originally Posted by divingbluefrog (Post 2066086)
I'm giving my mod list the final touch, and dispite all my efforts there is only one mod that I can't find :
FX Update torpedoes (modified for torpedoes patches).
Any hint welcomed :)

All these fixes are now in the Generic Patcher's archive :up:

Fifi 06-01-13 04:08 PM

Quote:

Originally Posted by volodya61 (Post 2066090)
All these fixes are now in the Generic Patcher's archive :up:

Yes! ---> i've kept Volodya's file, that's why the name slightly differt :yep:


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