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Dang-it gentlemen! I guess where I was fishing was not the answer... multiple kills definitely inside the target zone (24K tons) and no progress on the mission bar. Also I wondered if the script was a clue to anyone.
http://www.jimdeadman.com/images/mission_info.jpg I have completely uninstalled and replaced the OH II mod just in case anything was corrupt. No change... sorry, I need your help again! Any ideas? Thanks as always! |
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It could be that at the time I had my own version of editor_location loaded. I will check this out and add to v1.6 if required:up: Quote:
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Can you post your list so we can see how you have your map setup:up: |
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Generic Mod Enabler - v2.4.0.145 [C:\Ubisoft\Silent Hunter 5\MODS] Grossdeutscher Rundfunk Cerberus62 Historical Ship Equipment 1.3 nVidia missing lights A Fistful of Emblems v1.51 FX_Update_0_0_19_ByTheDarkWraith Ui-Boat V4.14 Real Environment - Revision_3 Radio_Messages_1_2_0_UI_Boat_v4_14 Environment Sounds Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM sobers no footstep sound mod U-Boat Watch Crew Routine SFX German U-Boat Internal Routine SFX OPEN HORIZONS II_full v1.5 OHII v1.5 Full Patch3b stoianm EnvWeather V1 SH5 OH II Campaign Radio Messages v4 IO_StrategicMap_4_3_for_Ui-Boat V4.14 OH II Minefield map No Damn Bubbles, No Damn Halo Mod TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) Enhanced FunelSmoke1.2_by HanSolo78 sobers NO water drops V1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Accurate German Flags Small_trees_SH5_V1 1000_Meter_Bearing_Plotter_byTheBeasts1.0 No Logo Intro Menu_Animation v. 01.00 by AvM The 'CSPMagui' mod is gone - the mod list above is what I am currently running. Thanks for your insights! |
Try placing this mod last in your list
IO_StrategicMap_4_3_for_Ui-Boat V4.14 |
Trevally,
Since you asked about the map mods - i Just tried it with both of them (IO_StrategicMap_4_3_for_Ui-Boat V4.14 and OH II Minefield map) removed. I still get he same results... sank 10K tons - no change to the mission progress bar. Is it not strange that only the Northern approaches mission has the extra code underneath the mission info tag? http://www.jimdeadman.com/images/mission_info.jpg |
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I hope this was what you wanted Trevally! If not just let me know... sorry for the large size - just wanted to make sure what you wanted to see was available. I will delete or resize after you get a look. Only the Northern Approaches has the extra coding in the info. Crazy...
http://www.jimdeadman.com/images/un_map_modded.jpg |
No thats great Akula thanks.
I just wanted to rule out Obelix's map mod. I will send you a patch to test soon Akula:up: |
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Where did you sink ships? |
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BYA - I cannot use TDW UIs apparently because of a lack of RAM (3 Gb) - but then I have not yet tried the 3 Gb switch for WinXP yet either. |
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I guess it would help if I told you that "blocked" canal is at the exit of the Keil Canal at Brunshide (?cant remember the name of the town at the end of the cana). |
Hello all !!
i use OH 2 -1.5 !! My ships in game without textures ?? White ship... |
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Hi SubHunt Try to add one of these. Apply the one that corresponds to your version of the OH II. PATCH for Open Horizons II Full v1.5 - Patch 3b PATCH for Open Horizons II Base v1.5 - Patch 3b PATCH for Open Horizons II Base + enviro v1.5 - Patch 3b PATCH for Open Horizons II Base + new ships v1.5 - Patch 3b Download here; OH II post #1 Merry Christmas |
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