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Ok, I have finished some final changes to the UUV and added the Advanced Torpedo Physics to the ADCAP and UGST doctrines, although the database changes haven't been done yet.
For those of you who are chomping at the bit (or who think we are just messing around here :-j ) I'm going to post a corrected LWAMI Playtest One to the CADC very shortly, although keep in mind this is far from the finished product, but it clearly demonstrates all the concepts we are using. Cheers, David PS Don't expect the AI to be able to use ADCAPs or UGSTs very well right now, I haven't done any work on the AI at all up to this point. |
I have posted the LWAMI Playtest One WITH ATP correction to the CADC:
http://www.orionwarrior.com/forum/sh...ad.php?t=29521 From the playtest readme: Quote:
Cheers, David |
:sunny: Great - this is what we've been waiting for :rock:
Entering the 'Head-bashing' zone again fearlessly :roll: ......... David you asked earlier for UUV testing on the 688i 3 and 4 tubes. Dived in Stock (Stock UUV ): The starboard (3) tube launched UUV exits and maintains + 10 deg. When resteered its actual heading in WC always remains + 10 deg of the one selected. The port (4) tube launched UUV exits and maintains - 10 deg. When resteered its actual heading in WC always remains - 10 deg of the one selected. As you say, when allowed for, its no big deal. :yep: |
Weird - cant understand this :-
I have two separate installations of Stock and LwAmi - each on a different partition of my hard drive.(HD A and HD B) I loaded up a 688i (HD A) with UUVs tubes 3 & 4 for the above test in the Stock game (results above) I then switched to LwAmi (HD B) and went to Wpns loadout to choose the UUVs and there they were. So to check this out I swapped the UUVs for TASMs exited that HD and ran Stock again on the other HD where I select the mission with 688i go to loadout and HECK the TASMs are there. :o I cant understand this as I have separate registry settings as recommended in the dual-instal instructions. Anyone got any ideas ? |
Thanks Bellman. :up:
And don't worry, as long as you don't screw up, you don't have to worry about getting your "head bashed." :lol: :P Yeah, that's a bit of problem from the stock game... I can't compensate for it in the doctrines, so we just have to live with it. I had just never noticed it before... ok, not a big deal. :) Cheers, David |
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Hm do you think that tiny torpedo/UUV sensor can detect ANYTHING other than an earthquake at range of 20nm ?? Even supertanker at 20kts ? I don't think so, or rather don't feel soo... anyone more experienced can say ? Quote:
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Amizaur: Yes I have seperate registry keys as I said above -
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unless you have any other ideas ? |
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Hehe... :lol: |
BTW, I tested the very short WireWatch sensor (200 yards)... and although the sim keeps the ownship tgttrack, it does not update the solution once the sensor loses contact (which is the way it SHOULD work)... so the Sim assume the tgttrack is always moving at the same speed and direction as when it was detected when the weapon was fired and then immediately lost its track, so we have to stay with the 35000m range.
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Well I think I've sorted my scrambled DW installation to enable a dive or two with the new Playtest.
I gotta say the Mk2 UUV is crucial so at the outset I'm looking at its performance in tracking incoming torps and its range ability to contribute to passive cross bearing fixes. Second only to that is the persistence of torps to burn-through spoofing CMs and their ability to regain the track/s post spoofing. Dickensian * translation for our NY wizard - 1. What ranges will UUV track incoming /surface/subs ? 2. Will torps be easily spoofed ? * Just a little sarcasm LW ! ;) :lol: :roll: ...and please dont 'lose your marbles'.......................................... ...................just yet ! :-j |
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Just to give you guys a status report, I have finished dividing the AI from the player torpedoes, which was no small task. Now I have the bulk of the playable torpedo doctrines to make as well as finishing up the database changes for the AI, as well as the advanced sensor modelling. I think I can say, confidently that we are about 65% there, with the majority of the large critical blocks being done. Realistically, I think the torpedo mods can be done in a few days and submitted for testing, and I think LWAMI 4.00 can probably be done in about two weeks or so, and that's with a lot more changes in it than just the torpedo mods, as well as factoring in a testing period. I'll keep you guys posted. :up: Cheers, David |
The gremlins are determined that I dont get to dive the latest 'Playable' :damn: :hulk:
My Stock and previous LwAmi separate installs work fine but when I exchange the Database or Doctrine files for the Playtest ones this is what hapopens: Going into the scenario which works fine as above in Playtest I enter weapons Loadout and make my selection. Click acceptance and dive but Hey Presto my loadout is not what was selected BUT what was there in the first place (ie prior to the attempted change.) Dived many times=same result :hmm: |
Delete all of the files in your DW folder marked .lod as their file extension.
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Wizardry works ! :yep: That fixed it LW ! :up: :rock:
Cheers David. :sunny: |
I like very much what I've seen in dives so far.
Just a couple of things - Firstly surprised that the Mk2 UUV does not report active cm contacts ! Secondly the happening originaly reported to Amizaur following his first release, still occurs, namely after a torp (Mk 48) has self-activated at RTE range I am unable, within normal wire guidance range, to regain control. But everything works fine if the torp is activated prior to RTE ie. Speed/depth and directional control. Standing by - with pillow on head. ;-) |
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But even when you are very, very close ....................nothing !! ?
Now where did I hear the term 'surrender monkeys' ? The UUV Mk2 has been emasculated as an ASW offensive tool completely! This is a big retrograde step in my eyes !! What was/is called for are marginal changes in performance that do not fundamentaly change the balance of the GAME ! Repeat GAME not RL - RL has moved on way,way ahead, we know that ! |
Well, completely emasculated is obviously going a bit far, since I used a UUV against LW successfully just a few days ago. But even it it were, all of the "expert testimony" here on the boards seems to be in agreement that UUVs are generally not effective at detecting submarines, so the reduced performance is bringing the game more in line with reality. And that is definitely a good thing.
In terms of game balance between subs, it effects both sides, so any change in balance is negligible. In terms of balance between platform types, it can still detect noisy skimmers and torpedoes, so it is still good for ASUW and for quickly localizing air-dropped torpedoes; any change in balance is also negligible. In terms of playability, tracking subs just got a lot harder, which is also a good thing, since triangulation is just too damn easy. I welcome the return of the importance of good TMA. |
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LW and Ami have changed the balance of a lot of things making them closer to reality. Remember the "53cm" and "65cm" torpedoes? The Sonobuoy depths? Either lean to use sensors the platforms have in real life or play stock, that’s what it comes down to. |
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