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-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

Kieldk 02-23-20 08:03 AM

Quote:

Originally Posted by Fifi (Post 2650950)
I’m re-discovering a mega mod i tried long ago, but abandoned for some reason i don’t remember... it’s LSH3 latest version.
I’m amazed by the overall rendering and the game play for such an old base game.
Of course WAC5 has better external looking U-Boats, but still have some running troubles with it (occasional CTDs - not to say huge loading times) which i don’t have with LSH3.

Ahh

Never tried lsh3
Could not get the game installed proberly?

I have tried WAC5.0 but i Got tired of the loading times


Good hunting🤜

Kal_Maximus_U669 02-23-20 08:22 AM

different exposure
 
Quote:

Originally Posted by Kieldk (Post 2650933)
The color on the Viic con tower is a bit off

Dark on the right side
And Bright on the left side

See pic

https://ibb.co/P671b6w


Btw
Would it be possible to ADD more Crew in Command RooM of IX class?
Looks so empty compared too the detailed type vii

apparently i noticed this phenomenon according to the sun exposure:Kaleun_Wink:
fine-tune your graphics settings see https://www.subsim.com/radioroom/sho...&postcount=107
:Kaleun_Salute:

Kal_Maximus_U669 02-23-20 08:53 AM

different exposure
 
For exemple navigation west the sun is Sudhttps://image.noelshack.com/fichiers...65830-west.png

Naviguation Sud west the sun is sudhttps://image.noelshack.com/fichiers...4-west-sud.png
the phenomenon is there
:ping:

dashyr 02-23-20 03:43 PM

Can't lock onto ships at all making the statimeter unusable.

propbeanie 02-23-20 10:10 PM

Do you have a range estimate, AOD, the type of weather, how high are the seas, how high is your periscope, or other pertinent information? :salute:

York2016 02-24-20 08:59 PM

Quick question, do i follow the map marking or what the actual orders say? Because i have a patrol that says i need to go to BF74, but the actual patrol marker is in BF72.

Fifi 02-25-20 01:49 AM

Quote:

Originally Posted by York2016 (Post 2651237)
Quick question, do i follow the map marking or what the actual orders say? Because i have a patrol that says i need to go to BF74, but the actual patrol marker is in BF72.

You have to follow the map markers (either the orange star or the more accurate markers add-on) and draw the required radius Km with the compass from those markers.
OM grid is slightly off as stated Lurker in his original thread, only at some places...

:Kaleun_Salute:

York2016 02-25-20 01:38 PM

Quote:

Originally Posted by Fifi (Post 2651249)
You have to follow the map markers (either the orange star or the more accurate markers add-on) and draw the required radius Km with the compass from those markers.
OM grid is slightly off as stated Lurker in his original thread, only at some places...

:Kaleun_Salute:

Oh okay. Thats what i thought, nice to have some confirmation tho. I remember one time i had orders where the map marker was in the middle of the Atlantic but my actual orders were much closer to the East Coast of the US lol. I was so confused.

3catcircus 03-02-20 08:11 PM

Just downloaded this mod, installed and tested.


Looks great, but I have two questions:


1. Is there a way to do this in wide-screen? I select 16:9 60 Hz, but it shows up as non-widescreen.


2. Is there a way to provide an "Identify Target" key assignment. I love manual targeting except for having to flip through the recognition manual.


Thanks!


Bizarre - I loaded it up a second time and re-selected the 16:9 60 Hz resolution and now it works for both issues above...

propbeanie 03-02-20 08:43 PM

That is the way the Silent Hunter series works. They are old DirectX v9.0c games, and have to be re-started for certain changes to take effect. Most of the game runs off of the Save folder. Be sure and empty your Save folder ("C:\Users \UserName \Documents \SH4" by default), else you will mix what you were running before with what you have now, and end up with "mod soup" of the bad kind... :salute:

btruwo 03-04-20 04:00 AM

Where can I read accurate heading of my sub, at least 1 degree? The readings on compass are hard to see clearly.

Fifi 03-04-20 04:16 AM

Quote:

Originally Posted by btruwo (Post 2652431)
Where can I read accurate heading of my sub, at least 1 degree? The readings on compass are hard to see clearly.

What compass? Nav Map, or interior/conning deck compass, or compass dial bottom right?
I’m afraid i can’t make it clearer :oops:

succerpunch 03-13-20 02:30 AM

A few things I have noticed while playing Dark Waters.


Every convoy I have run into so far has neutrals in it and when I launch my torps at them not knowing they are neutrals and I kill them it affects my campaign. My latest patrol when I returned to port my carrier ended because the Gestapo carried me way for my actions.


The Type 2 torpedos are way to reliable, they do not go deep like they did in real life.


Alot of ships in the recognition manual do not have there angled views.


Neutral ships attacked my sub. An American ship attacked me when I got too close even though it was 1940.


Other then those things mentioned above, the mod is pretty good just wish there was support for 1366x768 resolution.

Fifi 03-13-20 02:55 AM

That’s all the interest of this mod: you have to identify ship’s nationality before hitting the red button :03:
Type G7e II were more reliable indeed.
Have you ever seen real ship ID book? I’m not sure they had angled views for all of them :03:
Neutral ships shouldn’t attack your sub, that’s right...very hard to get them right ingame. That just add some difficulties to the game! Stay safe undetected :D (U-Boat priority)
All you mentioned above was part of OM mod that i didn’t touched.

lederhosen 03-13-20 06:08 AM

errr a Uboot Kommander would have to be a fool to think that neutral escorts wont defend a Konvoy. And I too learned my lesson about firing at ships before 100% ID (I sunk a German destroyer !!)
And to be honest (early war) I get about 50-60% dud rate with all torps.

propbeanie 03-13-20 08:54 AM

Quote:

Originally Posted by lederhosen (Post 2654127)
errr a Uboot Kommander would have to be a fool to think that neutral escorts wont defend a Konvoy. And I too learned my lesson about firing at ships before 100% ID (I sunk a German destroyer !!)
And to be honest (early war) I get about 50-60% dud rate with all torps.

"Duds" have saved me more than once in that situation, though not always... anytime you shoot at a friendly or a neutral, you make yourself into an enemy of theirs for a time, hence any counter-attack(s) received. :salute:

marcospanik 03-13-20 12:02 PM

VIIB turm
 
Hi guys.
Is there any way to have VIIB turm like Kretschmer had? With wintergarten and AA gun togerher?

Fifi 03-13-20 01:15 PM

Quote:

Originally Posted by marcospanik (Post 2654209)
Hi guys.
Is there any way to have VIIB turm like Kretschmer had? With wintergarten and AA gun togerher?

You’ll have to wait for 1942. The VIIB2 will be available, with AA on wintergarden and second AA on separated kiosk.

marcospanik 03-13-20 02:13 PM

Quote:

Originally Posted by Fifi (Post 2654215)
You’ll have to wait for 1942. The VIIB2 will be available, with AA on wintergarden and second AA on separated kiosk.

Thank you for answer. But I meant that simple tower, like U99 had. https://www.track-link.com/forums/site_blogs/35205

Aktungbby 03-13-20 07:51 PM

Welcome back!
 
marcospank!:Kaleun_Salute: after a very long silent run!:yeah:


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