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-   -   Living Silent Hunter III V5 - Download – Mod’s Tool’s, Info’s and Support.. (https://www.subsim.com/radioroom/showthread.php?t=159165)

padmack 06-09-10 05:36 PM

Gentlemen,

I am still having problems with beginning my camapign with LSH v5.

I use SH Commander 3.2 and I have the recommended mod attached as per LSH instructions. i load game through SHCOmmander (I DONT CHANGE ANY DATES, FLOTILLAS or anything here) and all seems well until the "Zero Latitude, zero longitude" bug rears its ugly head AGAIN when the missiion loads. Once, it loaded in Wilhelmshaven but i quit and loaded a 2nd patrol but i appeared off West africa again.


LSH v5 is the ONLY mod I have activated in JSGME at the moment so im guessing it has a problem with campaign files but how?
I notice nobody else seems to be having this problem so it must be something my tired head is missing???

ps: managed to load a mission in Brest 1941 but CTd when I went to map screen to plot a course. It has something to do with campaign/flotilla files not aligning between Sh3Commander and LSHv5...

blueduck 06-10-10 08:33 AM

Would you PLEEAASSEE contact me via E-Mail as asked several times before? I will have to ask you some questions which do not have to be posted here to "SPAM" this thread!

Regards
Blueduck

blueduck 06-10-10 08:41 AM

Quote:

Originally Posted by dthomo (Post 1412231)
Hello Blueduck,
That is the problem.Although I've activated the "Start at Sea" option in SH3 Commander, I always start in port. That can be quite interesting to begin with, but it gets a bit tiresome after a while. Is it possible that the co-ordinates in the Start At Sea.cfg file need changing to fit in with the more complex Harbours in LSH v5?
Regards.

Hello dthomo,

we have found the bug and corrected it.
Due to the fact, that Kiel becomes starting flotilla twice in LSH3 we named it "Kiel_1" and "Kiel_2" without corresponding entries for SH3Commander.

Sent you the changed file for your personal use and tests via E-Mail.
The bug will be corrected within the Release of LSH3 V5.1 comming soon.

Regards
Blueduck

Kremmen 07-22-10 09:07 PM

Quote:

Originally Posted by blueduck (Post 1415338)

LSH3 V5.1 comming soon.

Greets
Blueduck


Sweet,I absolutely love this mod,appreciate all the work the team have put into it :salute:

thehiredgun 07-22-10 09:16 PM

camera
 
Quote:

Originally Posted by blueduck (Post 1415929)
Hello dthomo,

we have found the bug and corrected it.
Due to the fact, that Kiel becomes starting flotilla twice in LSH3 we named it "Kiel_1" and "Kiel_2" without corresponding entries for SH3Commander.

Sent you the changed file for your personal use and tests via E-Mail.
The bug will be corrected within the Release of LSH3 V5.1 comming soon.

Regards
Blueduck

Did the camera problem get solved yet?

kevtherev 08-02-10 03:21 AM

OLC-GUI
 
I have been using LivingSH3_5 for a few days now and must say how much I like it. After instaling the mod. OLC-GUI by sale I cannot fathom out, being in auto targeting mode, how to see, when in UZI or Scope, the distance to target or speed of target. I realise that this info can be obtained by using the map and various calculations but surely when in auto targeting this should not be necessary. The OLC mod is just so good that it would be a shame not to use it. By the way these are just observations and in no way complaints about these wonderful mod releases. Many Many thanks for them. :DL :DL Will probably change from WAC to LSH3 for some time.

blueduck 08-02-10 11:09 AM

Quote:

Originally Posted by kevtherev (Post 1457987)
I have been using LivingSH3_5 for a few days now and must say how much I like it. After instaling the mod. OLC-GUI by sale I cannot fathom out, being in auto targeting mode, how to see, when in UZI or Scope, the distance to target or speed of target. I realise that this info can be obtained by using the map and various calculations but surely when in auto targeting this should not be necessary. The OLC mod is just so good that it would be a shame not to use it. By the way these are just observations and in no way complaints about these wonderful mod releases. Many Many thanks for them. :DL :DL Will probably change from WAC to LSH3 for some time.

Hello Kevtherev,

I do not see a complaint in your post, just a question! :yeah:

Just "Rightklick" your Weapon-Officers-Icon and change to his station. There on the TDC you will find a GREEN light. Klick the button above and the light will change to red - now "auto targeting mode" is on and the correct distance is shown in the corresponding dial.
Be sure that you can "lock" the target (L-Key) - submerged the locked status will only be safe within 6000m.

Greetz
Blueduck

thehiredgun 08-02-10 11:59 AM

Quote:

Originally Posted by thehiredgun (Post 1451157)
Did the camera problem get solved yet?

I thank you for the answer but I can not live without the ship camera. I will keep monitoring LSH 3 to wait for the patch.

blueduck 08-03-10 09:59 AM

Quote:

Originally Posted by thehiredgun (Post 1458249)
I thank you for the answer but I can not live without the ship camera. I will keep monitoring LSH 3 to wait for the patch.

Sorry Thehiredgun for not answering your first question immediately!

The land objects, like bunkers, coastal searchlights and so on, are of the type land, whereas in GWX they have been transformed into environmental objects. By this they are not reported by the deck crew and time compression does not slow down.
If they are environmental objects you will run into the risk of beeing detected and shelled by the guns.

We do not intend to change this!

Regards
Blueduck

Sheepdog 08-09-10 12:20 PM

Black then CTD!
 
Well, this one has me really scratching my head.

Installed (only LSH 5 activated in JSMGE) LSH over a clean, unadulterated installation of 1.4b emea, loads menus fine, starts new career fine, loads up in control room fine, external view all fine too, soon as I go to bridge, everything goes black (except for the crew oddly), then, crash to desktop. Faulting module 'atiumdag.dll'

Never have any problems with GWX 3.0, runs no problem, and I did a clean-off and re-install of that just to test, fine.

Anyone else seen this? I've run out of ideas really, but I'd love to try this MOD out, it looks superb.

Running Win 7 x64, with a Radeon 5870 and the 10.5 Catalyst drivers.

If any of you chaps can advise in any way, I'd be indebted to you. :)

SD.

rowi58 08-10-10 12:23 AM

Do you have WIN7 32-Bit-Version or WIN7 64-Bit-version? For both versions, you need the "4-GB-Patch", for the 32-Bit-version you need the BCDEDIT-Command too (see the manual for details).

With those one/two add-ons, SH3 will run as you has never seen before.

Greetings
rowi58

Sheepdog 08-10-10 06:37 AM

Ah, fantastic! I certainly don't have that 4GB patch (running Windows 7 64bit). I'll give that a try when I get home from work tonight.

Thank you very much indeed!

:rock:

Sheepdog 08-10-10 11:47 AM

It worked! LSH here I come...think I'll start in '42...

:D

Magic1111 08-11-10 12:27 AM

Quote:

Originally Posted by Sheepdog (Post 1464152)
It worked! LSH here I come...think I'll start in '42...

:D

Have fun !!! :D

fitzcarraldo 08-13-10 11:49 AM

I want to try this mod, looks awesome...

Is it only in german language, or the menus are in English, too? I likethe speaking language in german, but the menu and messages in English:woot:


I like the FM Interior of Type VII by Monkey...Is LSH3 compatible?

Many thanks for this great work!

Fitzcarraldo :salute:

blueduck 08-13-10 03:47 PM

Quote:

Originally Posted by fitzcarraldo (Post 1466752)
I want to try this mod, looks awesome...

Is it only in german language, or the menus are in English, too? I likethe speaking language in german, but the menu and messages in English:woot:


I like the FM Interior of Type VII by Monkey...Is LSH3 compatible?

Many thanks for this great work!

Fitzcarraldo :salute:

Hello Fitzcarraldo,

yes if you choose options and the three languages as "English, German, German" this will work.

You may try this MOD. Some things may work fine, others not yet.

Regards
Blueduck :salute:

fitzcarraldo 08-14-10 05:21 PM

Quote:

Originally Posted by blueduck (Post 1467016)
Hello Fitzcarraldo,

yes if you choose options and the three languages as "English, German, German" this will work.

You may try this MOD. Some things may work fine, others not yet.

Regards
Blueduck :salute:

Many thanks! Finally I try LSH3 V5, with english language and adding the FlatMonkey FM Interior, it works fine!!! :yeah: Looks so pretty, it is an excellent mod!

I have the speech in english, the default text in english; only some text are in german. LSH3 works fine with this config.


Oh...I want to uninstall the GWX...

Great work!

Fitzcarraldo :salute:

blueduck 08-14-10 05:56 PM

Quote:

Originally Posted by fitzcarraldo (Post 1468114)
Many thanks! Finally I try LSH3 V5, with english language and adding the FlatMonkey FM Interior, it works fine!!! :yeah: Looks so pretty, it is an excellent mod!

I have the speech in english, the default text in english; only some text are in german. LSH3 works fine with this config.


Oh...I want to uninstall the GWX...

Great work!

Fitzcarraldo :salute:

Hello Fitzcarraldo

nice to hear it works fine for you!

Thank you for the fine words!

Blueduck :salute:

blueduck 08-15-10 01:41 PM

Hello LSH3 friends,

new informations concerning the availabillity and release of LSH3V5.1 are available at the end of the first post:
http://www.subsim.com/radioroom/show...57#post1219257

Regards
Blueduck

Urmel 08-15-10 01:48 PM

Dear friends,

for the pending Update LSH3 V5.1 we have optimized the torpedo equipment of all U-Boat types.
Amongst other things, the fore and aft tubes are reasonably loaded, so that a double salvo now is possible with two of the same torpedoes.
In order to present this information in an easy way, we have generated a web album.

For a preview klick here:

http://www.lsh3.com/public/banner/ba...ung_pre_en.jpg

Long living Silent Hunter III :rock:

Respect from Urmel :salute:


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