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just removed TDW's ParticleGenerators from the R&L Initial and R&L Delay then copy/past stock ParticleGenerators to TDW's file.. then change the used textures in the new generators.. You can check it if you want (so I'll sleep peacefully :)) - http://rghost.ru/46035384 but probably you've missed something I post earlier, something wrong with the SplashVertAdd textures.. I can't check my changes in mission because of - http://s19.postimg.org/ihu3liccf/texture_error.jpg Quote:
But it was my lesson and my homework :hmph: :O: Thanks.. Anyway, I think there are more tasks for me for the study of the S3D in the future :haha: EDIT: oops.. again new avatar http://s19.postimg.org/y3cr41qm7/facepalm.gif |
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R&L Initial/ParticleGenerator/BitmapParticles/ Material - TDW_FXU_SplashVert.tga (01) Material - TDW_FXU_SmokeAdd.tga R&L Delay/ParticleGenerator/BitmapParticles/ Material - TDW_FXU_SplashVertAdd.tga (01) NOTE: for some reason, witchcraft, we are no longer able to check TDW_Particles/RInitial+RDelay using Goblin.. as soon as I merge TDW_Materials, RInitial&Delay generators takes their initial parameters.. I mean TDW's parameters, one BitmapParticles entry in RInitial and old textures for both (PierreE and PierreE2) :hmmm:.. and all other values accordingly.. :o but only for the view mode.. when I then open up file in S3D or in HEX, every values are as they should be :hmmm:.. TDW's mystery.. (Black Magic :D) |
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PS, tip of the day: press Shift Ctrl C to copy a node with all its child nodes and controllers :03: |
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But I'm starting to think that we can't change anything in these ParticleGenerators: R&L Initial and R&L Delay.. all changes I've done in Hex not works so far :shifty:.. something else in TDW Particles.dat manages all nodes.. Two weeks of useless work.. I'm going to give up.. :nope: |
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http://s19.postimg.org/5eyh28m4f/SH5...6_17_32_24.jpg . http://s19.postimg.org/leh4lsi67/SH5...6_17_33_21.jpg . http://s19.postimg.org/79bbjz94v/SH5...6_17_33_36.jpg |
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Well, at least all of our "valid" tweaks are well documented in this thread, and they are not that many. Volodya, let's keep on our work; we can't give up right now! :) :salute: |
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I've done all changes from scratch again (to be sure).. and was testing after change each value.. tired a little :).. Quote:
Just with my low-speed connection screens uploading will take some time :).. |
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All the TorpExplosionSplash ParticleGenerators (R&L Initial, R&L Delay) in TDW's file are using only TDW_FXU_SplashVert.tga texture as default..
Initial http://s19.postimg.org/42lde3e2n/INITIAL1.jpg . http://s19.postimg.org/m6odyqbr3/INITIAL2.jpg . http://s19.postimg.org/nmzwgvenz/INITIAL3.jpg Delay http://s19.postimg.org/bmegg579b/DELAY1.jpg . http://s19.postimg.org/iqw9p6ein/DELAY2.jpg . http://s19.postimg.org/gaugbbwfz/DELAY3.jpg In my opinion - not enough saturation and the amount of white color on the texture itself.. but I'm not competent enough on graphic issues.. |
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Initial http://s19.postimg.org/afa5yscu7/initial1.jpg . http://s19.postimg.org/rtue729z3/initial2.jpg Delay http://s19.postimg.org/d0fqmb27z/delay1.jpg . http://s19.postimg.org/bzfhx6l8f/delay2.jpg I don't think they are visible through the hull :hmmm: |
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It's weird thing.. I told you yesterday.. when I merged Materials.dat to Particles.dat to see which textures R-bitmap uses, all the values in R generators were changed.. but they were changed only visually.. file itself was not changed.. I hope you could understand me and my poor language.. Quote:
Full name - Torp Explosion Splash Right (Left) Initial (Delay).. All what we are doing last weeks applies only to torpedo explosion.. see here - Initial http://s19.postimg.org/n1p69d4ov/initial1.jpg Delay http://s19.postimg.org/jgopcearj/delay1.jpg Don't you recognize your own texture :O: :03: |
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