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Well I can't upload a file so
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Well I can't upload a file so I will send you the info in a message (hope it will work) so you can alter your AirStrike.cfg file and test FOTRS again. Maybe this will have the balance you want. I like it the way it is tho, we are supposed to be underwater by day not cruising on the surface watching sunsets. :har: |
trying it
got your post and applied the changes. Let's see what happens!
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Let me know.
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:salute: |
a little better.
it is a little better but there are still too many.
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LOL
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Meaning you want no planes at all? Zero, nada? |
fewer planes
I will settle for zero, but I can deal with an occasional plane. I will run a mission and let you know how many planes I spot on the screen. We can go from there. Ten percent of normal would probably work.
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get ride of them
:damn:There are definitely too many planes and too many messages to suit me. Delete them all if you can. If someone can teach how to do it, I am all ears. Where is Webster when you need him?:damn:
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Alright
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:har: Ok I uploaded the file and added a No planes mod to the rar. Before you try it, be sure you are in port. Tell me if that suits you or not plz. |
thanks
where do I find the rar?
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LOL
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what place are you talking about? I do not see a mod section under SH Fleet Boats Mod Workshop. |
few planes?
How do I fix this to get far, far fewer planes?
AirStrikeSettings] ; AirStrike Creation Parameters ; Airstrike Session: ; 1. Compute airbases in range according to their aircraft maximum ranges ; 2. Compute air coverage factors on allies/axis/neutral on the target zone ; 3. Compute airstrike probability from each base ; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type ; and detection area around submarine ( 10 km radius ) ; 3.2 multiply coverage factor for the target area with : ; - current airstrike probability againt that side ; - nigft factor ( if necessary ) ; - airbase competence ; - close to airbase factor ; 3.3 check probability for airstrike ; 3.4 add more aircraft probabilistically for a large target Maximum Aircraft Range=2500 ;[>0] in kilometers Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.35 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=0.5 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=0.7 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.005 ;[>0] Modifier on strike probability at night Default Air Strike Probability=10 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=30 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=50 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=20 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=10 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec) |
Is it compatable with OM
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Hi, thanks for the mod, it's awesome, but I encountered one problem. The game stalled trying to load a save. It remained at "Find'em chase'em sink'em" screen for hours.
This save is a new career I started after installing the mod. I wonder if there is anything to do with saving the game when I found a carrier task group, with like 10 enemy ships around. |
Hello captains,
in the next upgrade you got mor new targets :D The IJN Akagi is near to release. http://www.aotd-flottille.de/FOTRS/Bilder6/Akagi1.jpg http://www.aotd-flottille.de/FOTRS/Bilder6/Akagi2.jpg http://www.aotd-flottille.de/FOTRS/Bilder6/Akagi3.jpg http://www.aotd-flottille.de/FOTRS/Bilder6/Akagi4.jpg Stay tuned ........ Greets Maddy |
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