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-   -   2009 SUBSIM Werewolf Hunt - Signup and Q&A Thread (https://www.subsim.com/radioroom/showthread.php?t=147914)

Onkel Neal 02-10-09 11:49 PM

Hahaha, this is just too cool!

Task Force
Ocean Warrior
http://www.subsim.com/radioroom/images/ranks/dealy.jpg

Join Date: Jul 2008
Location: U 13 in Vanvikan Harbor...

A Very Super Market 02-10-09 11:52 PM

Everybody is changing their locations! Raptor and myself come to mind...

Onkel Neal 02-10-09 11:53 PM

Quote:

Originally Posted by Penelope_Grey
Im going to lose track of who is dead! lol

Mr Neal, can you please update first post with status

so far its

Concact - shot
Laufen - mauled
Nokia - mauled
Thingamajig... whatshisface... fincunian (you can tell its late Im struggling to remember!) - mauled
Raptor- mauled

I miss anybody?

Letum injured and in a coma.
One other person, hmmm... no one has noticed yet, nevermind.... :)

Some of the guys are keeping a recap thread which could help (as long as that thread doesn't get bogged up with comments galore :O: )

Onkel Neal 02-11-09 12:17 AM

Quote:

Originally Posted by A Very Super Market
Everybody is changing their locations! Raptor and myself come to mind...

:har:

SandyCaesar 02-11-09 02:08 AM

Now, things are starting to heat up: backdoor diplomacy, under-the-table deals, Vanvikan's turning into the UN!:up:

A request: everyone save your game-related PMs. This way, when the game runs its course, everyone can bring them out and we can reconstruct exactly who was doing what, when, and for what reason. :rock:

Chad 02-11-09 02:11 AM

Quote:

Originally Posted by SandyCaesar
Now, things are starting to heat up: backdoor diplomacy, under-the-table deals, Vanvikan's turning into the UN!:up:

A request: everyone save your game-related PMs. This way, when the game runs its course, everyone can bring them out and we can reconstruct exactly who was doing what, when, and for what reason. :rock:

Will do.. I'm sure all of our inboxes have at least 1 from UnderseaLcpl :har:

While I'm enjoying playing, I'm anxious to get to the end to see who's who and what's what and everything that's happening in the background. This simple game is turning into a major undertaking, making me stay up late into the evening and getting up early to learn the events during the 6 hours I was asleep.


All in good fun though right guys ? :yeah::yeah:

UnderseaLcpl 02-11-09 02:20 AM

Quote:

Originally Posted by Neal Stevens

Letum injured and in a coma.
One other person, hmmm... no one has noticed yet, nevermind.... :)

The inquisition has noticed everyone, rest assured.

Jimbuna 02-11-09 06:14 AM

Quote:

Originally Posted by Neal Stevens
GMT
  • 2pm to midnight Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 11pm
  • midnight to 2am lynch vote counted, execution carried out
  • 2am to 2pm Night begins, seers, guardians, wolves PM their actions

Excellent....understood, cheers mate http://www.psionguild.org/forums/ima...s/thumbsup.gif

http://img23.imageshack.us/img23/6973/smiley1ue4.gif

JCWolf 02-11-09 06:44 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Neal Stevens
GMT
  • 2pm to midnight Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 11pm
  • midnight to 2am lynch vote counted, execution carried out
  • 2am to 2pm Night begins, seers, guardians, wolves PM their actions

Excellent....understood, cheers mate http://www.psionguild.org/forums/ima...s/thumbsup.gif

http://img23.imageshack.us/img23/6973/smiley1ue4.gif


So bring me some light into this poor mind of mine...

Is it night time now or day time..

The damn Country GMTs anoying thing, can never figure out if its day or night...:haha:

Jimbuna 02-11-09 07:25 AM

Quote:

Originally Posted by JCWolf
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Neal Stevens
GMT
  • 2pm to midnight Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 11pm
  • midnight to 2am lynch vote counted, execution carried out
  • 2am to 2pm Night begins, seers, guardians, wolves PM their actions

Excellent....understood, cheers mate http://www.psionguild.org/forums/ima...s/thumbsup.gif

http://img23.imageshack.us/img23/6973/smiley1ue4.gif


So bring me some light into this poor mind of mine...

Is it night time now or day time..

The damn Country GMTs anoying thing, can never figure out if its day or night...:haha:

It's 12:25 GMT atm so it is still night.

http://www.contrib.andrew.cmu.edu/~sduggan/smiley.gif

Jimbuna 02-11-09 07:27 AM

One more point Neal, if I may.

We have just witnessed the killing of 3 humans yet only one lynching can take effect in each cycle.

Does that not set the odds in favour of the werewolves (I'm sure they wouldn't mind of course) :)

http://www.contrib.andrew.cmu.edu/~sduggan/smiley.gif

Onkel Neal 02-11-09 09:16 AM

Quote:

Originally Posted by Jim
We have just witnessed the killing of 3 humans yet only one lynching can take effect in each cycle.

Does that not set the odds in favour of the werewolves (I'm sure they wouldn't mind of course)

As long as they keep lynching guardians, yeah, :haha: Just kidding.

The game is more balanced than it appears, it is not in the wolves' favor. Last night the wolves hit people who were not protected, not guardians, and also not wolves, so all their attacks were fatal. Tonight, the wolves may attack people they cannot kill, they do not know the status of the people they attack.

The humans are very reluctant to lynch and don't really question each other in public, so they are having trouble lynching the right people. What some of the players are learning is that when you question each other in PM, you cannot benefit from the group scrutiny.

Also, as the wolves kill off humans, and the humans lynch people, wolf or human, the overall number of people diminishes and increases the odds of lynching a wolf. :03:

Quote:

Originally Posted by JCWolf


So bring me some light into this poor mind of mine...

Is it night time now or day time..

The damn Country GMTs anoying thing, can never figure out if its day or night...:haha:


In the story, as of this posting, it is still day.

Will postpone the deadline for this day's lynch vote until 6PM Central time/7PM Eastern/4PM Pacific/Midnight GMT

We are going to attempt to standardize the activity times as follows, let me know in this Q&A thread if some part of this will not work for you.



CST
8am to 6pm Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 5pm. You can vote to lynch any time in the period, but best to wait as late as possible, so it's better to discuss for the first few hours and vote close to the deadline (say, within an hour of the deadline).

6pm to 8pm lynch vote counted, execution carried out

8pm to 8am Night begins, seers, guardians, wolves PM their actions. I will accept PMs a couple hours in advance if you need to.




GMT
2pm to midnight Day begins, discussion for 10 hours, role-playing, then votes for lynching must be submitted by 11pm. You can vote to lynch any time in the period, but best to wait as late as possible, so it's better to discuss for the first few hours and vote close to the deadline (say, within an hour of the deadline).

midnight to 2am lynch vote counted, execution carried out

2am to 2pm Night begins, seers, guardians, wolves PM their actions



I use this clock as GMT, it will also show your local time.
Please use this Q&A thread if you need to discuss this further, thanks! :salute:

Neal

Oberon 02-11-09 09:40 AM

When it was said that the goal is to make sure your team wins, does that mean Team Wolf and Team Non-Wolf, or Team Uboat/Wehrmacht/Town?

Onkel Neal 02-11-09 09:48 AM

Team Wolf and Team Non-Wolf

but it sure is interesting to see the Village/Kamp/U-boat dynamic take shape within the margins of the Team Wolf and Team Non-Wolf story, eh? :hmmm:

Good on ya for fixing that searchlight

XabbaRus 02-11-09 09:54 AM

About people PMing each other I suppose that is no different than taking someone aside and whispering to them?


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