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-   -   [REL]Playable Pocket Battleship Beta 1.0 (https://www.subsim.com/radioroom/showthread.php?t=135891)

The_Pharoah 05-03-08 05:55 AM

hi guys

I've added more ammo for the main guns - how do I add more ammo for the AAA for the whole ship? I actually ran out of AAA ammo and was defenseless against high flyers.

also, be great if we could:

1. control the 5"" guns (ie. the smaller ones) or atleast
2. choose which guns to fire ie. main guns vs secondary armament.

W4lt3r 05-03-08 07:47 AM

Gah, I have to get my game back tomorrow, i could have done the needed changes on the AA guns that you basically wouldnt run out of ammo.. Since i multiplied them 100 times from the original.. so they got like 56000 ammo per gun.

Once i get my game back from my friend (Oskari) i'll edit those values instantly and upload a tweak patch that adjusts the ammunition values on the AA guns, main guns and slightly tweaks the reload speed on main guns (3 seconds faster reload), reduces AA gun reload time with 1.2 seconds, increases shell velocity for AA shells with 20 m/s and the Tertiary guns's shell speed is upgraded to 850 M/S, since i noticed them to be roughly 400 m/s wich is ridiculously slow.

linerkiller 05-03-08 08:00 AM

ouff...finally i'm back....:ahoy:

I have tried the mod yesterday...wow...that ship is a power of the nature!:arrgh!:
Just a (small) observation:
The depth gauges in the game interface should be removed, as Mikhail did in his S-boot mod. And in my opinion some new loading screens would be :|\\ .

But the whole thing is absolutely stunning...keep up the good work Xantro!:up:

linerkiller 05-03-08 08:04 AM

and the supply/agent-insertion missions are now a bit :88) ....maybe removing them would be a noticeable improvement....:yep:
...if it's possible obviously:up:

The_Pharoah 05-03-08 09:16 AM

Quote:

Originally Posted by W4lt3r
Gah, I have to get my game back tomorrow, i could have done the needed changes on the AA guns that you basically wouldnt run out of ammo.. Since i multiplied them 100 times from the original.. so they got like 56000 ammo per gun.

Once i get my game back from my friend (Oskari) i'll edit those values instantly and upload a tweak patch that adjusts the ammunition values on the AA guns, main guns and slightly tweaks the reload speed on main guns (3 seconds faster reload), reduces AA gun reload time with 1.2 seconds, increases shell velocity for AA shells with 20 m/s and the Tertiary guns's shell speed is upgraded to 850 M/S, since i noticed them to be roughly 400 m/s wich is ridiculously slow.

thanks mate. look forward to it. afaik, the big ships had an almost endless supply of shells (almost! :hmm:). their biggest problem was fuel.

andycaccia 05-03-08 10:29 AM

Quote:

Originally Posted by W4lt3r
Gah, I have to get my game back tomorrow, i could have done the needed changes on the AA guns that you basically wouldnt run out of ammo.. Since i multiplied them 100 times from the original.. so they got like 56000 ammo per gun.

Once i get my game back from my friend (Oskari) i'll edit those values instantly and upload a tweak patch that adjusts the ammunition values on the AA guns, main guns and slightly tweaks the reload speed on main guns (3 seconds faster reload), reduces AA gun reload time with 1.2 seconds, increases shell velocity for AA shells with 20 m/s and the Tertiary guns's shell speed is upgraded to 850 M/S, since i noticed them to be roughly 400 m/s wich is ridiculously slow.

Well said man!
Just remember to add, if posible, a small guide with waht files are to be modified and which values are the ones used for those guns.
I'm looking forward to use this "patch":arrgh!:

deamyont 05-03-08 05:22 PM

Quote:

Originally Posted by Xantrokoles
Quote:

Originally Posted by deamyont
Could someone please re-upload this mod with the textures fixed? I got red/green skins too, and s3d won't work somehow, so I can't change it myself :-?

With version 1.1(newest d/l on the first page, the texture bugs must be fixed!

Changing my graphic settings in-game can get me two versions of it:

http://img.photobucket.com/albums/v4...pbbtrubble.jpg

This is so frustation. I'd love to enjoy your wonderful work at the fullest. :damn:

Raptor1 05-03-08 05:26 PM

It seems that click the "DL 1.1: " part of the link sends you to the old version and the rest sends you to the new version...

W4lt3r 05-03-08 05:26 PM

Quote from Raptor1's message at page 2, 4th post.
"Go to the mod folder, then Data/Submarine/KMS_AdmiralScheer, Open up KMS_AdmiralScheer.dat with s3d, go to 6: Node - NBC_GrafSpee, then UnifiedRenderController, open the Caustics tree and set Enabled to false"

Do that change deamyont with S3D and then just disable + re-enable BOTH the 1.1 PocketBB mod and the Graf Spee skin
That got my skin working.

Raptor1 05-03-08 05:29 PM

Quote:

Originally Posted by W4lt3r
Make a small change in the mod's .dat file, instructions found on page 3 i guess. After that reload the mod 1.1 version, then after that put the graf spee skin on. Once this is done you should get the high def skin for the beauty :up:

Make that page 2 :up:

The_Pharoah 05-03-08 05:32 PM

actually after downloading xantrokole's texture fix (can't remember which page), this has fixed the 'hippy boat' texture for me. :up:

deamyont 05-03-08 05:47 PM

Quote:

Originally Posted by W4lt3r
Quote from Raptor1's message at page 2, 4th post.
"Go to the mod folder, then Data/Submarine/KMS_AdmiralScheer, Open up KMS_AdmiralScheer.dat with s3d, go to 6: Node - NBC_GrafSpee, then UnifiedRenderController, open the Caustics tree and set Enabled to false"

Do that change deamyont with S3D and then just disable + re-enable BOTH the 1.1 PocketBB mod and the Graf Spee skin
That got my skin working.

It's just that I can't get S3D to work (even though I have everything it takes to run it), that's why I asked in the first place. I'd not ask if I could fix it myself.

I'd love if anyone of you could upload it with s3d setting applied anyway :)

Sylvanas 05-03-08 05:52 PM

Quote:

Originally Posted by deamyont
Quote:

Originally Posted by Xantrokoles
Quote:

Originally Posted by deamyont
Could someone please re-upload this mod with the textures fixed? I got red/green skins too, and s3d won't work somehow, so I can't change it myself :-?

With version 1.1(newest d/l on the first page, the texture bugs must be fixed!

Changing my graphic settings in-game can get me two versions of it:

http://img.photobucket.com/albums/v4...pbbtrubble.jpg

This is so frustation. I'd love to enjoy your wonderful work at the fullest. :damn:

The black texture is because this mod (and quite a lot of others) don't have any low resolution textures (that's what got me the blackness at least).
The easiest way (and probably the only one) is to just go to the KMS_AdmiralScheer map and copy the normal texture files then just renaming them.

Example: NBC_GrafSpee_O01.dds -> Copy of NBC_GrafSpee_O01.dds -> NBC_GrafSpee_O01_lr.dds

Hope this fixes the first problem for you!

About the funky skin... I haven't seen that problem since I downloaded the fix...


-Sylvanas.-

miner1436 05-03-08 06:34 PM

Tow minor things ive noticed, there is no swastika on the stern eagle and the rails are invisible from decks of the ship.

Raptor1 05-03-08 06:41 PM

Quote:

Originally Posted by miner1436
Tow minor things ive noticed, there is no swasticka on the stern eagle and the rails are invisible from decks of the ship.

Do you realize how much trouble it would be to export the model, open up Max, import the Model, and then model the Swastika in?


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