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-   -   My mods compilation (https://www.subsim.com/radioroom/showthread.php?t=201004)

Fifi 03-21-13 06:48 PM

Quote:

Originally Posted by volodya61 (Post 2029426)
You don't need this one..

:D Thanks, it's already included in the other one...i should have noticed :/\\!!

Quote:

Originally Posted by volodya61
Show me screens with your explosion splash and tell me what exactly you have edited in the mod, please..

Screen shot i can't right now, but i just deleted in data/library the torpedoes_g7a-e file...
Splash is back as stock one (quite nice - better than nothing) and visible any distance.

volodya61 03-21-13 07:27 PM

Quote:

Originally Posted by Fifi (Post 2029464)
Screen shot i can't right now..

Okay.. I will test it myself..

Quote:

Originally Posted by Fifi (Post 2029464)
..but i just deleted in data/library the torpedoes_g7a-e file..

Have you tried to look in/to edit files: TDW_FXU_Torp_Exsplosion_xxx?

Fifi 03-21-13 07:38 PM

Quote:

Originally Posted by volodya61 (Post 2029487)
Have you tried to look in/to edit files: TDW_FXU_Torp_Exsplosion_xxx?

Nope. Not skilled enough! :D

Fifi 05-04-13 06:27 PM

Updated mod compile in first post :up:
Very satisfied so far, and running without any trouble.

Macardigan 05-04-13 06:40 PM

Quote:

Originally Posted by Fifi (Post 2051497)
Updated mod compile in first post :up:
Very satisfied so far, and running without any trouble.

Hi fifi.

Have you tried the mod of the RPM at the end of your list to see if it works well??

my mod: http://www.subsim.com/radioroom/showthread.php?t=204151

Try it yourselves in your list of mods at the end and give me your opinion about the mod.

thanks and good hunt.

Fifi 05-04-13 07:43 PM

Yes, this is the only one left i have to try :up:
Just a little afraid of the boats speeds changes ingame with OH...:-?
Don't want to see merchants going 30knots as warships, and warships uncatchable :D
But i'm very interested by your idea, because i asked same thing about prop speed in hydro before your realease.

volodya61 05-05-13 04:11 AM

Quote:

Originally Posted by Fifi (Post 1984220)
....
+ deactivate the "AI Crew Damage Control" in TDW Generic Patcher (not compatible with AST_SH5_v2)

Hi Fifi :sunny:

I could upload to you version of AST compatible with AI CDC.. if you want..
I now use this revised patch enabled..

Fifi 05-05-13 05:18 AM

^^^^THAT would be cool and useful! :yeah:
Thanks in advance :woot:

Macardigan 05-05-13 05:38 AM

Quote:

Originally Posted by Fifi (Post 2051517)
Yes, this is the only one left i have to try :up:
Just a little afraid of the boats speeds changes ingame with OH...:-?
Don't want to see merchants going 30knots as warships, and warships uncatchable :D
But i'm very interested by your idea, because i asked same thing about prop speed in hydro before your realease.

The "mod" just change a few merchant maximum speeds that appear in the table.
I have not changed any other value of any other vessel.

The fastest merchant you see from the table in the game will be the tanker Cimmaron and middleton. Approximately 18 knots.


grettings.

Fifi 05-05-13 05:53 AM

Ok :up:
Furthermore, the concept of calculating speeds by hearing sounds in hydrophone is very attractive!
Much more than calculating speeds on nav map imo...or asking the officer...
It will also bring REM mod to its best game necessity (the more you dive, the better you hear)

7thSeal 05-05-13 07:19 AM

In your updated list you have sobers NO water drops V1 mod. Since you're using TDW_GenericPatcher you can use that to disable the water drops. Its located under the Render patches found in TDW_SH5_Patches.s5p. Helps cut down on the mod soup.

volodya61 05-05-13 07:48 AM

@ Fifi

Here is edited and modified mod - http://www.mediafire.com/?2sjic182n9molv7

I have slightly increased torpedoes explosion power - were 60% of stock, I did 65% of stock.. just remove folder Library if you don't like this change..

Fifi 05-05-13 11:09 AM

Quote:

Originally Posted by 7thSeal (Post 2051703)
In your updated list you have sobers NO water drops V1 mod. Since you're using TDW_GenericPatcher you can use that to disable the water drops. Its located under the Render patches found in TDW_SH5_Patches.s5p. Helps cut down on the mod soup.

Absolutely :up:

Quote:

Originally Posted by Volodya61
Here is edited and modified mod - http://www.mediafire.com/?2sjic182n9molv7

I have slightly increased torpedoes explosion power - were 60% of stock, I did 65% of stock.. just remove folder Library if you don't like this change..

You're awesome mate! :yeah:
Can't wait to try it! :rock:
I guess your little increase of torp power is to counterpart the good AI damages repair? :)...seems a good idea!

vlad29 05-05-13 02:49 PM

Quote:

Originally Posted by Fifi (Post 2051797)
Absolutely :up:



You're awesome mate! :yeah:
Can't wait to try it! :rock:
I guess your little increase of torp power is to counterpart the good AI damages repair? :)...seems a good idea!

Hi Fifi!
To your mod list I should suggest 'Trevally Harbour & Kiel Canal Pilot v2.9' - very usefull to feel free and enjoy sightseeing while etering/leaving the harbour:yep:

Choum 05-05-13 04:45 PM

This mod list need SteelViking's Bunker Fixes :ping: http://www.subsim.com/radioroom/showthread.php?t=183659


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