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Well, animations isn't all that difficult really, but animations in SH-series is ;)
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This looks very promising..are there any beta versions of this to try out yet? thanks for the hard hard work men.
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Bad news
Hi guy's,
Sorry to resurrect an old thread but like you all know i often work on different aspect of the mod many month after we start the talking so here my latest on crew replacement. After trying almost every possible way to add another crew model like body01 and body02 i have to admit that it is not working at all! WHat i did was cloning body01 and call it body03 changing all id number and it simply doesn't show up it is probably the same hardcoded stuff as the sub nodes. So my point was to completely replace the crew with at least 2 differents body mesh to correctly represent crew member uniforms and officers alike but unfortunately it seem impossible so i won't spend that outrageous amount of time only to replace one body mesh with just another better one. I though of using body02 the one with the rain gear but when storm will appear we would loose the rain gear on kiosque. Currently with the help of Anvart we are trying to figure out a way to add another deck gun crew men aka the re loader with a shell in his hand but i am affraid this will be the same hardcoded situation. I will keep you inform of anything new. Best regards Hans |
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I think only DD or privateer can put the final answer here! At least i didn't model these new crew members for nothing since they will be in the new game. Best regards Hans |
SH3 has the paths to body01 and body02 hardcoded into the sh3.exe file.
I'd think that was for the controller that kicks in when weather is bad/not bad to change it's path. There's also some animations coded for body02 That would be needed to render the correct animation in bad weather. Since all crew animations are based on body01 and body02, Why would you need a body03? Animations would give the Loader the proper movements. Or am I not understanding something? :hmmm: |
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Glad to see you still taking a peek here from time to time. I understand what you mean maybe it is the way i explain that put a little confusion here. What i mean is that my goal was to have different body mesh for each different crew like one uniform (body_01) for regular crew and body_03 for officers since the mesh are different and body_03 was my attempt to add another body mesh because i knew body_02 was for the rain gear crew. But as i can understand it is hard coded so the possibility to add a third body crew mesh is impossible. Maybe there is a way to use body_02 without loosing the rain gear crew that i don't yet understand? I know so far replacing body_01 is working if all animations are re done but that would be way too much work just to replace one body mesh with a better looking one since i wouldn't be able to give officers and crew different uniforms. I am all ear for any possible ways to achieve it but i doubt there is a solution if it like the submarines nodes then we can't add another crew aka body_03 for officers uniforms. Best regards Hans |
Without a MAJOR hack to the exe? No other body can be added as an extra.
You could try calling it in the animation files as those do contain paths to body01 or body02. It would be easy enuff to test by changeing a few animations and haveing a body03 folder ready. It's always been most of the main modders in the animation areas opinion that the work is in re-doing all the animations. That is a project no one is willing to undertake because of the size and scope. It's easy enuff to do but a bitch to actually get imported and the timeing adjust right for each animation! A better Tool is needed before I for see advancements in this area. |
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Yes Rodger that unfortunately that what i was thinking and this probably apply again to the the 3 deck gun crew so adding a fourth as a loader would also be impossible. I though of making one crew member holding a shell standing between CT and deck gun that could be call via keyboard command but that would be plain silly to ask the player to do so in my own opinion. The main point of all of this was just to be able to have distinct and realistic uniform for both regular crew and officer so i won't do all that work only to get back to statu quo with one body mesh fit all ubi style! Edit: At least i can modify the deck gun crew to fit the new height and position of the 88 mm i am currently finishing off. Well i always go from wonder to high disappointment since i mod this game but the overall experience is still a very pleasant one! Best regards Hans |
I see no problem with adding a Crew member to load the Gun.
You'd only need the proper animations and placing him and so forth. Doing a body03 MAY be possible depending on createing a lot of custom animations stuff. We determined long ago it was a MAJOR undertakeing to mess with Crew animations. :D I'm pretty sure we covered the basics in this thread on how-to make it work should one attempt it. DD and others actually released the proof at one time. We know the rules SH3 uses. Until those rules are changed? We need to work within them. Another point, Only by haveing the files can I actually see what you are trying to do. Other then that? I've offered the best advise I can at this time. |
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I already try by cloning and remaping ID forDMY_Soclu03_88mm_UDeck_Gun_High but it doesn't show up on deck when i fill the deck gun crew slot only 3 of them appear as usual the fourth one i clone as the loader is not there. I remember also that DD was able to extract every single pose as obj for crew animation do you know how he did this? This will help me fixing the deck gun crew animations and to also fix my flak gun crew guy. I can send you the file but the only thing i did was cloning the DMY_Soclu03_88mm_UDeck_Gun_High and i call it a different name DMY_Soclu04_88mm_UDeck_Gun_High maybe it is because of the new name DMY_Soclu_04 that the exe. don't recognize! Best regards Hans |
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Best regards Hans |
Hans,
I started this thread to get Modders to work in this area more. I'd be remiss to not offer whatever help I can!! Send me a link by PM to any files your messing with and I will look at them. :yep: |
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Best regards Hans |
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Your Loader needs to use body01 in fair weather, body02 in bad weather. You only need the animations and other support files to have him. |
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