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-   -   [REL] TMT v2 (Tribute to Manual Targeting-version 2) (https://www.subsim.com/radioroom/showthread.php?t=153937)

Uber Gruber 12-11-09 07:31 AM

@Makman

I know the first post states this mod is compatible with GWX but is there any intention of releasing an NYGM and/or WAC version ?

Cheers, UG

makman94 12-13-09 01:54 PM

Quote:

Originally Posted by Uber Gruber (Post 1217535)
@Makman

I know the first post states this mod is compatible with GWX but is there any intention of releasing an NYGM and/or WAC version ?

Cheers, UG

@Umber,

this is discussed again in the past and i have said that i am not going to do any other version

bye

Wreford-Brown 12-22-09 03:51 PM

There is a conflict with my 34 additional ships mod and TMT that has been causing CTDs which has a fairly simple fix.

TMT has adjusted the values for a number of ships and my adjusted values in the 34 additional ships mod caused CTDs. Three users kindly reported the problem and, with the help of these users and the TMT team, I have managed to create a fix which is on my FF page.

Thanks go to tomfon, =F1=Ghost and jdkbph who reported the problem and helped me work through it and makman94 who has given permission to use the TMT files for the fix.

The fix will be included in any future updates of my additional ships mod.

Wreford-Brown 12-24-09 03:59 AM

makman94 has kindly pointed out that my original TMT fix had a couple of file names left over from testing meaning that it may not work :oops:.

I've uploaded the new fix to my FF site and apologise for any CTDs the old file may have caused.

Many, many thanks to makman94 for checking the files and correcting my mistake.

verte 02-02-10 02:32 PM

How goes the work with enhanced funnel smoke for TMT? Was it released? Long time without information about it...

makman94 02-03-10 10:48 AM

Quote:

Originally Posted by verte (Post 1256129)
How goes the work with enhanced funnel smoke for TMT? Was it released? Long time without information about it...

hi Verte,

it isn't released . this project is a work of Rs77 and he is 'disappeared' !
it is infinished and i don't know at what level is Rs77's progress on this

bye

von faust 03-18-11 02:55 AM

Hi to all,
actually I have this (stable) MOD configuration:

- Thomsen sound pack v3.2 cg
- GWX VIIc41 Player Sub
- OLC 'Gold' MkIIc ~ Option 4
- OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
- ACM Reloaded for OLC 'Gold' MkII
- ACM Lite Map
- FM_NewInterior_V1.0
- FM_NI_Fix_for_ACM_Reloaded

I want to use TMT v2 but if I activate it the game CTD.
Have You any idea ? :hmmm:

Thanks

von faust 03-19-11 06:42 AM

Update: I have activated TMT v2 mod in any position but SH3 crash :dead:

If I apply the change of TMT mod manually (editing some file) ?

Magic1111 03-19-11 06:55 AM

Quote:

Originally Posted by von faust (Post 1622988)
Update: I have activated TMT v2 mod in any position but SH3 crash :dead:

If I apply the change of TMT mod manually (editing some file) ?

Try this versions from h.sie:
http://www.mediafire.com/?jwlqjngm2t5 or

http://www.mediafire.com/?mornwxzmgyf

Maybe one of these versions work for you ???!!!

Please note: The version from second download link is with ThomsensShips, h.sie merged both MODs together !

Best regards and good luck,
Magic:salute:

frau kaleun 03-19-11 10:59 AM

Quote:

Originally Posted by von faust (Post 1622988)
Update: I have activated TMT v2 mod in any position but SH3 crash :dead:

If I apply the change of TMT mod manually (editing some file) ?


When you enable it with JSGME, do you get any messages about it changing any files that other mods have already added or changed?

von faust 03-19-11 02:59 PM

Quote:

Originally Posted by Magic1111 (Post 1622991)
Try this versions from h.sie:
http://www.mediafire.com/?jwlqjngm2t5 or
http://www.mediafire.com/?mornwxzmgyf
Maybe one of these versions work for you ???!!!
....

Thanks but I've already tried it

Quote:

Originally Posted by frau kaleun (Post 1623103)
When you enable it with JSGME, do you get any messages about it changing any files that other mods have already added or changed?

It change (only) many folder inside "Data\Sea\...."
All change is applied to "OLC Gold MkII - Option 4"
Even the game crashes during the startup screen :-?

Best regards to all

frau kaleun 03-19-11 04:23 PM

Quote:

Originally Posted by von faust (Post 1623311)
Thanks but I've already tried it



It change (only) many folder inside "Data\Sea\...."
All change is applied to "OLC Gold MkII - Option 4"
Even the game crashes during the startup screen :-?

Best regards to all

I'm completely unfamiliar with the OLC Gold mods, but if TMT is altering files that OLC already changed or put in place, it might not be a bad idea to look at exactly which files the two mods have in common. Maybe there's something there that OLC needs to function, and TMT is changing it, and vice versa. Just a guess but if JSGME alerts you to a possible conflict that's always a good starting point for any investigation.

Unless someone else comes along who knows both mods well enough to confirm that there shouldn't be any conflict.

Magic1111 03-19-11 04:30 PM

Quote:

Originally Posted by von faust (Post 1623311)
Even the game crashes during the startup screen :-?

Best regards to all

Maybe you try enable the MOD during Mid-Patrol ? When yes, that´s not possible ! You can enable the MOD ONLY when you´re beeing in port !

Best regards,
Magic

von faust 03-19-11 04:47 PM

Quote:

Originally Posted by Magic1111 (Post 1623382)
Maybe you try enable the MOD during Mid-Patrol ? When yes, that´s not possible ! You can enable the MOD ONLY when you´re beeing in port !
Best regards,
Magic

Yes, I'm "In Base before the patrol", I have a unique profile

makman94 03-22-11 01:24 PM

Quote:

Originally Posted by von faust (Post 1622988)
Update: I have activated TMT v2 mod in any position but SH3 crash :dead:

If I apply the change of TMT mod manually (editing some file) ?

hello Von faust,

you can be sure that TMT mod is NOT responsible for your CTDs.

are you sure that you are using TMT ? please, write the EXACT name of the mod as you see it in jsgme's window

bye


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