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I'll take a look into it and post what i find in a few days.. it takes a while 'till my pal can return that DVD to me. Yes, i used No-CD patch but he ensisted on trying the game before deciding will he buy it. I guess he wants, since 2 days ago guided him here to the mods and well. he's been having a hay day with 'em i guess.
But im sure the Star shell's lightning to surroundings must be in somewhere in that file. Im sure of it. |
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That is because this ship doesn't have a fully working damage model. Id' like to have one (or to make one on my own if nobody will complete this mod), because i' really enjoying this mod. It's funny to sail as Theodor Krancke with his KMS Admiral Scheer and blow entire convoys. the problem is taht I want to see damages and especially *repair* them.
But how?? |
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BTW aitoruco, can you tell me which mod are you using for the orders bar? |
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Binoculars = Use the mouse wheel on the Bridge to zoom Quote:
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Thanks for the "intelligent" response and im sorry but there are a lot of way to say "stupid" and i thought than
Bridge = F5 Binoculars = Use the mouse wheel on the Bridge to zoom is a reasonable way to say me that one.:shifty: |
Maybe you should have explained your problem a bit better? But I guess expecting everyone to read your mind is a solution too…
Some people don’t have the experience to get what you meant with that short sentence. I’m sorry to have replied to you, but don’t worry it will never happen again. |
AWSOME its making me want to work on mine even more
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I got shot one time in the hull and my engines died, the damage control said they were fine though.
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Can someone explain how to make this wondeful ship *fully* functional? |
Mikhayl and Xantrokeles - I finally understand the patience to make these mods work,
I've finally worked up enough patience to try and mod the files and wow -does it take a lot of effort - so both of your work (and all others who create mods for u) is much more appreciated. I've got my 3d editor set up, getting better at modding and hopefully, I can start contributing something meaningful. I'm working on a couple right now - 1. trying to figure out why Starshells don't light up the scene like fires 2. Trying to increase the visual distance at which splashes are seen And then, these are nice to have's 1. Range to target counter on the Deck Gun control 2. Centralized gunnery control from the UBT - similar to how you can launch torpedoes, the fire button should be able to control primary and secondary armament - If anyone remembrs TF1942 - the gunnery control there is what I'm trying to replicate. Anyway - thanks for all your support. |
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Regarding the damage model I have read the previous posts...thanks and excuse me for my continuous asking.
Seems quite hard to do, but I'll see what happens. just one last thing: the ammunitions used in the 280mm guns. I Followed instructions and added HE grenades, but the code for the shell mus be wrong because those he shells I have now are less powerful tha AP ones. Must be shells from a smallr gun than the 280mm. I suggest to keep the ap only But ho do I know what shell is related to what cannon? |
I did my own 'battle of narvik' mission but with the PBB - I basically steamed into Cape Town at 1am and had a running gun battle with all the ships located therein...my oh my what a treasure trove!! I sank 7 ships (2 cruisers, 1 DD, and the rest merchant ships - about 90000 tonnes in total). There was a BB hiding behind buildings which was good for me as I ran out of ammo for my front guns. :oops:
got home with a total 135000 tonnes!!! :arrgh!:harrrggghhh..... I love this PBB. |
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