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Abulia 05-05-24 05:50 PM

Quote:

Originally Posted by propbeanie (Post 2911360)
Since his mod does include Flotilla work, along with ship renaming, then I would say "no, you would have to start a new career". If you just include only the "Data \Campaigns \Campaign" files, you would get most of the translation stuff. As for the "hit" from not completing a mission assignment, there is no real "hit" per se. You just do not earn the renown points, which on the average in Dark Waters is less than 200 points. That for the most part, is less than one ship. A DD is worth about 140, while a Northampton CA is worth 500. Small merchants are like the DD, while the large ones are like the Northampton... just sink a couple of ships and you're "even". No penalty involved in ignoring orders in SH4, though following orders is usually an easy way to "earn" 150-300 renown points...

Ah, thanks for that clarity! I'm not very familiar with how modding files affects campaign saves in progress, so that makes sense!

KaleunMarco 05-20-24 04:43 PM

RPM Gauge?
 
i feel like a dunce asking this question.:doh:

where is the RPM gauge? it is either in the control room or the conning tower, or both, but i cannot find it by browsing through the various gauges.

also, i just witnessed something i have never seen previously.
we attacked a british convoy in the open ocean, west of Perth-Fremantle and we suffered some equipment damage. once we had eluded the verdampt escorts, we surfaced and i assigned certain crewmen to man the topside weapons in order to repair the damage they had suffered. then, i saved the game and exited.
a while later, i launched SH4 and reloaded the saved game only to discover that all of the crewmen i assigned to repair the topside weapons were dead. really strange, eh?
so, i repositioned the men into the crew berthing area, saved the game and exited SH4. i relaunched and reloaded and everyone was hale and healthy once again. except for the topside weapons, which were still damaged.
ever seen this behaviour previously?

:Kaleun_Salute:

nionios 05-28-24 08:03 AM

Quote:

Originally Posted by KaleunMarco (Post 2912555)
i feel like a dunce asking this question.:doh:

where is the RPM gauge? it is either in the control room or the conning tower, or both, but i cannot find it by browsing through the various gauges.

also, i just witnessed something i have never seen previously.
we attacked a british convoy in the open ocean, west of Perth-Fremantle and we suffered some equipment damage. once we had eluded the verdampt escorts, we surfaced and i assigned certain crewmen to man the topside weapons in order to repair the damage they had suffered. then, i saved the game and exited.
a while later, i launched SH4 and reloaded the saved game only to discover that all of the crewmen i assigned to repair the topside weapons were dead. really strange, eh?
so, i repositioned the men into the crew berthing area, saved the game and exited SH4. i relaunched and reloaded and everyone was hale and healthy once again. except for the topside weapons, which were still damaged.
ever seen this behaviour previously?

:Kaleun_Salute:


I occasionally come across the opposite behaviour:
injured crew, after the save and reload, become fully healthy.

KaleunMarco 06-19-24 02:37 PM

Quote:

Originally Posted by KaleunMarco (Post 2912555)
i feel like a dunce asking this question.:doh:

In a Type 7 or Type 9 where is the RPM gauge? i know that it is either in the control room or the conning tower, or both, but i cannot find it by browsing through the various gauges using the various graphic views.



:Kaleun_Salute:

re-ask as this may have been overlooked.

KaleunMarco 06-19-24 02:48 PM

SH4 - weird or what?
 
this game never ceases to amaze me.

playing the current version of DW.
started out with a T2D and got upgraded to a T7C after a few missions.
then i was upgraded again to a T9D and stationed in the same home base, St Nazaire.
the thing is, there is no T9 of any kind assigned to my Flotilla/Squadron at St Nazaire, and.....therefore are no missions in the Flotillas.UPC for a T9D based out of St Nazaire.
[CareerTrack 1.CareerStatusSave 240]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1941-09-29 03:44:21
OfferedUserPlayerUnitIDLink=VIIC

[CareerTrack 1.CareerStatusSave 241]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=U-177
CurrentDate=1941-09-29 03:44:21
UserPlayerInstanceDisplayableName=U-177
UserPlayerUnitIDLink=IXD2

[CareerTrack 1.CareerStatusSave 242]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=U-177
CurrentDate=1941-10-27 07:44:21
DepartureBaseIDLink=F6StNazaire
DepartureFlotillaIDLink=7Flotilla
ObjectiveTypesAssigned={note: this seems to always be blank regardless of boat or base}
[Flotilla 6]
ID= 7Flotilla
NameDisplayable= 7Flotilla-Flotilla-Name
AvailabilityInterval=1939-01-01, 1944-08-15

[Flotilla 6.Base 1]
ID= F6Kiel
NameDisplayable= Kiel
Info= 7Flotilla-Base-Info
ExternalBaseName= Kiel
AvailabilityInterval= 1939-01-01, 1940-09-15
DepartureDescription1= 1218879.000000, 6521578.000000, 050.0000
DepartureDescriptionOut1= 1094600.000000, 6465800.000000, 270.0000

[Flotilla 6.Base 2]
ID= F6StNazaire
NameDisplayable= St. Nazaire
Info= 7Flotilla-Base-Info
ExternalBaseName= St. Nazaire
AvailabilityInterval= 1940-09-16, 1944-08-15
DepartureDescription1= -262852.000000, 5674914.000000, 090.0000
DepartureDescriptionOut1= -263765.000000, 5670223.000000, 225.0000

[Flotilla 6.UserPlayerUnitType 1]
ID= F6VIIC
NameDisplayable= Type VIIC U-boat
AvailabilityInterval= 1941-02-01, 1944-08-14
IDLinkUserPlayerUnitType= VIIC
UnitTypeCommonality= 5
IDFlotillaLinkTransferTo= 11Flotilla_BERGEN

[Flotilla 6.UserPlayerUnitType 2]
ID= F6VIIB
NameDisplayable= Type VIIB U-boat
AvailabilityInterval= 1939-07-01, 1942-09-01
IDLinkUserPlayerUnitType= VIIB
UnitTypeCommonality= 7
IDFlotillaLinkTransferTo= NULL

;***************************
;***************************
i am about to shove off on my second mission with this boat and head towards the US Coast (December 1941) but i am shaking my head wondering how could all of this come about?





Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Dark Waters\MODS]

100 OM_DarkWaters_V6
110 OM_Harder_Escort_L2
120 OM_Strategic_Map_Symbols
130 OM_UMark
140 OM_Warm_Clothes
150 OM_U-Jagd
160 OM_Med_Env
175 jimimadrid Torpedos
170 DarkWaters V6_Errors-fix
180 Voice Mod
200_Webster's 300' Underwater Visability for v1.5
300 3000 Meter Bearing Tool (1920x)
999 DarkWaters V6_Error-fixes-ongoing

propbeanie 06-23-24 10:55 AM

Had you edited the UpgradeClass lines?

KaleunMarco 06-23-24 03:46 PM

Quote:

Originally Posted by propbeanie (Post 2915591)
Had you edited the UpgradeClass lines?

i did.
T2 = 1
T7C = 2
T7D = 3
T9D2 = 4

every other boat has an upgrade class of one.

SH4 skipped over the T7D for its own reasons.:doh::06:

propbeanie 06-23-24 09:20 PM

Yeah... the German side of SH4 is worse than the American side as far as "upgrades" go... Kind of like every-other MS "Update" is a fail, only this is worse... :doh:


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