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-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

Abulia 05-05-24 05:50 PM

Quote:

Originally Posted by propbeanie (Post 2911360)
Since his mod does include Flotilla work, along with ship renaming, then I would say "no, you would have to start a new career". If you just include only the "Data \Campaigns \Campaign" files, you would get most of the translation stuff. As for the "hit" from not completing a mission assignment, there is no real "hit" per se. You just do not earn the renown points, which on the average in Dark Waters is less than 200 points. That for the most part, is less than one ship. A DD is worth about 140, while a Northampton CA is worth 500. Small merchants are like the DD, while the large ones are like the Northampton... just sink a couple of ships and you're "even". No penalty involved in ignoring orders in SH4, though following orders is usually an easy way to "earn" 150-300 renown points...

Ah, thanks for that clarity! I'm not very familiar with how modding files affects campaign saves in progress, so that makes sense!

KaleunMarco 05-20-24 04:43 PM

RPM Gauge?
 
i feel like a dunce asking this question.:doh:

where is the RPM gauge? it is either in the control room or the conning tower, or both, but i cannot find it by browsing through the various gauges.

also, i just witnessed something i have never seen previously.
we attacked a british convoy in the open ocean, west of Perth-Fremantle and we suffered some equipment damage. once we had eluded the verdampt escorts, we surfaced and i assigned certain crewmen to man the topside weapons in order to repair the damage they had suffered. then, i saved the game and exited.
a while later, i launched SH4 and reloaded the saved game only to discover that all of the crewmen i assigned to repair the topside weapons were dead. really strange, eh?
so, i repositioned the men into the crew berthing area, saved the game and exited SH4. i relaunched and reloaded and everyone was hale and healthy once again. except for the topside weapons, which were still damaged.
ever seen this behaviour previously?

:Kaleun_Salute:

nionios 05-28-24 08:03 AM

Quote:

Originally Posted by KaleunMarco (Post 2912555)
i feel like a dunce asking this question.:doh:

where is the RPM gauge? it is either in the control room or the conning tower, or both, but i cannot find it by browsing through the various gauges.

also, i just witnessed something i have never seen previously.
we attacked a british convoy in the open ocean, west of Perth-Fremantle and we suffered some equipment damage. once we had eluded the verdampt escorts, we surfaced and i assigned certain crewmen to man the topside weapons in order to repair the damage they had suffered. then, i saved the game and exited.
a while later, i launched SH4 and reloaded the saved game only to discover that all of the crewmen i assigned to repair the topside weapons were dead. really strange, eh?
so, i repositioned the men into the crew berthing area, saved the game and exited SH4. i relaunched and reloaded and everyone was hale and healthy once again. except for the topside weapons, which were still damaged.
ever seen this behaviour previously?

:Kaleun_Salute:


I occasionally come across the opposite behaviour:
injured crew, after the save and reload, become fully healthy.


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