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-   -   FX Update torpedo splash back! (https://www.subsim.com/radioroom/showthread.php?t=204097)

gap 05-17-13 06:44 AM

Quote:

Originally Posted by volodya61 (Post 2057953)
News, Gabriele.. honestly, don't know good or bad.. rather weird as always with these TDW's files..

We can't add new TDW_FXU_VertSplashAdd texture to the already HEX edited file.. any new VertSplashAdd texture.. I mean it doesn't matter 128x128 or 256x256..

But we still can add any texture to the original file and HEX-edit it after that..

I see. Probably an error in your way to hex-edit the file. We should ask TDW about it :hmm2:


Quote:

Originally Posted by volodya61 (Post 2057953)
Here is your new 256x256 texture in the original file

maybe this one...

http://s19.postimg.org/vujx29tz3/vertspl2.jpg

corresponds to the small version of the following texture:

http://img195.imageshack.us/img195/4...lashvert03.png

but this other one:

http://s19.postimg.org/sz6tvepz3/vertspl1.jpg

...look more like this:

http://img28.imageshack.us/img28/8375/57980273.png

(look at the water cones below the splashes) :03:

volodya61 05-17-13 07:12 AM

Quote:

Originally Posted by gap (Post 2057978)
I see. Probably an error in your way to hex-edit the file. We should ask TDW about it :hmm2:

No.. file was workable.. and all the changes worked.. as soon as I added new texture to the Materials.dat as file become unworkable..

Quote:

Originally Posted by gap (Post 2057978)
maybe this one...
corresponds to the small version of the following texture:
..
but this other one:
...look more like this:
..
(look at the water cones below the splashes) :03:

No, it was the same texture - TDW_FXU_SplashVert_03.tga :hmmm:..
Just different effects, on the first screen - Initial, on the second - Delay..
This time I took fresh original file and added only this texture..
I don't understand anything more :nope:.. corrupted JSGME work? corrupted game's root folder?

And again new strange thing, I'm not able to remove ParticlesGenerators from the Particles.dat as I already did before - http://www.subsim.com/radioroom/show...6&postcount=64

I removed them using S3D but in the game I still can see all the effects..
Maybe it's time to give up :03:

gap 05-17-13 08:19 AM

Quote:

Originally Posted by volodya61 (Post 2057989)
No, it was the same texture - TDW_FXU_SplashVert_03.tga :hmmm:..
Just different effects, on the first screen - Initial, on the second - Delay..
This time I took fresh original file and added only this texture..

Volodya, I am sure: the effect portrayed in the second screenie of my previous post derives from either TDW_FXU_SplashVert_01.tga or TDW_FXU_SplashVert_02.tga. If you look closely at it you will agree :yep:

Quote:

Originally Posted by volodya61 (Post 2057989)
Maybe it's time to give up :03:

NEVER! :D

volodya61 05-17-13 08:59 AM

Quote:

Originally Posted by gap (Post 2058036)
Volodya, I am sure: the effect portrayed in the second screenie of my previous post derives from either TDW_FXU_SplashVert_01.tga or TDW_FXU_SplashVert_02.tga. If you look closely at it you will agree :yep:

I can see it as good as you.. but.. both screens were taken in a few seconds between them.. at that moment Materials.dat contained only TDW_FXU_SplashVert_03.tga.. it was fresh Materials.dat and I've added only one texture..

Quote:

Originally Posted by gap (Post 2058036)
NEVER! :D

Yeah.. you know.. sometimes.. :dead:
:)

-------------------------------------

This is some kind of mysticism..
I was beginning to think that I'm so stupid and have checked everything and each file 2-3 times..
Reload all the mods (disable/enable) twice.. reload the PC twice..
Now I'm able again to remove out Generators from the Particles.dat.. and able to add any textures to the fresh files.. the same files! (not others)..

And I still don't know by what reason all these happened..

In a half hour I'll upload new screens for thinking.. :)

volodya61 05-17-13 10:11 AM

new series - (after gave up :rotfl2:)

TDW_FXU_SplashVert_02.tga

Initial

http://s19.postimg.org/f9lhe3hmn/02initial1.jpg . http://s19.postimg.org/me3an4ovz/02initial2.jpg . http://s19.postimg.org/cutlto1dr/02initial3.jpg . http://s19.postimg.org/3obb6dw5b/02initial4.jpg

Delay

http://s19.postimg.org/42cn5zg8v/02delay1.jpg . http://s19.postimg.org/tz6biljwf/02delay2.jpg . http://s19.postimg.org/69gvtwlj3/02delay3.jpg . http://s19.postimg.org/smomgpmgv/02delay4.jpg


TDW_FXU_SplashVert_03.tga

Initial

http://s19.postimg.org/d2h8q6ccf/03initial1.jpg . http://s19.postimg.org/48qc92pdr/03initial2.jpg . http://s19.postimg.org/4a4vg8glb/03initial3.jpg . http://s19.postimg.org/r04097zsv/03initial4.jpg

Delay

http://s19.postimg.org/gek4x7thb/03delay1.jpg . http://s19.postimg.org/a24zndqf3/03delay2.jpg . http://s19.postimg.org/dn0v6luyn/03delay3.jpg . http://s19.postimg.org/ia6x8dibj/03delay4.jpg


As you can see, water splashes are visible on the dark background only in both cases.. they are practically invisible at a distance and on the explosion background.. can you do something with it? maybe to increase slightly the filling by white or rather gray splashes, like it was on stock textures? because white is not visible on the explosion background..

What will you say?

volodya61 05-17-13 11:30 AM

TorpExplosionWaterDrops

TDW_FXU_SplashVertAdd_02.tga

http://s19.postimg.org/bnkpykhkv/drops1.jpg . http://s19.postimg.org/wyia2tzpb/drops2.jpg . http://s19.postimg.org/809k68yrj/drops3.jpg . http://s19.postimg.org/laxezrpbz/drops4.jpg

gap 05-17-13 12:44 PM

Quote:

Originally Posted by volodya61 (Post 2058082)
new series - (after gave up :rotfl2:)

...

Makes much more sense now :up:

No doubt, I vote TDW_FXU_SplashVert_03.tga :yep:

Quote:

Originally Posted by volodya61 (Post 2058082)
As you can see, water splashes are visible on the dark background only in both cases.. they are practically invisible at a distance and on the explosion background.. can you do something with it? maybe to increase slightly the filling by white or rather gray splashes, like it was on stock textures? because white is not visible on the explosion background..

I can increase texture's opacity slightly. But have yo checked it global far distance first?

Quote:

Originally Posted by volodya61 (Post 2058130)
TorpExplosionWaterDrops

TDW_FXU_SplashVertAdd_02.tga

This definitely needs for a new texture. Is the same texture used by any other particle generator? :hmm2:

volodya61 05-17-13 01:02 PM

Quote:

Originally Posted by gap (Post 2058184)
Makes much more sense now :up:
No doubt, I vote TDW_FXU_SplashVert_03.tga :yep:

:up: agree

Quote:

Originally Posted by gap (Post 2058184)
I can increase texture's opacity slightly. But have yo checked it global far distance first?

Yes, I'll post some screens in an hour..
I'm able now to add new textures to the yesterday's (already edited) files and it will not take much time..
I think something wrong with my PC.. probably sometimes there is some kind of software conflict.. who knows.. now I know that PC's reload enough to solve all the last issues with HEX, controllers etc..

Quote:

Originally Posted by gap (Post 2058184)
This definitely needs for a new texture. Is the same texture used by any other particle generator? :hmm2:

No one in the TDW_FXU_Torp_Explosion_Particles or Materials..

EDIT: maybe would be better if I send you my edited files, so you could to see new effects in action :06:

Sjizzle 05-17-13 01:30 PM

u guys are working hard :) some date for releas ?

PS. Nice job all respect from my side

gap 05-17-13 02:02 PM

Quote:

Originally Posted by volodya61 (Post 2058195)
Yes, I'll post some screens in an hour..
I'm able now to add new textures to the yesterday's (already edited) files and it will not take much time..
I think something wrong with my PC.. probably sometimes there is some kind of software conflict.. who knows.. now I know that PC's reload enough to solve all the last issues with HEX, controllers etc..

:yeah:

Quote:

Originally Posted by volodya61 (Post 2058195)
No one in the TDW_FXU_Torp_Explosion_Particles or Materials..

Okay, I will think about an appropriate texture for the water drops effect. :up:

Quote:

Originally Posted by volodya61 (Post 2058195)
EDIT: maybe would be better if I send you my edited files, so you could to see new effects in action :06:

Unfortunately my overheating problem is getting worse. I cannot test stuff which will take longer than 5 minutes in game :-?
Once and for all I should decide myself to open the case of my laptop, or to buy a new computer...

Quote:

Originally Posted by Sjizzle (Post 2058215)
u guys are working hard :) some date for releas ?

Not yet, but we are getting close, I think :03:

Quote:

Originally Posted by Sjizzle (Post 2058215)
PS. Nice job all respect from my side

Thank you, your nice words are very much appreciated here :salute:

volodya61 05-17-13 02:09 PM

Quote:

Originally Posted by volodya61 (Post 2058195)
Yes, I'll post some screens in an hour..

Initial

http://s19.postimg.org/zfh7v5ptr/initial1.jpg . http://s19.postimg.org/c03w3jvgf/initial2.jpg . http://s19.postimg.org/shmagp6gv/initial3.jpg . http://s19.postimg.org/66yfgq96n/initial4.jpg

Delay

http://s19.postimg.org/edqf8az9b/delay1.jpg . http://s19.postimg.org/bxolugh6n/delay2.jpg . http://s19.postimg.org/jext9o6pr/delay3.jpg

As you can see, initial effect more or less acceptable.. delay effect needs to be adjusted.. maybe some settings needs to edit.. though perhaps everything might be fixed with the texture editing..

Sjizzle 05-17-13 02:53 PM

guys if i can help u with a photo gallery where u can upload the photos let me know all it's free i have a hosting and there is some unused space :)

Have a nice day
Sjizzle

volodya61 05-17-13 03:13 PM

a little more pics with the delay effect -

http://s19.postimg.org/fldjs045b/del1.jpg . http://s19.postimg.org/wm1hxsni7/del2.jpg . http://s19.postimg.org/sqy3v84cf/del3.jpg . http://s19.postimg.org/e90wn8d1b/del4.jpg

http://s19.postimg.org/64ssihqm7/del5.jpg . http://s19.postimg.org/905vpcum7/del6.jpg . http://s19.postimg.org/r48w9zsan/del7.jpg . http://s19.postimg.org/tzlzguwan/del8.jpg

volodya61 05-17-13 03:15 PM

Quote:

Originally Posted by Sjizzle (Post 2058302)
guys if i can help u with a photo gallery where u can upload the photos let me know all it's free i have a hosting and there is some unused space :)

Thank you for the suggestion :yeah:
Honestly, there are many free hostings around here.. :)

gap 05-17-13 04:12 PM

Quote:

Originally Posted by volodya61 (Post 2058266)
Initial

...

Delay

...

As you can see, initial effect more or less acceptable.. delay effect needs to be adjusted.. maybe some settings needs to edit..

I like the initial effect, but I agree that the delayed one is too blurry... I would try reducing a bit generator's emission area (for both delayed and initial) and delayed particle's size.

Quote:

Originally Posted by volodya61 (Post 2058266)
though perhaps everything might be fixed with the texture editing..

I don't think so. Both effects use the same texture but, I repeat, from what I can see the intial effect looks detailed and realistic enough. I can increase a bit the opacity of the texture, through its alpha channel, but imo the main approach should be through particle generator's settings :yep:

gap 05-17-13 04:41 PM

Quote:

Originally Posted by gap (Post 2058363)
I can increase a bit the opacity of the texture, through its alpha channel...

here it is

http://www.mediafire.com/view/?594q8el8zb5gf60



gap 05-17-13 05:10 PM

http://www.mediafire.com/view/?m9mb4adqj1myo47

Amother modification of TDW_FXU_SplashVert_03. This time I have skewed a bit the texture and lowered it a bit, in order to reduce the empty space at its bottom left corner. Alpha opacity unchanged. I hope you can appreciate the difference:



volodya61 05-18-13 06:46 AM

Quote:

Originally Posted by gap (Post 2058363)
I like the initial effect, but I agree that the delayed one is too blurry... I would try reducing a bit generator's emission area (for both delayed and initial) and delayed particle's size.

Reduce size? ok, I'll try that..

Quote:

Originally Posted by gap (Post 2058363)
I don't think so. Both effects use the same texture but, I repeat, from what I can see the intial effect looks detailed and realistic enough. I can increase a bit the opacity of the texture, through its alpha channel, but imo the main approach should be through particle generator's settings :yep:

Quote:

Originally Posted by gap (Post 2058377)
here it is

Quote:

Originally Posted by gap (Post 2058388)
Amother modification of TDW_FXU_SplashVert_03. This time I have skewed a bit the texture and lowered it a bit, in order to reduce the empty space at its bottom left corner. Alpha opacity unchanged. I hope you can appreciate the difference:

:up:

I'll try both textures and other suggestions.. emission area and particle's size.. will report soon..

volodya61 05-18-13 08:44 AM

Quote:

Originally Posted by gap (Post 2058363)
..Both effects use the same texture but..

On the other side, we can try to appoint a different textures for both effects :hmmm:

What do you think?

gap 05-18-13 09:14 AM

Quote:

Originally Posted by volodya61 (Post 2058605)
Reduce size? ok, I'll try that..

:up:

I'll try both textures and other suggestions.. emission area and particle's size.. will report soon..

Let me know :up:

Quote:

Originally Posted by volodya61 (Post 2058637)
On the other side, we can try to appoint a different textures for both effects :hmmm:

What do you think?

Yes, we can. But what is the advantage? Have you any particular idea in mind? :hmm2:


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