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-   -   [REL] DGUI 1920x1080 for GWX and Stock SH3 (https://www.subsim.com/radioroom/showthread.php?t=247186)

SnipersHunter 07-30-21 12:13 AM

This looks amazing!

phooey 07-30-21 06:20 AM

Hey diego, how about keeping attack map on and make the TDC retractable like this one.

https://www.youtube.com/watch?v=OC-mlx6YJQs

Anvar1061 07-30-21 06:24 AM

Quote:

Originally Posted by Onealex (Post 2760178)
I think that Attack Map (F6) is needed in case when FAT/LUT torpedoes are used. We have to set angles and it is easy when you see it on the Attack Map (F6)

Quote:

Originally Posted by phooey (Post 2760182)
Hey diego, how about keeping attack map on and make the TDC retractable like this one.

Yes! I support this idea.

diego_gut 07-30-21 03:54 PM

Hello all,


I would like to make clear that I am not replacing the Attack Map on DGUI. I am making a separate GUI for those like me who do not like the Attack Map. Personally, I find it unrealistic and not immersive, it also gives way too much information. So, the whole point of this new project is getting rid of it.


With respect to the possibility of including this TDC in DGUI, SH3 does not have the same functionality as SH4 or SH5. A draggable TDC has been made but it is much slower dragging it on top of the screen and back again than just pressing 2 keys. Also, some of the TDC functionality is hardcoded to the Attack Map page. Particularly, the TDC on/off button that works with problems outside of it and the numbers on the Torpedo Selection Switch that do not work at all.


Having said all that, I know that many people like the Attack Map and DGUI will continue to have it.


Regards,
Diego

Anvar1061 07-31-21 02:50 AM

Quote:

Originally Posted by diego_gut (Post 2760291)
Diego

Thanks for the explanation anyway! You left us the choice.
https://www.subsim.com/radioroom/ima...n_Cheers-1.gif

Anvar1061 07-31-21 03:14 AM

Quote:

Originally Posted by diego_gut (Post 2760291)

How should the badge in the upper left corner be signed? "Angle on the bow"(En) or "Vorhält Winkel" (Ge) ?

Kal_Maximus_U669 07-31-21 08:44 AM

Quote:

Originally Posted by diego_gut (Post 2760291)
Hello all,


I would like to make clear that I am not replacing the Attack Map on DGUI. I am making a separate GUI for those like me who do not like the Attack Map. Personally, I find it unrealistic and not immersive, it also gives way too much information. So, the whole point of this new project is getting rid of it.


With respect to the possibility of including this TDC in DGUI, SH3 does not have the same functionality as SH4 or SH5. A draggable TDC has been made but it is much slower dragging it on top of the screen and back again than just pressing 2 keys. Also, some of the TDC functionality is hardcoded to the Attack Map page. Particularly, the TDC on/off button that works with problems outside of it and the numbers on the Torpedo Selection Switch that do not work at all.


Having said all that, I know that many people like the Attack Map and DGUI will continue to have it.


Regards,
Diego

Hi Diego I just took it fantastic job you did the ...
I just installed on GwR21 it seems to work I am trying this evening ...
-suggestion delete the clock at the top left that I find useless since the time is displayed at the bottom right then in the uboat at the navigation table .. when do you think again thank you for the work done here ....:salute:

derstosstrupp 07-31-21 09:56 AM

Quote:

Originally Posted by Anvar1061 (Post 2760329)
How should the badge in the upper left corner be signed? "Angle on the bow"(En) or "Vorhält Winkel" (Ge) ?

This depends on what period of the computer you are trying to go for. When this model, S3, was first introduced in mid 1941, that dial represented the lead angle, or “Vorhaltwinkel”. The computer also lacked the red impact angle lamp on the left side of the computer at this point. Some point in early 1943, the impact angle light was introduced, and that dial was re-purposed even later to show impact angle (“Auftreffwinkel”), I think after LuT was introduced.

When it was lead angle, it went to about 75° on either side. When it was impact angle it looked more like it does above, 180° to each side.

My recommendation would be to keep it as lead angle, since that was the representation of the dial through the majority of the war. Although I do acknowledge that impact angle is more useful.

Angle on bow though it never was, that is the second dial from the left on the bottom.

diego_gut 07-31-21 12:50 PM

I tried to keep it as historically correct as possible but SH3 simply does not have all the original instruments. Also, the original TDC did not have torpedo settings.


The following dials are in their correct positions: target speed, target range, angle on bow, spread angle, gyroangle, and target bearing. I used the rest of the positions to place the other dials and switches on SH3s' TDC.


The dial in the upper left corner is a special case. As derstosstrupp explained, the dial that looked like that was the torpedo impact angle. That dial does not exist in SH3 and it is there for decoration. However, it is used for the 2nd gyroangle setting for Fat/Lut torpedoes and I use it for that. So, when you select a Fat/Lut torpedo it becomes active and gets a label.


Regards

Anvar1061 07-31-21 01:02 PM

Quote:

Originally Posted by diego_gut (Post 2760413)
So, when you select a Fat/Lut torpedo it becomes active and gets a label.

https://www.subsim.com/radioroom/ima...humbs_Up-1.gif

derstosstrupp 07-31-21 03:23 PM

Quote:

Originally Posted by diego_gut (Post 2760413)
I tried to keep it as historically correct as possible but SH3 simply does not have all the original instruments. Also, the original TDC did not have torpedo settings.


The following dials are in their correct positions: target speed, target range, angle on bow, spread angle, gyroangle, and target bearing. I used the rest of the positions to place the other dials and switches on SH3s' TDC.


The dial in the upper left corner is a special case. As derstosstrupp explained, the dial that looked like that was the torpedo impact angle. That dial does not exist in SH3 and it is there for decoration. However, it is used for the 2nd gyroangle setting for Fat/Lut torpedoes and I use it for that. So, when you select a Fat/Lut torpedo it becomes active and gets a label.


Regards

I noticed that immediately how you used the dials having no relevance in SH3 for others that do - very clever!

diego_gut 08-01-21 07:57 PM

Thank you!

shoiga 08-10-21 09:51 PM

Hi ! I've got question.
About this mod's TDC on periscope view.

I cannot change torpedo depths to 2m or 3m.
Depth dial doesn't work on less than 4m.
Doesn't response to my PC mouse.

In attack map TDC, I can change depth free.

How to fix?

diego_gut 08-11-21 10:51 PM

Hello,
I checked this and you are right, it appears to be a bug. I will fix it with next version along with other things I found. It will take a couple of weeks because I need to finish something first.
Thank you for the report!
Regards,
Diego

shoiga 08-12-21 07:08 AM

Quote:

Originally Posted by diego_gut (Post 2762397)
Hello,
I checked this and you are right, it appears to be a bug. I will fix it with next version along with other things I found. It will take a couple of weeks because I need to finish something first.
Thank you for the report!
Regards,
Diego


Thank you for replying!

Ok. I am looking forward to fixed one!
And... I use DGui that attack map (F6) replaced to big TDC.

Thanks from Japan.


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