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-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

Viktoria 01-28-20 06:52 AM

Could you please look into updating the torpedo textures and models?
I feel like with all the updated Uboat textures and models the torpedos have come quite of age.

I've tried using torpedo HAHD form sh3 myself but a few torpedo textures bug out ingame, although they dont in s3d :hmmm:

Fifi 01-28-20 07:16 AM

Quote:

Originally Posted by Viktoria (Post 2646628)
Could you please look into updating the torpedo textures and models?
I feel like with all the updated Uboat textures and models the torpedos have come quite of age.

I've tried using torpedo HAHD form sh3 myself but a few torpedo textures bug out ingame, although they dont in s3d :hmmm:

I already think of it :up:
It’s more complicated than it seem, you experienced it.
Right now, real life is slowing my modding time, so...

Paroni 01-28-20 08:23 AM

Ships
 
Deleted old save files.

Baltic Sea Flotilla,1st patrol,Lithuanian Coast 96hrs,No ships.

Moving to Danzig bay,there are 3 static objects,German Cargos in Danzig port.
Also 1 German destroyer and heavy cruiser.Those moving!Excellent!

Keep on scouting to North.Somewhere near my original patrol grid was a ship contact but TC dont stopped.No clue which ship that was?

Continue Riga,Tallinn,Helsinki.All quiet in sea front.Travel continue now to
Leningrad.

Later...

Paroni 01-28-20 08:27 AM

Questions
 
All ship contacts should be once TC drop to 1.
All radio messages should be like SH3.No TC drop 1!

propbeanie 01-28-20 08:54 AM

Friendly and Neutral ship contacts will NOT drop you to 1x TC, that is SH4 the game. Radio messages that come from "messages.txt" are configurable as to whether they are deemed "normal" or "important". If set to "important", they drop you to 1x TC. Radio messages that come through the mis file itself have a further setting that will allow them to pop-up on your screen. When it is early in the war, there are a LOT of "important" messages, mostly operating procedures, as to which nation is now an enemy or friend of Germany, and what your priorities are, and how to approach certain ships, and to avoid others altogether. That is the way the OM mod was set-up by lurker. :salute:

Paroni 01-28-20 11:58 AM

Ships
 
Thanks for clarification,Propbeanie!
Okay,very challenging recon. mission when TC 1024!:o

But where are ships if cfg is same than OM?

In OM at least Finnish Patrol Craft fired me!
Realistic because Molotov-Ribbentrop pact!
Also near Tallinn were 3 cargos!
Would these ships appear there too?

dashyr 01-28-20 12:04 PM

Quote:

Originally Posted by Fifi (Post 2646521)
That’s a very old SH4 bug that i NEVER had in OM or DW.
I already hear about it long time ago, but never encountered it.
Many times bugs can be solved by exiting game and reloading :yep:

I had it multiple times in stock and twice in OM. And the watch crew is not on the bridge. Like if the game forgot they were not under water anymore. Kinda hilarious to think none of these guys would think to open the hatch for a breather.

dashyr 01-28-20 12:07 PM

Also, so far since the last patch, everything is running smooth and make sense. I honeslty think that your mod is NEAR perfect as is on a mechanical standpoint.

Also, had my first 20k+ tons patrol. 2x 10k tons ships and 3x 500 tons ones. All with the deck gun because I felt like it.

Paroni 01-28-20 01:44 PM

TypeII
 
Type II number of crew: Sh4 at least over 30.

I reduce crew realistic 25 (24+1 alias Player)
This means that some slots are very few usable.
Is this crew compliment hardcode?

Fifi 01-28-20 01:55 PM

If you didn’t drag the watch crew in berthing slots (in this case they will not go back themselves on bridge when surfaced) they HAVE to stand back automatically on bridge...if not (I’ve never seen this in SH4) you might have an issue on your side.
Meaning leaving them on bridge when you dive, they disappear underwater like if they were inside, and re-appears automatically when surface.
But best when destroyers around, is to drag and drop them in berthing crew slots to be protected by hull! Otherwise they won’t and can be easily hurt by depth charges...
That’s an SH4 trouble, that’s why modders made those free inside slots available :yep:

propbeanie 01-28-20 01:56 PM

Let's do this for the Baltic:

1st September, 1939
https://i.imgur.com/ofywrdI.jpg


1st September, 1940
https://i.imgur.com/nrNaS7V.jpg


7th December, 1941
https://i.imgur.com/MQbagMK.jpg


The dates are in the upper-right corner, these are views from the Mission Editor, with 'Baltic.mis' loaded, the name in the upper-left. Each of the yellow squares are an RGG (Random Generated Group) that has the potential to spawn a "Group", which might consist of one ship, or a hundred ships (highly unlikely). In the Baltic, there are mostly "singles" and "doubles" in the groups. Note however, that there are multiple yellow squares in most of those locations, some do represent the "static" harbor vessels you saw. Notice also, that as the war "progresses", the traffic pattern will change. If you are late in the war, there is generally quite a bit less traffic - it has all been sunk! Be aware that there are mines in select locations, as well as airplane traffic and task force traffic not seen on this view. There is also a Russian submarine layer, though that only plays into a small segment of the area, and time frame...

Also, when you are reporting issues, if you would, please include what submarine you are in command of, where you have sailed from, and what the date is - thanks! :salute:

Fifi 01-28-20 01:57 PM

Quote:

Originally Posted by Paroni (Post 2646700)
Type II number of crew: Sh4 at least over 30.

I reduce crew realistic 25 (24+1 alias Player)
This means that some slots are very few usable.
Is this crew compliment hardcode?

If i was you, i wouldn’t touch the crew numbers...you are going to be missing inside crew visible at some moment.
But it’s your game :D

propbeanie 01-28-20 02:01 PM

... and you can always micro-manage the crew, moving them about as needed, but watch their "efficiency", since you wont' know they're "tired" until they "Cannot comply"... :salute:

Paroni 01-28-20 02:48 PM

Questions
 
Yes,micro management it is!
I do not know yet how recuce the crew works.
Most important is watch deck.I must take other slots buddies there.
Example torpedo guys .In this moment they have not another job in the
Baltic Sea!:arrgh!:

I thought too it is SH4 thing there are so many crew member.
If things goes mad ,i put more crew there.

Original infos by Vesikko:Because boat was so small,crew must do several
posts!

Paroni 01-28-20 02:50 PM

MAP
 
Thanks Propbeane,beautiful map!
And useful!
:Kaleun_Cheers:


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