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11/15 :up:
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No fog=full water reflection fog=very little reflection...i suppose. |
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Maybe it's time to send me new splashvert texture? |
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I don't think we can dim the effect at night or on heavy fog through the WaterReflection controller (by editing water shader maybe, but I don't understand much about them). Yet, I am quite sure that we can switch it off at long range. Have a look at this thread, please: :03: http://www.subsim.com/radioroom/show...247#post665247 |
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Here they are:
http://www.mediafire.com/?d4gczs1cocvx24h The pack includes SplashVert and SplashVertAdd teextures. Look at file suffixes: 01 long splash version 02 short splash version Test both of them, please :salute: |
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Sure I will test all what you've done for us.. as always.. :up: PS: could you look at this files, please.. it's from OHII.. looks like something wrong with the .dat file.. I can't merge its .sim to it.. some objects lost in the model.. - http://rghost.ru/46006797 |
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There are two possible fixes for your files: either remove the lost controller from the sim file, or add a new node to the dat file, move it around the 3d model where you think the exaust would have been placed (no funnel of that boat), and then give the obj_Funnel controller the same parent Id number as the Id number of the new node. You should also create a new smoke effect especially for that boat, because one wouldn't expect an exaust to emit the same quantity of smoke than a funnel. As for this last task, you can take inspiration from TDW's sub exaust mod. :salute: |
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You know what I mean :03: Quote:
It's time to learn S3D.. But I will ask you questions, if I'll not sort it out :03: :salute: |
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