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Free program!
CharacterFX is a free program that you can create animations with.
http://www.insanesoftware.de/index.p.../downloads.php The nice thing about it is it will export the frames in .obj format. The only problem for the moment is the format of the obj file. It writes the files like below: v 0.02144128084182739 16.46680068969727 1.034090995788574 vn 1.939297472608459e-10 -0.4577800035476685 0.8890659809112549 vt 0.7589399814605713 0.861952006816864 v 0.1356922835111618 16.5162239074707 1.034090995788574 vn 0.4263010025024414 -0.1938360035419464 0.8835700154304504 vt 0.7687140107154846 0.8661220073699951 I'm correcting the exporter plugin to fix the output format. |
Why this program better than, for example, 3ds Max or Carrara and so on? excluding free?
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Hi Anvart,
Maybe not better for full scale work. But for animations for SH3? Very easy to use, does the obj exports very nicely (With the modified scripting I'm working on), many free existing skeletons can be imported, modified and saved very quickly. I'm haveing a blast with it right now. :haha: The modified obj importer/exporter will scale the obj files up/down. An obj scaled to SH size is very tiny on importing to this program. 100 times scaleing is about right. |
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There is no need, i think... using the zoom, you can get a larger image. and it's a very old program... and program has problems with materials (import, export)... need to write new scripts (plug-ins) in Lua. http://img193.imageshack.us/img193/8985/charfx.jpg |
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The scaleing part is done and the materials are being corrected. The format of the obj output has been changed and an .mtl file is created now. There's a few more lines of code to do to get it to read an mtl on import but that's pretty minor stuff at this point. It may be old but it's a very easy program for beginners to use. |
What can you say about Automatron 1.2 for 3ds Max?
http://www.lotsofrobots.com/automatr...atron_1_12.zip |
I'll have to give it a try but it looks promiseing.
And it's right in my price range. :O: |
I can't look at... but may be you... esp. Tools folder... format 3ds Max 2010... :haha:
................................ P.S. What do you think about Messiah Studio 5.0 (animation & rendering)? http://www.projectmessiah.com/x6/download.html |
The first link is interesting.
:hmmm: I've not tried Messiah yet but I plan on it. :yep: The early version of the script mod for CFX 1.3.4 should be completed this weekend. Most of it is a re-write of the CFX included object importer/exporter. It does not work with obj files as we need them for S3D importing. The goal is to make it so easy................. A CaveMan could do it! :har: |
The final solution is in the pipeline now.
Aces is going to do some textures for us first. I have a new model and a new skeleton for that model that anyone can use. Once We have finished that bit of work? All files involved will be posted for Downloading. All software, includeing the customized work, is free!! The only thing We claim Copyrights to is the 3D work, texture work, and any scripting/code I did. Get ready to be blown away!! :rock: |
Hi mates,
I want to allude to the new teaser of the "Flakmonkey's Interior with crew" mod Diving Duck and me are currently working at. It shows a couple of already finished animations of the new crew members. http://www.subsim.com/radioroom/show...28#post1660528 This post is only a guidepost, please give feedback in the accordant thread. Best regards, MCHALO12. |
@ MCHALO12 and SlackerDuck,
:rock: Outstanding Mates!! :salute: Regards |
any news on this here?
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I say that because most people don't understand animations to start with?
It's a subject way beyond simple Modding at this time. When DD and others that know the animations system say it's a job they will avoid? That's enuff for me! Can it be done? YES!! But you will need a very large Team or a VERY long time to complete the needed work! |
:woot:
I agree totally... |
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