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-   -   THE Ultimate Animation of Crew Thread (https://www.subsim.com/radioroom/showthread.php?t=176928)

Madox58 04-24-11 01:45 PM

Free program!
 
CharacterFX is a free program that you can create animations with.
http://www.insanesoftware.de/index.p.../downloads.php

The nice thing about it is it will export the frames in .obj format.
The only problem for the moment is the format of the obj file.
It writes the files like below:

v 0.02144128084182739 16.46680068969727 1.034090995788574
vn 1.939297472608459e-10 -0.4577800035476685 0.8890659809112549
vt 0.7589399814605713 0.861952006816864
v 0.1356922835111618 16.5162239074707 1.034090995788574
vn 0.4263010025024414 -0.1938360035419464 0.8835700154304504
vt 0.7687140107154846 0.8661220073699951

I'm correcting the exporter plugin to fix the output format.

Anvart 04-24-11 03:09 PM

Why this program better than, for example, 3ds Max or Carrara and so on? excluding free?

Madox58 04-24-11 03:43 PM

Hi Anvart,

Maybe not better for full scale work.
But for animations for SH3?
Very easy to use, does the obj exports very nicely (With the modified scripting I'm working on),

many free existing skeletons can be imported, modified and saved very quickly.

I'm haveing a blast with it right now.
:haha:

The modified obj importer/exporter will scale the obj files up/down.
An obj scaled to SH size is very tiny on importing to this program.
100 times scaleing is about right.

Anvart 04-25-11 01:41 PM

Quote:

Originally Posted by privateer (Post 1650120)
...
The modified obj importer/exporter will scale the obj files up/down.
An obj scaled to SH size is very tiny on importing to this program.
100 times scaleing is about right.

:hmmm:
There is no need, i think... using the zoom, you can get a larger image.
and it's a very old program... and program has problems with materials (import, export)... need to write new scripts (plug-ins) in Lua.

http://img193.imageshack.us/img193/8985/charfx.jpg

Madox58 04-25-11 04:22 PM

Quote:

Originally Posted by Anvart (Post 1650688)
:hmmm:
There is no need, i think... using the zoom, you can get a larger image.
and it's a very old program... and program has problems with materials (import, export)... need to write new scripts (plug-ins) in Lua.

The Scripting is already deep in process.
The scaleing part is done and the materials are being corrected.
The format of the obj output has been changed and an .mtl file is created now.
There's a few more lines of code to do to get it to read an mtl on import but
that's pretty minor stuff at this point.

It may be old but it's a very easy program for beginners to use.

Anvart 04-26-11 02:37 PM

What can you say about Automatron 1.2 for 3ds Max?
http://www.lotsofrobots.com/automatr...atron_1_12.zip

Madox58 04-26-11 03:45 PM

I'll have to give it a try but it looks promiseing.
And it's right in my price range.
:O:

Anvart 04-27-11 04:55 AM

I can't look at... but may be you... esp. Tools folder... format 3ds Max 2010... :haha:
................................

P.S. What do you think about Messiah Studio 5.0 (animation & rendering)?
http://www.projectmessiah.com/x6/download.html

Madox58 04-29-11 04:31 PM

The first link is interesting.
:hmmm:

I've not tried Messiah yet but I plan on it.
:yep:

The early version of the script mod for CFX 1.3.4 should be completed this weekend.
Most of it is a re-write of the CFX included object importer/exporter.
It does not work with obj files as we need them for S3D importing.

The goal is to make it so easy.................
A CaveMan could do it!
:har:

Madox58 04-30-11 02:00 PM

The final solution is in the pipeline now.
Aces is going to do some textures for us first.
I have a new model and a new skeleton for that model that anyone can use.
Once We have finished that bit of work?
All files involved will be posted for Downloading.

All software, includeing the customized work, is free!!
The only thing We claim Copyrights to is the 3D work, texture work, and any scripting/code I did.

Get ready to be blown away!!
:rock:

MCHALO12 05-09-11 02:47 PM

Hi mates,

I want to allude to the new teaser of the "Flakmonkey's Interior with crew" mod Diving Duck and me are currently working at. It shows a couple of already finished animations of the new crew members.

http://www.subsim.com/radioroom/show...28#post1660528

This post is only a guidepost, please give feedback in the accordant thread.

Best regards, MCHALO12.

Madox58 05-09-11 08:39 PM

@ MCHALO12 and SlackerDuck,

:rock:

Outstanding Mates!!
:salute:

Regards

urfisch 09-05-11 02:49 PM

any news on this here?

Madox58 09-05-11 03:35 PM

I say that because most people don't understand animations to start with?
It's a subject way beyond simple Modding at this time.

When DD and others that know the animations system say it's a job they will avoid?

That's enuff for me!

Can it be done?
YES!!
But you will need a very large Team or a VERY long time to complete the needed work!

Anvart 09-06-11 06:07 AM

:woot:
I agree totally...


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