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-   -   [REL] Trevally - Harbour Pilot Scripts (https://www.subsim.com/radioroom/showthread.php?t=174525)

col_Kurtz 01-05-11 06:09 PM

Quote:

Originally Posted by Trevally. (Post 1566713)
# do we go to TC1 on any messagebox text?
# change below to either True or False
TC1OnAnyMessageBoxText = False

for this messagebox

http://img257.imageshack.us/img257/2079/pic1lx.png

With newest Mod by TDW work ok now:salute:

homsikpanda 01-09-11 09:53 AM

i have the mod installed but i'm not finding any type of "automation" button..=/
how do i turn it on? D: -floats at entrance to keil trying to figure out how to lure pilot to ship-

TheDarkWraith 01-09-11 09:56 AM

Quote:

Originally Posted by homsikpanda (Post 1570414)
i have the mod installed but i'm not finding any type of "automation" button..=/
how do i turn it on? D: -floats at entrance to keil trying to figure out how to lure pilot to ship-

Automation comes from my UIs mod. You have to have it installed to be able to use this. Once installed you click the gears icon on the right side lower bar to open up Automation.

Trevally. 01-09-11 10:28 AM

Quote:

floats at entrance to keil trying to figure out how to lure pilot to ship-
Start while you are still in the sub pen:up:
See post 1 for instructions

homsikpanda 01-09-11 02:40 PM

oh, i thought the mod came with both

(and i'm trying to get to the sub pen from the other side of the canal XD )

Trevally. 01-09-11 02:48 PM

Quote:

Originally Posted by homsikpanda (Post 1570605)
oh, i thought the mod came with both

(and i'm trying to get to the sub pen from the other side of the canal XD )

Ah ok, sorry.

Yes you can start the inbound script anywhere in the circle in the pic in post 1.:up:

homsikpanda 01-09-11 02:52 PM

i would update the readme to include a note along the lines of "you require this mod.." and link to darkwatches, i was trying to figure out why i didn't have an automation button, the way your described it in post #1 aswell as in the readme made me think like darkwatch helped with the mod but that the mod contained both his mod and your mod ^_^;

next question, is there anyway to get the buttons without the sh4 ui appearance, i like my sh5 ui D:

Trevally. 01-09-11 02:58 PM

Quote:

Originally Posted by Trevally. (Post 1485470)
[WIP]Trevally Harbour & Kiel Canal Pilot Scripts v2.4
TDW UI V4.9 or higher is required.

:hmmm:

I will add a link too:up:

Trevally. 01-10-11 04:34 AM

Can anyone confirm the scripts are still working when you:-

Use Magnum Opus.
Start new career.

Thanks:up:

ustahl 01-10-11 05:59 AM

Quote:

Originally Posted by Trevally. (Post 1570968)
Can anyone confirm the scripts are still working when you:-

Use Magnum Opus.
Start new career.

Thanks:up:

Worked OK out of Wilhelmshafen & St. Nazaire under above conditions. :salute:

Dissaray 01-14-11 05:14 PM

I don't recal if I was playing a new career or not, thought I am fairly sure that I was. When I tryed using the pilot script everything was working fine for me. I made it out of the sub pen and into the harbor and all that but when I made it into the Kiel Canal my boat choses a direction, useualy to the left, and slams head long into the shore. It seems to be some thing to do with time compresion, and that is also why I don't have time to stop it from hapening most of the time. I'll give it a go with a career that I know for a fact is new and let you know if the problem persists.

Dissaray 01-14-11 06:27 PM

When I starter a new career this time the harbor piolot didn't do anything for me.

ustahl 01-15-11 06:32 AM

Working out of Kiel bunker through the Kiel Kanal all the way to Brunsbüttel OK for me. Using moderate TC to monitor progress from nav map, and sometimes when coming close to other ships enroute I slow TC down and go to the bridge to make sure to avoid collision. In some close call cases manual steering might become necessary.

Trevally. 01-15-11 07:55 AM

Quote:

Originally Posted by Dissaray (Post 1574373)
I don't recal if I was playing a new career or not, thought I am fairly sure that I was. When I tryed using the pilot script everything was working fine for me. I made it out of the sub pen and into the harbor and all that but when I made it into the Kiel Canal my boat choses a direction, useualy to the left, and slams head long into the shore. It seems to be some thing to do with time compresion, and that is also why I don't have time to stop it from hapening most of the time. I'll give it a go with a career that I know for a fact is new and let you know if the problem persists.

This sounds like you have collided with a ship and deflected off to aim at the shore.

Use a slow speed to allow ships to move out of your way. If the ship has stopped and you are headed staight at it, wait until you are close to it and note your heading i.e. 260deg. At the last min adjust your course and sail around the ship. Then set your noted heading and you should continue fine:up:

The way the pilot works is - there are preset nav points along the route and as you pass one you will be aimed at the next. Along the way there are checks to ensure you remain on course, at 1/4, 1/2 and 3/4.
A nav point has a 100m radius. If your boat misses it, you will head straight until you stop.

Quote:

Originally Posted by Dissaray (Post 1574426)
When I starter a new career this time the harbor piolot didn't do anything for me.

I think this is the problem with starting a new career. When you finish the Poland mission (very first one) and you are back in the bunker, save and reload before taking a mission.

Quote:

Originally Posted by ustahl (Post 1574662)
Working out of Kiel bunker through the Kiel Kanal all the way to Brunsbüttel OK for me. Using moderate TC to monitor progress from nav map, and sometimes when coming close to other ships enroute I slow TC down and go to the bridge to make sure to avoid collision. In some close call cases manual steering might become necessary.

Thanks Uffe.:salute:

I have just tested a new career start and there is a problem with the Kiel Canal script. When I wrote the script there was no canal gates at Brunsbuttel. So now your boat will crash into these if you are using Magnum Opus.

I will correct this and send a new version to TDW:up:

Does anyone know of any other change to harbours etc that is causing problems:06:

ustahl 01-15-11 09:31 AM

Quote:

Originally Posted by Trevally. (Post 1574688)
I have just tested a new career start and there is a problem with the Kiel Canal script. When I wrote the script there was no canal gates at Brunsbuttel. So now your boat will crash into these if you are using Magnum Opus.

I will correct this and send a new version to TDW:up:

Does anyone know of any other change to harbours etc that is causing problems:06:

Hi Trevally
Indeed, I ran into that crash at Brunsbüttel, but thought I had gone too fast.
Good to know it was a bug, being corrected.:up:


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