SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Harbour Addition_Environment Enhancement Mod v0.5 (https://www.subsim.com/radioroom/showthread.php?t=166104)

HanSolo78 04-26-11 02:48 PM

Quote:

Originally Posted by Zedi (Post 1651471)
All these stuff are from SH3, right? There is nothing similar in SH4 with more polygons and textures?

Maybe... but I don´t have Sh4. ;)

DrJones 04-26-11 03:14 PM

Quote:

Originally Posted by HanSolo78 (Post 1651474)
Maybe... but I don´t have Sh4. ;)

This is not really a mistake to not have it:03:

oscar19681 04-26-11 04:54 PM

Does anybody know all the bases used in the game from beginning till end ? I need a list what bases need to harbour modded. Cant do ALL the friendly bases but i want to do all the home bases that the player stationed is at in the game.

Sepp von Ch. 04-27-11 03:43 AM

Hello oscar,

I think, the bases are (add the fuel and torpedoes is possoble in every "axis" or port):

Kiel
Wilhelmshaven
Brest
Lorient
St Nazaire
La Rochelle
Bordeaux
Toulon
La Spezia
Bergen
Trondheim
Narvik

Trevally. 04-27-11 12:22 PM

Quote:

Originally Posted by oscar19681 (Post 1651578)
Does anybody know all the bases used in the game from beginning till end ? I need a list what bases need to harbour modded. Cant do ALL the friendly bases but i want to do all the home bases that the player stationed is at in the game.

Brest
St Nazaire
Bremen
La Pallice
La Spezia
Lorient
Bergen
Kiel
Piraeus
Wilhelmshaven

:up:

urfisch 04-27-11 01:15 PM

thanks a lot for your work on this!!! han, nice work!

:salute:

HanSolo78 04-27-11 01:37 PM

Quote:

Originally Posted by urfisch (Post 1652056)
thanks a lot for your work on this!!! han, nice work!

:salute:

You´re welcome mate! Any help in better 3d models apreciated :ping::salute:

HanSolo78 05-01-11 03:11 PM

So... some news again... since the default crane models were not very good I made 2 new ones... the big one is maybe a bit to modern for Sh5 but i found no other model to replace the other old big one.

So.. what do you think?

http://img862.imageshack.us/img862/2...1552747.th.jpg http://img40.imageshack.us/img40/992...1551587.th.jpg

dcb 05-01-11 03:22 PM

Quote:

Originally Posted by HanSolo78 (Post 1654511)
So.. what do you think?

I think they look just fine. I'm no crane expert, to tell about how modern they are, but they both fit well on that dock.:up:

Alex 05-01-11 04:12 PM

Quote:

Originally Posted by HanSolo78 (Post 1654511)
So... some news again... since the default crane models were not very good I made 2 new ones... the big one is maybe a bit to modern for Sh5 but i found no other model to replace the other old big one.

Do you have any pic of the one you wish to have in place of that old big crane ? I'll model it for you if you like.

Quote:

Originally Posted by HanSolo78 (Post 1654511)

Not bad.
Will look even better with transparent windows... :|\\

HanSolo78 05-05-11 09:49 AM

Quote:

Originally Posted by Alex (Post 1654538)
Do you have any pic of the one you wish to have in place of that old big crane ? I'll model it for you if you like.


Not bad.
Will look even better with transparent windows... :|\\

Yes.. here´s one pic of the old big one.
Would be great if it is a small thing for you...

http://img215.imageshack.us/img215/9818/craneold.jpg


Transparent windows I could do but the interior looks so bad... just converted these cranes and don´t wanna put too much work in these.

urfisch 05-05-11 04:09 PM

yes, han. i agree. most important to me seems a realistic harbour layout and the real fitting of these well known bases. this should be the main objective...

what about historical buildings to add? now, as we can import new units, we should aim at a realistic looking harbour silhoutte and maybe some famous buildings. for example the castle in kiel or some other historical buildings...

and for historical correct cranes i recommend to search for historical photos from hamburg or kiel.

here:

http://www.geschichtsspuren.de/artik...e-hamburg.html

HanSolo78 05-06-11 10:42 AM

Quote:

Originally Posted by urfisch (Post 1657666)
yes, han. i agree. most important to me seems a realistic harbour layout and the real fitting of these well known bases. this should be the main objective...

what about historical buildings to add? now, as we can import new units, we should aim at a realistic looking harbour silhoutte and maybe some famous buildings. for example the castle in kiel or some other historical buildings...

and for historical correct cranes i recommend to search for historical photos from hamburg or kiel.

here:

http://www.geschichtsspuren.de/artik...e-hamburg.html

Hi urfisch!

Thx for the link.
I agree to you. But Kiel already has some historical buildings as the Moltenauer memorial or the memorial at Laboe. also the Prinz Heinrich bridge is incorperated...
I think other harbours could need historical buildings.

Also.. all in all you´ve to realize that all buildings and units can only be placed as single additional unit in the game. Changes to the harbour buildings themselves are still not possible because of a missing importing tool. And also to mention...every additional 3d unit may slow down the game a bit.

jwilliams 05-06-11 04:14 PM

Quote:

Originally Posted by HanSolo78 (Post 1658213)
And also to mention...every additional 3d unit may slow down the game a bit.


Yes it does slow the game down.

I now get about 20fps in kiel and 35fps everywhere else (fps is locked at 35 with antilag mod). I have a decent computer (specs in my sig).

I'd imagine it all the extra ships and buildings added.

So be careful about how much you add to harbours.

HanSolo78 05-20-11 08:00 AM

Some pics from the current WIP state of the mod.... and all the things included in the next version:

http://img695.imageshack.us/img695/7...nimated.th.jpg http://img641.imageshack.us/img641/5...nimated.th.jpg http://img830.imageshack.us/img830/4...ationed.th.jpg http://img12.imageshack.us/img12/861...nimated.th.jpg

http://img710.imageshack.us/img710/2...nimated.th.jpg http://img51.imageshack.us/img51/699...ationed.th.jpg http://img714.imageshack.us/img714/4...nimated.th.jpg http://img815.imageshack.us/img815/6...nimated.th.jpg

http://img807.imageshack.us/img807/8...ationed.th.jpg http://img146.imageshack.us/img146/5...tstatio.th.jpg http://img854.imageshack.us/img854/9...nimated.th.jpg http://img827.imageshack.us/img827/4...nimated.th.jpg

http://img41.imageshack.us/img41/237...nimated.th.jpg http://img685.imageshack.us/img685/4...nimated.th.jpg http://img20.imageshack.us/img20/240...dgestat.th.jpg http://img825.imageshack.us/img825/9...1551587.th.jpg

http://img846.imageshack.us/img846/2...nimated.th.jpg http://img863.imageshack.us/img863/2...nimated.th.jpg http://img843.imageshack.us/img843/3...nimated.th.jpg http://img215.imageshack.us/img215/9...nimated.th.jpg


All times are GMT -5. The time now is 06:33 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.