SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

KaleunMarco 03-13-23 04:53 PM

Quote:

Originally Posted by Dedushka (Post 2857777)
My crew can not rest properly. After watch their activity set as maintenance. But everything is ok. Only if I swap them, crew go to sleep. But activity set as maintenanse. I tried to switch battle station but with no result. It is not always but very often

you should not have to move the crew around for these functions.
there are just four activity modes for crew and they occur automatically:
  1. watch
  2. maintenance
  3. sleep, and, of course,
  4. battle stations.

there are three work sections in the game, and that is why you see the crew, less the gun crews and damage control, divided into groups of three. the section that will be on watch next is the section that is sleeping...even if they do not appear to sleeping. got to trust me on this one. :-), even if i am an american. (lmao).

:Kaleun_Salute:

Dedushka 03-13-23 05:29 PM

Quote:

Originally Posted by KaleunMarco (Post 2857781)
you should not have to move the crew around for these functions.
there are just four activity modes for crew and they occur automatically:
  1. watch
  2. maintenance
  3. sleep, and, of course,
  4. battle stations.

there are three work sections in the game, and that is why you see the crew, less the gun crews and damage control, divided into groups of three. the section that will be on watch next is the section that is sleeping...even if they do not appear to sleeping. got to trust me on this one. :-), even if i am an american. (lmao).

:Kaleun_Salute:

Thank you, i will do it. It seems like a game engine bug.

I fixed my message for more accuracy.
" Watchmen are on the knees despite on they has small fatigue and good health."
It is a main problem.

propbeanie 03-13-23 06:39 PM

Where do you have the SH4 game installed (the "path" to it) Dedushka? Also, did you empty the Save folder after activating the mod? Lastly, do you swap-out to the Windows desktop while the game is running, such as for the calculator, or to do email? :salute:

KaleunMarco 03-13-23 06:41 PM

Quote:

Originally Posted by Dedushka (Post 2857787)
Thank you, i will do it. It seems like a game engine bug.

I fixed my message for more accuracy.
" Watchmen are on the knees despite on they has small fatigue and good health."
It is a main problem.

ok...you may be leaving your crew on battle stations for excessive periods, by that i mean, too long, such that they are too fatigued to perform their regular functions.

this is a common performance issue that all young kaleuns go through. we have all been there, done that. take care that that you do not leave your crew at battle stations for too long.

here is a trick from an old kaleun: when you are trying to evade the verdampt british and american escorts and running on silent routine, stand down your crew from battle stations. when you are running silent, SH4 does not permit your crew to perform repair work, so then, do not keep them at battle stations. once you have successfully evaded the escorts, recall them to battle stations and let the repairs proceed.

good luck, Herr Kaleun!!
:Kaleun_Salute:

Dedushka 03-13-23 07:04 PM

Quote:

Originally Posted by propbeanie (Post 2857798)
Where do you have the SH4 game installed (the "path" to it) Dedushka? Also, did you empty the Save folder after activating the mod? Lastly, do you swap-out to the Windows desktop while the game is running, such as for the calculator, or to do email? :salute:

D/SH4. For system :C.
No, I did not clean my save folder and swap-out to desktop is my favorite game. I will do it later. Thanks.

Dedushka 03-13-23 07:10 PM

Quote:

Originally Posted by KaleunMarco (Post 2857799)
ok...you may be leaving your crew on battle stations for excessive periods, by that i mean, too long, such that they are too fatigued to perform their regular functions.

this is a common performance issue that all young kaleuns go through. we have all been there, done that. take care that that you do not leave your crew at battle stations for too long.

here is a trick from an old kaleun: when you are trying to evade the verdampt british and american escorts and running on silent routine, stand down your crew from battle stations. when you are running silent, SH4 does not permit your crew to perform repair work, so then, do not keep them at battle stations. once you have successfully evaded the escorts, recall them to battle stations and let the repairs proceed.

good luck, Herr Kaleun!!
:Kaleun_Salute:

I am gonna to make a new save to check it again. If only I have such a problem I did something wrong.

Rigel44 03-15-23 12:52 AM

Messages in French from BdU
 
1 Attachment(s)
While most of my messages come in English from the BdU, such as new area assignments and war updates etc, but for some reason whenever I report a convoy I get back my instructions in French. See my attached screenshot. Luckily I do know some French but have also had to resort to Google Translate pointing my phone camera at the screen to understand my orders. Has anyone else experienced this strange behavior?

Thanks

Generic Mod Enabler - v2.6.0.157
[C:\SH4 Kriegsmarine\MODS]

OM_DarkWaters_V6

JapLance 03-15-23 02:42 AM

Quote:

Originally Posted by Rigel44 (Post 2858019)
While most of my messages come in English from the BdU, such as new area assignments and war updates etc, but for some reason whenever I report a convoy I get back my instructions in French. See my attached screenshot. Luckily I do know some French but have also had to resort to Google Translate pointing my phone camera at the screen to understand my orders. Has anyone else experienced this strange behavior?

Thanks

Generic Mod Enabler - v2.6.0.157
[C:\SH4 Kriegsmarine\MODS]

OM_DarkWaters_V6

Yes, there are some problems like that with Dark Waters. Some radio messages are sometimes in French, or sometimes you get the same message a few times.

There is a patch in this tread that solves the problems with the orders in French, among other things.

Rigel44 03-15-23 02:11 PM

Quote:

Originally Posted by JapLance (Post 2858025)
Yes, there are some problems like that with Dark Waters. Some radio messages are sometimes in French, or sometimes you get the same message a few times.

There is a patch in this tread that solves the problems with the orders in French, among other things.

Thank you JapLance! I downloaded that patch and will apply it later tonight

Rigel44 04-04-23 04:03 PM

Magnetic Pistol on G7e Torpedo
 
According to historical documents I have read, both the G7a and the G7e were equipped with the Pi1 pistol, which could be set for either an impact detonation (Aufschlagzündung; AZ) or magnetic detonation (Magnetzündung; MZ). However in our sim, the G7e can only be set to impact detonation while the G7a can in fact switch back and forth. Is there a reason for this and is there maybe a patch that allows magnetic detonation to be selected when using a G7e torpedo?

Thanks as always!

Kapitän 04-04-23 04:30 PM

Torpedo Crisis
 
Quote:

Originally Posted by Rigel44 (Post 2861534)
According to historical documents I have read, both the G7a and the G7e were equipped with the Pi1 pistol, which could be set for either an impact detonation (Aufschlagzündung; AZ) or magnetic detonation (Magnetzündung; MZ). However in our sim, the G7e can only be set to impact detonation while the G7a can in fact switch back and forth. Is there a reason for this and is there maybe a patch that allows magnetic detonation to be selected when using a G7e torpedo?

Thanks as always!

Well, the story about the German World War II Torpedoes is a lengthy one. The short version is, that when the war broke out, both torpedoes, Ato (G7a/T-1) and Eto (G7e/T-2) were equiped with AZ (Kopf-a) and MZ (Kopf-b) pistols (Pi-1/G7H). However, this was changed after the "torpedo crisis" during the Norway Campaign "Weserübung", during which a host of torpedo failures were experienced.

This resulted in both torpedoes, Ato and Eto, being only equiped with AZ contact pistols, from of May 1940 until November 1942, at which time the following new torpedoes and firing fuses were introduced: T-3 (Eto), AtoFAT (Convoy Torpedo) and the new pistol Pi-2 (G39H), which came with both AZ and MZ settings.

So, in essence, the German Uboats faught the most important phase of the Battle for the Atlantic, with only the contact pistol AZ, at its disposal.

Rigel44 04-05-23 07:00 AM

Quote:

Originally Posted by Kapitän (Post 2861547)
Well, the story about the German World War II Torpedoes is a lengthy one. The short version is, that when the war broke out, both torpedoes, Ato (G7a/T-1) and Eto (G7e/T-2) were equiped with AZ (Kopf-a) and MZ (Kopf-b) pistols (Pi-1/G7H). However, this was changed after the "torpedo crisis" during the Norway Campaign "Weserübung", during which a host of torpedo failures were experienced.

This resulted in both torpedoes, Ato and Eto, being only equiped with AZ contact pistols, from of May 1940 until November 1942, at which time the following new torpedoes and firing fuses were introduced: T-3 (Eto), AtoFAT (Convoy Torpedo) and the new pistol Pi-2 (G39H), which came with both AZ and MZ settings.

So, in essence, the German Uboats faught the most important phase of the Battle for the Atlantic, with only the contact pistol AZ, at its disposal.


Danke Herr Kapitän

A more complete history! I guess my ultimate question remains is if there is a patch/mod that represents this history of the German WWII Torpedo better than what is in the Dark Waters base mod?

Kapitän 04-06-23 04:51 AM

Hi Rigel44,

I'm not aware of such a mod. I personally, just select the AZ setting during the war time period mentioned, as part of the simulation.

Another topic that comes to mind in regards to torpedoes is, that the EtoFat was mainly used as a circle runner, shot from the stern tube/s, to fend of attacking ASW vessels.

To my knowledge, this feature is not modeled in the game, and I wonder if there is a patch available for this ...

trebby 05-05-23 05:37 AM

Some questions...
 
Realy like the mod, a few optimization questions:

1. I cant get an tower emblem on my boat, contrary to equipment changes when in port. Is there a way to do it?

2. KSD has for the Type IXC/40 the cut down front deck standard (wasp waist) on the boat.
Can you get that with OM DW somehow too?

3. I found the settings to flip from authentic or metres back to imperial again after each game start. I tried deleting the SH4 folder and saving via menu, no luck. Any way to put it to metres permanently?

4. Thanks for doing this!

:up:

KaleunMarco 05-05-23 10:54 AM

Quote:

Originally Posted by trebby (Post 2866209)
Realy like the mod, a few optimization questions:

1. I cant get an tower emblem on my boat, contrary to equipment changes when in port. Is there a way to do it?

emblems are available as standard equipment at zero renown cost. if you are not seeing any emblems, please reply with your mod list (JSGME-Tasks-Export to Clipboard-paste in your post here (ctrl+v)) as well as the boat you are driving and your home base name.

Quote:

Originally Posted by trebby (Post 2866209)
2. KSD has for the Type IXC/40 the cut down front deck standard (wasp waist) on the boat.
Can you get that with OM DW somehow too?

there is only one Turm for that boat but it is the latest Turm as opposed to Turms used on the IX-A and IX-B.


Quote:

Originally Posted by trebby (Post 2866209)
3. I found the settings to flip from authentic or metres back to imperial again after each game start. I tried deleting the SH4 folder and saving via menu, no luck. Any way to put it to metres permanently?

there are two places to make a change to measurement units. on the main page, the settings will be used for Single Missions and War Patrols. there is a second settings in the Career In-port screen that are effective only for Career play. if you are playing a career, this is the set of settings (lol) that you want to modify.

Quote:

Originally Posted by trebby (Post 2866209)
4. Thanks for doing this!:up:



All times are GMT -5. The time now is 01:03 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.