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http://s19.postimg.org/5eyh28m4f/SH5...6_17_32_24.jpg . http://s19.postimg.org/leh4lsi67/SH5...6_17_33_21.jpg . http://s19.postimg.org/79bbjz94v/SH5...6_17_33_36.jpg |
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Well, at least all of our "valid" tweaks are well documented in this thread, and they are not that many. Volodya, let's keep on our work; we can't give up right now! :) :salute: |
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I've done all changes from scratch again (to be sure).. and was testing after change each value.. tired a little :).. Quote:
Just with my low-speed connection screens uploading will take some time :).. |
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All the TorpExplosionSplash ParticleGenerators (R&L Initial, R&L Delay) in TDW's file are using only TDW_FXU_SplashVert.tga texture as default..
Initial http://s19.postimg.org/42lde3e2n/INITIAL1.jpg . http://s19.postimg.org/m6odyqbr3/INITIAL2.jpg . http://s19.postimg.org/nmzwgvenz/INITIAL3.jpg Delay http://s19.postimg.org/bmegg579b/DELAY1.jpg . http://s19.postimg.org/iqw9p6ein/DELAY2.jpg . http://s19.postimg.org/gaugbbwfz/DELAY3.jpg In my opinion - not enough saturation and the amount of white color on the texture itself.. but I'm not competent enough on graphic issues.. |
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Initial http://s19.postimg.org/afa5yscu7/initial1.jpg . http://s19.postimg.org/rtue729z3/initial2.jpg Delay http://s19.postimg.org/d0fqmb27z/delay1.jpg . http://s19.postimg.org/bzfhx6l8f/delay2.jpg I don't think they are visible through the hull :hmmm: |
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It's weird thing.. I told you yesterday.. when I merged Materials.dat to Particles.dat to see which textures R-bitmap uses, all the values in R generators were changed.. but they were changed only visually.. file itself was not changed.. I hope you could understand me and my poor language.. Quote:
Full name - Torp Explosion Splash Right (Left) Initial (Delay).. All what we are doing last weeks applies only to torpedo explosion.. see here - Initial http://s19.postimg.org/n1p69d4ov/initial1.jpg Delay http://s19.postimg.org/jgopcearj/delay1.jpg Don't you recognize your own texture :O: :03: |
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If you can confirm this, I will rework my texture right away :up: |
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Good crossword Fifi :up: |
Okay, new splash vert texture:
http://www.mediafire.com/view/?s536v83llnd2i7d Made it 256 x 256 pixels this time, and I have also used a different template: http://img195.imageshack.us/img195/4...lashvert03.png Let me know if you need it bigger (I hope not, for memory usage reasons), lesser opaque, etc :up: |
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It was really long way :haha: Quote:
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I'm a little tired but I'll strive to test it right now :) |
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EDIT: and I could check it out tomorrow.. after the rest :Kaleun_Sleep: :D RDelay&Initial don't work again.. and LDelay&Initial don't work as they should.. returned the old texture and it works again.. Probably we can't increase 'length' of this file (in bits).. :hmmm: PS: Quote:
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http://www.mediafire.com/view/?s5cs0la92p7y3ic If it works, send me the latest version of TDW's torp splash material dat: I want to se if I can make it to accept bigger textures :03: Quote:
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News, Gabriele.. honestly, don't know good or bad.. rather weird as always with these TDW's files..
We can't add new TDW_FXU_VertSplash texture to the already HEX edited file.. any new VertSplash texture.. I mean it doesn't matter 128x128 or 256x256.. But we still can add any texture to the original file and HEX-edit it after that.. Here is your new 256x256 texture in the original file - http://s19.postimg.org/sz6tvepz3/vertspl1.jpg . http://s19.postimg.org/vujx29tz3/vertspl2.jpg Yesterday, I at first added all the textures and then edited the files.. so, I think we can choose acceptable texture and then I'll make other changes.. In a few I'll post several screens with tests of new texture.. perhaps something will have to change/edit.. |
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