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-   -   [REL] Harbour Addition_Environment Enhancement Mod v0.5 (https://www.subsim.com/radioroom/showthread.php?t=166104)

oscar19681 05-24-11 05:21 AM

Quote:

Originally Posted by HanSolo78 (Post 1669395)
Some news here from me...

1. The mod version 0.5 is actually ready to be released, only all the units have to be placed in harbours.

2. To release the mod one of the finished reworked campaign files is neccessary ("Magnum Opus" is WIP and a new version to be released soon? and "Das Campaign" is also WIP)

3. The mod decreases FPS in harbours but it depends how much units are placed ... in Kiel I have lost about 5 FPS.

4. I reworked the big crane again... made a super detailed version which Wings3d could not handle... :hmmm:, then reworked the stock Sh3 model and improved it a bit:

Improved big crane:
http://img651.imageshack.us/img651/7...nimated.th.jpg

Stock big crane:
http://img215.imageshack.us/img215/9818/craneold.jpg

I think i can start placing the new units this friday to get this mod on the road. But the hard work is due to the fact that every harbour has different pier hights . So every single unit that is placed has to be checked in game to make sure they are not levitating.

HanSolo78 05-24-11 05:28 AM

Quote:

Originally Posted by oscar19681 (Post 1669435)
I think i can start placing the new units this friday to get this mod on the road. But the hard work is due to the fact that every harbour has different pier hights . So every single unit that is placed has to be checked in game to make sure they are not levitating.

Thx for your offer Oscar, but I think I will place the new units and finish the mod by myself. As long as there is no new campaign mod released I think about releasing the mod or not releasing it.

greetings
Han

stoianm 05-24-11 05:43 AM

@Han,

You think you can make the crane to move also.. wil be nice

HanSolo78 05-24-11 05:59 AM

Quote:

Originally Posted by stoianm (Post 1669443)
@Han,

You think you can make the crane to move also.. wil be nice

Already been done mate ;)

stoianm 05-24-11 06:00 AM

Quote:

Originally Posted by HanSolo78 (Post 1669453)
Already been done mate ;)

tnx... last time when i tested they were not moving... i will give a try today again:salute:

HanSolo78 05-24-11 06:27 AM

Quote:

Originally Posted by stoianm (Post 1669454)
tnx... last time when i tested they were not moving... i will give a try today again:salute:

They only move in the upcoming version 0.5 ... the released version is 0.1 which has only the band animated.

stoianm 05-24-11 06:29 AM

Quote:

Originally Posted by HanSolo78 (Post 1669473)
They only move in the upcoming version 0.5 ... the released version is 0.1 which has only the band animated.

I see... tnx for clarify... i was trying againg the version 0.1 and i was looking for moving cranes:)

oscar19681 05-24-11 07:04 AM

Quote:

Originally Posted by HanSolo78 (Post 1669438)
Thx for your offer Oscar, but I think I will place the new units and finish the mod by myself. As long as there is no new campaign mod released I think about releasing the mod or not releasing it.

greetings
Han

Ok nice to hear you will commit a 100% to this mod again. Dont forget to add the u-boats in the u-boat pen as well. If you ever need help you can pm me.

Zedi 05-24-11 07:18 AM

Quote:

Originally Posted by oscar19681 (Post 1669498)
Ok nice to hear you will commit a 100% to this mod again. Dont forget to add the u-boats in the u-boat pen as well. If you ever need help you can pm me.

I dont wanna interfere on this, but this is already added in my upcoming campaign mod. every base have few extra uboats in bunker spawning on different dates, using different types etc. If you do this, then these 2 mods will not be compatible.

HanSolo78 05-24-11 07:22 AM

Quote:

Originally Posted by Zedi (Post 1669507)
I dont wanna interfere on this, but this is already added in my upcoming campaign mod. every base have few extra uboats in bunker spawning on different dates, using different types etc. If you do this, then these 2 mods will not be compatible.

That is good... I never planned this... but Oscar... and as you said me that you´re also making this I did not plan to make also uboats in the sub pens.


greetings
Han

stoianm 05-25-11 09:09 AM

How i can make to have the writting on the map in english and to use your mod in same time?

HanSolo78 06-02-11 04:55 AM

Hi guys!

Some new from myself....

1. I populated 6 harbours so far... and I expect to finish the player harbours this weekend, as my weekend already began.

2. I once again reworked a crane.. the medium crane. With privateer exporter tool I managed to export the default harbour cranes. Had only to re uvmap them:

http://img163.imageshack.us/img163/2...nimated.th.jpg

Fits perfect in the scene!

LordNeuro"Serbia" 06-02-11 10:56 AM

Woow
 
Looks realy gr8. Fantastic work HanSolo. And maybe u cann put shpis near the crane so it would look like loading the ship. I cann weit too see ur mod relised.
Keep up the amezing job.:yeah:

Trevally. 06-02-11 11:41 AM

The crane looks very good:yeah:

Sbygneus 06-02-11 11:49 AM

Guys just one question:

Are any shore objects in SH5 destructable with deck gun? Or, in other words, can any shore objects in the game take damage? I ask because I would like to use such object in a mission I design.

HanSolo78 06-02-11 01:02 PM

Quote:

Originally Posted by Sbygneus (Post 1675985)
Guys just one question:

Are any shore objects in SH5 destructable with deck gun? Or, in other words, can any shore objects in the game take damage? I ask because I would like to use such object in a mission I design.

My harbour objects are not destructable and any Sh5 land object is not destructable at all! It should be possible to make destructable land objects; adding zones to the object and a possible damage model could lead to a destructable land object.Would surely be a nice mission and a good variety for the game design.

EDIT:

Today I populated again 5 more harbours... so I can count 11 together done. Only 4 to go!

Populated harbours done:

Kiel
Wilhelmshaven
Rendsburg
Brunsbüttel
Bergen
Trondheim
Narvik
Brest
Lorient
St. Nazaire
La Rochelle

Harbours to go:

Bordeaux
Toulon
La Spezia
Piraeus

Magic1111 06-02-11 01:31 PM

Quote:

Originally Posted by HanSolo78 (Post 1676045)
My harbour objects are not destructable and any Sh5 land object is not destructable at all! It should be possible to make destructable land objects; adding zones to the object and a possible damage model could lead to a destructable land object.Would surely be a nice mission and a good variety for the game design.

EDIT:

Today I populated again 5 more harbours... so I can count 11 together done. Only 4 to go!

Populated harbours done:

Kiel
Wilhelmshaven
Rendsburg
Brunsbüttel
Bergen
Trondheim
Narvik
Brest
Lorient
St. Nazaire
La Rochelle

Harbours to go:

Bordeaux
Toulon
La Spezia
Piraeus

Sounds good Han, wonderful work !:up: Looking forward to a release...:ping:

Best regards,
Magic:salute:

LordNeuro"Serbia" 06-02-11 01:49 PM

One question from me
 
I think it is a gr8 idea to add destructable objects in enemy harbors. But if is not posibol maybe just add life to enemy harbors as well. I dont know did u think about theat HanSolo. I guess it is much work too be dann and u dont ride harboes theat offten but maybe same stuff would be great.
Keep up the gr8 job:up:

Sbygneus 06-02-11 02:13 PM

Quote:

Originally Posted by HanSolo78 (Post 1676045)
My harbour objects are not destructable and any Sh5 land object is not destructable at all! It should be possible to make destructable land objects; adding zones to the object and a possible damage model could lead to a destructable land object.Would surely be a nice mission and a good variety for the game design.

I was thinking about historical mission in which u-boat was ordered to shell allied arctic weather station. I think I would need some kind of destructable hut and storage building. I think even if the building started to burn and produce smoke would be enough.
It would be also great if land based small arms were returning fire from the station. What do you think? Would it be possible to do at all?

marleymen 06-02-11 02:51 PM

Han, could it be possible for the next release (v 0.5) you put the campaign text files in English (or make two versions ENG-GER) ?

Your mod is very good for better harbours but changes my campaign texts to german. I can´t understand much things. :88)

(I also want to know why you modify campaign files)

Thanks and sorry for my bad english.


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