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-   -   [REL]HMS subamrine Truant playable mod (https://www.subsim.com/radioroom/showthread.php?t=137856)

cgjimeneza 06-30-08 09:16 PM

Quote:

Originally Posted by peabody
[COLOR=yellow
Just a followup, the tower is ok.[/COLOR] Found the problem, at least what I think was the problem. Your boat UnitParts is #8 so is my Sen Toku and my Sen Toku is in there all the time since it's stand alone, I don't have it added as a MOD. So I just changed yours to #9 and the tower appeared!!!!
Peabody

why not change it to unit no.10 or 11...and where is that unitparts located!!! I want a conning tower with all the instruments!!!:damn:

cgjimeneza 06-30-08 09:16 PM

Quote:

Originally Posted by cgjimeneza
Quote:

Originally Posted by peabody
[COLOR=yellow
Just a followup, the tower is ok.[/color] Found the problem, at least what I think was the problem. Your boat UnitParts is #8 so is my Sen Toku and my Sen Toku is in there all the time since it's stand alone, I don't have it added as a MOD. So I just changed yours to #9 and the tower appeared!!!!
Peabody

why not change it to unit no.10 or 11...and where is that unitparts located!!! I want a conning tower with all the instruments!!!:damn:

hey.... Im a loader... pass me a crate of something :)

keltos01 07-01-08 03:27 AM

change the unitspart8 to unitspartxxxTriton
 
here it is :

http://img118.imageshack.us/img118/2...e1copiemj7.jpg

the path you see here to your left is the same in the silent hunter 4 directory, so go look there if there are other Unitspart in that directory, if you're not sure, post a screenshot like I jsut did.

keltos01 07-01-08 05:15 AM

bridge view
 
found it in my typa AM sub it is :
DMY_TurmJP_1_3_Watch_High

was set to y=0.44 which would be near bridge level changed to 0.7

http://img353.imageshack.us/img353/5...ckwatchej9.jpg

the binocular view links to the same node...
the coningdeck as well...

The TBT view to node 72 : Dummy_TBT_NSS_Balao_Tower01

GerritJ9 07-08-08 03:57 AM

Time to start work on a list of Dutch surnames and first names, perhaps..........
As for a Dutch speechpack, I'm using the Spax German speechpack for now- "Torpedotreffer" is exactly the same word in German and Dutch:D though the rest is way off......... but so is English.

keltos01 07-08-08 06:32 AM

what bout uniforms ??? (out of my league)

Herr_Pete 07-08-08 08:34 AM

What submarine did the British submarine take place of? or duplicated from?
Would it not be possible for this to be done with the German u-boats to make the playable in the multiplayer and LAN?

keltos01 07-08-08 08:44 AM

clone ?
 
it uses the Balao interior and deck crew but is stand-alone, meaning it is one more sub that's added to the allied inventory, not one replacing a sub (thanks to Mikhayl's cloning tutorial).

I don't understand your second phrase ?

Herr_Pete 07-08-08 08:52 AM

Oryt! cool! in the same way the Brit sub was made but a new German u-boat being made ontop of the an american if its possible, so in the end wthere is a playable u-boat in the multiplayer.

I have been told that it wont be possible for the German u-boats to be played in the multiplayer so im just looking for way around it.

Cheers

Mickle 07-08-08 03:46 PM

I seem to get a CTD after install with JSGME?
Conflict with TM maybe?
It's only when I try to start the mission with the sub, I presume the subs name is 'T'?
Thanks :)

peabody 07-08-08 05:48 PM

Quote:

Originally Posted by Mickle
I seem to get a CTD after install with JSGME?
Conflict with TM maybe?
It's only when I try to start the mission with the sub, I presume the subs name is 'T'?
Thanks :)

Read #195 on page 10 it may apply to you. Keltos explains the numbering problem he has with some mods.

Peabody

Mickle 07-08-08 06:18 PM

Thanks :)
I'll have a peek!

dimwit 07-08-08 06:25 PM

Great job

keltos01 07-10-08 04:59 AM

New Tower
 
As I thought that the inside of the tub was particularly detailed I've decided to replace a few things : the wheel is first, cause the other model was thick and ugly !

note the pic below was taken before I changed the hatch (ugly blob in this one ;) )

http://img511.imageshack.us/img511/1...ttower2gi6.jpg

New hatch in place :

http://img503.imageshack.us/img503/1...wer2topwv7.jpg
http://img503.imageshack.us/img503/1...437d3af9ee.jpg

Schroeder 07-10-08 05:14 AM

Looks good.:up:

keltos01 07-10-08 07:38 AM

New tower in game
 
Here's an in-game view, I forgot about that d.. radar mast !

http://img209.imageshack.us/img209/9...ewtowervv7.jpg
http://img209.imageshack.us/img209/9...bf2a268fb1.jpg

keltos01 07-10-08 10:47 AM

Version 1.9.1
 
uploading now on filefront, it is the same as the 1.9 version but with the new tower seen here above.

link :

http://files.filefront.com/v191+Hr+M.../fileinfo.html

Schroeder 07-19-08 04:56 AM

Anything new to report?:D

Or is this the final version?:oops:

keltos01 07-19-08 07:24 AM

http://img380.imageshack.us/img380/4025/tver17md5.jpg



as of now sort of yes. I will work on it again though as I was finishing up the Jyunsen B and Kaidai lately.

The version 1.6 is the latest with working TBT (uzo) but it only has 2 aft tubes not 3 and 8 fore tubes, has the old tower with mast, some stuff (screws..) not fixed.

The version 1.91 has 11 tubes but then using the Uzo causes CTD, since I don't use it that much it doesn't bother me but I'll try and fix it, I have plans for submarines with more tubes.

there"s info on each file chen you click on it in FF

keltos

Schroeder 07-19-08 09:51 AM

Thanks.:D


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