SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL]Playable Pocket Battleship Beta 1.0 (https://www.subsim.com/radioroom/showthread.php?t=135891)

andycaccia 05-03-08 10:29 AM

Quote:

Originally Posted by W4lt3r
Gah, I have to get my game back tomorrow, i could have done the needed changes on the AA guns that you basically wouldnt run out of ammo.. Since i multiplied them 100 times from the original.. so they got like 56000 ammo per gun.

Once i get my game back from my friend (Oskari) i'll edit those values instantly and upload a tweak patch that adjusts the ammunition values on the AA guns, main guns and slightly tweaks the reload speed on main guns (3 seconds faster reload), reduces AA gun reload time with 1.2 seconds, increases shell velocity for AA shells with 20 m/s and the Tertiary guns's shell speed is upgraded to 850 M/S, since i noticed them to be roughly 400 m/s wich is ridiculously slow.

Well said man!
Just remember to add, if posible, a small guide with waht files are to be modified and which values are the ones used for those guns.
I'm looking forward to use this "patch":arrgh!:

deamyont 05-03-08 05:22 PM

Quote:

Originally Posted by Xantrokoles
Quote:

Originally Posted by deamyont
Could someone please re-upload this mod with the textures fixed? I got red/green skins too, and s3d won't work somehow, so I can't change it myself :-?

With version 1.1(newest d/l on the first page, the texture bugs must be fixed!

Changing my graphic settings in-game can get me two versions of it:

http://img.photobucket.com/albums/v4...pbbtrubble.jpg

This is so frustation. I'd love to enjoy your wonderful work at the fullest. :damn:

Raptor1 05-03-08 05:26 PM

It seems that click the "DL 1.1: " part of the link sends you to the old version and the rest sends you to the new version...

W4lt3r 05-03-08 05:26 PM

Quote from Raptor1's message at page 2, 4th post.
"Go to the mod folder, then Data/Submarine/KMS_AdmiralScheer, Open up KMS_AdmiralScheer.dat with s3d, go to 6: Node - NBC_GrafSpee, then UnifiedRenderController, open the Caustics tree and set Enabled to false"

Do that change deamyont with S3D and then just disable + re-enable BOTH the 1.1 PocketBB mod and the Graf Spee skin
That got my skin working.

Raptor1 05-03-08 05:29 PM

Quote:

Originally Posted by W4lt3r
Make a small change in the mod's .dat file, instructions found on page 3 i guess. After that reload the mod 1.1 version, then after that put the graf spee skin on. Once this is done you should get the high def skin for the beauty :up:

Make that page 2 :up:

The_Pharoah 05-03-08 05:32 PM

actually after downloading xantrokole's texture fix (can't remember which page), this has fixed the 'hippy boat' texture for me. :up:

deamyont 05-03-08 05:47 PM

Quote:

Originally Posted by W4lt3r
Quote from Raptor1's message at page 2, 4th post.
"Go to the mod folder, then Data/Submarine/KMS_AdmiralScheer, Open up KMS_AdmiralScheer.dat with s3d, go to 6: Node - NBC_GrafSpee, then UnifiedRenderController, open the Caustics tree and set Enabled to false"

Do that change deamyont with S3D and then just disable + re-enable BOTH the 1.1 PocketBB mod and the Graf Spee skin
That got my skin working.

It's just that I can't get S3D to work (even though I have everything it takes to run it), that's why I asked in the first place. I'd not ask if I could fix it myself.

I'd love if anyone of you could upload it with s3d setting applied anyway :)

Sylvanas 05-03-08 05:52 PM

Quote:

Originally Posted by deamyont
Quote:

Originally Posted by Xantrokoles
Quote:

Originally Posted by deamyont
Could someone please re-upload this mod with the textures fixed? I got red/green skins too, and s3d won't work somehow, so I can't change it myself :-?

With version 1.1(newest d/l on the first page, the texture bugs must be fixed!

Changing my graphic settings in-game can get me two versions of it:

http://img.photobucket.com/albums/v4...pbbtrubble.jpg

This is so frustation. I'd love to enjoy your wonderful work at the fullest. :damn:

The black texture is because this mod (and quite a lot of others) don't have any low resolution textures (that's what got me the blackness at least).
The easiest way (and probably the only one) is to just go to the KMS_AdmiralScheer map and copy the normal texture files then just renaming them.

Example: NBC_GrafSpee_O01.dds -> Copy of NBC_GrafSpee_O01.dds -> NBC_GrafSpee_O01_lr.dds

Hope this fixes the first problem for you!

About the funky skin... I haven't seen that problem since I downloaded the fix...


-Sylvanas.-

miner1436 05-03-08 06:34 PM

Tow minor things ive noticed, there is no swastika on the stern eagle and the rails are invisible from decks of the ship.

Raptor1 05-03-08 06:41 PM

Quote:

Originally Posted by miner1436
Tow minor things ive noticed, there is no swasticka on the stern eagle and the rails are invisible from decks of the ship.

Do you realize how much trouble it would be to export the model, open up Max, import the Model, and then model the Swastika in?

miner1436 05-03-08 07:21 PM

Yea I know it would be hard, but I bet someone will do it.

thasaint 05-03-08 07:48 PM

Quote:

Originally Posted by Raptor1
Quote:

Originally Posted by miner1436
Tow minor things ive noticed, there is no swasticka on the stern eagle and the rails are invisible from decks of the ship.

Do you realize how much trouble it would be to export the model, open up Max, import the Model, and then model the Swastika in?

couldn't it be just textured on?

Xantrokoles 05-04-08 03:18 AM

The good thing is, that the eagle is a seperated 3d model:smug:

But thasaint is right, it would be more simple to change the texture:yep:

andycaccia 05-04-08 03:48 AM

I have changed the ammunition type used in this BB with more powerful ones, I guess they're the ones used on the yamato and Iowa. Now the firepower is more adeguate...

I tryed to make my own ap and he grenades for the 11" guns but I failed...I need more practice/infos about creating new objects with s3d. Great tool that one.

thyro 05-04-08 04:16 AM

Another small and annoying glitch that I find with this BB is...


Guns need better alignment ... guns left to AI do waste tons of shells due to small deviation to the left side of any target. This specially noticeable when BB and target are in straight line (even constant distance or not)... in rare ocasions one or other hits the target.

To aggravate the playability... AI ships seem to have a much perfect guns alignment and hardly misses the BB... this alignment glitch issue joined to the hull/unrepairable bug does make this ship somewhat unplayable.

A part from that, she is good looking and gives couple minutes of fire fun. Many thanks for the opportunity ;)

Xantrokoles 05-04-08 04:26 AM

Quote:

Originally Posted by Mikhayl
Hi Xantro, if you pick a look at my version, it has the textured swastika :) (ok it's poorly done and barely visible but it's here)

Sorry Mikhayl...I looked on your emblem texture and the 3d model and I found no swastika..:hmm:

Xantrokoles 05-04-08 05:00 AM

Ahhhhh now I see it!!:lol:
But I won't give it out:shifty:
NOT because it is so ugly made!

It is because when I do it, I will be abused as a Nazi or similar:nope:

But W4lt3r can add it in his addon:)

W4lt3r 05-04-08 05:32 AM

Heh, im not gonna add a texture addition. Just some gun tweaks... And seems my friend has loaned MY game to his other friend :damn:, and he aint at home in next few days. It's gonna take me a while to get it back.. Gah..

Maybe i should just buy new copy of the game so i could get things rolling faster..

The_Pharoah 05-04-08 05:34 AM

Quote:

Originally Posted by Xantrokoles
It is because when I do it, I will be abused as a Nazi or similar:nope:

it takes more than just adding a swastika to a uboat game in WW2 playing for the axis to be labelled a nazi so I wouldn't worry about that if I were you.

I just thought that it was illegal in germany or something.

andycaccia 05-04-08 06:17 AM

Quote:

Originally Posted by The_Pharoah
Quote:

Originally Posted by Xantrokoles
It is because when I do it, I will be abused as a Nazi or similar:nope:

it takes more than just adding a swastika to a uboat game in WW2 playing for the axis to be labelled a nazi so I wouldn't worry about that if I were you.

I just thought that it was illegal in germany or something.

Besides, who cares?
Don's worry about the swastika, hakenkreuz or "crux gammata" or whatever name you want to call it with...it's for a good cause after all...:arrgh!:


All times are GMT -5. The time now is 05:05 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.