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-   -   FSAA/Anti-aliasing/Major resolution problem (merged) (https://www.subsim.com/radioroom/showthread.php?t=106588)

nhall70 03-19-07 05:35 PM

Quote:

Originally Posted by Sulikate
Quote:

Originally Posted by Ragtag
Quote:

Originally Posted by nhall70
Quote:

Originally Posted by tedhealy
Lol. Instead of actually supporting higher res, they just fake it :damn:

You can't be serious? Not even Ubisoft would do something this misleading...at least I don't think they would.

Has anyone else seen this?

Yep, that's exactly how they did it. Same for me. The GUI goes highres but the models ingame looks like 1024x768.

I agree. I'm not completely sure about this, but if that's true, UBI has made (another) big mistake:nope:

There must be something wrong here...there must. If this is true, it goes way beyond "a mistake". This would be downright dishonest and they full well know it. They'd be the laughing stock of the sim community for a long time to come.

There has to be something that's being overlooked.

ParaB 03-19-07 05:36 PM

Wow, that looks just...horrible.

:nope:

AVGWarhawk 03-19-07 05:39 PM

Would AA enabled on the card handle this issue of jaggies? I do not believe AA is available as yet. Perhaps a patch to handle this issue?

flintlock 03-19-07 05:41 PM

Please, you're not suggesting it's simply scaling a fixed low res of 1024x768 to higher resolutions, are you?

I hope this isn't true. *gulp* :dead:

ReallyDedPoet 03-19-07 05:43 PM

Those are some nasty pics there:nope:

trenken 03-19-07 05:44 PM

I havent seen anti-aliasing that horrendous in a game in over 10 years.

tommyk 03-19-07 05:45 PM

Dont tell me thats true. I was looking ahead in playing it 1920x1600. This looks ugly!!! :nope: :nope: :nope:

stabiz 03-19-07 05:48 PM

It really looks like crap. I would swap the post process for AA any day.

Captain_Jack 03-19-07 05:48 PM

If true that means they lied about two things now:

1. Using Imperial Measurements (just love seeing US Subs dive to 20 METERS!!!):down:
2. Screen Resolutions.....(jagged edges like 1980s Atari Games):down:


But we may be jumping to conclusions........maybe a patch is in the works...

I for one do not plan to rush out and buy this game yet. Thankfully I did not pre-order it!

ReallyDedPoet 03-19-07 05:48 PM

Quote:

Originally Posted by DragonRR1
My first post

Welcome by the way:up:, even if it is under these crappy circumstances.

nhall70 03-19-07 05:49 PM

I simply can't believe that not a single previewer up to now would make any mention of this whatsoever. Could someone who has the game please prove this incorrect?

03-19-07 05:50 PM

Has anyone other than DragonRR1 seen this kind of issue?

gronbek 03-19-07 05:50 PM

I can confirm this also.
The 3d game is fixed at max 1024X768.
Buying SH4 must be my worst gaming experience ever. Bye bye SH4

Lanzfeld 03-19-07 05:50 PM

LOL!

I am so glad I am not going to bother with this junk.

flintlock 03-19-07 05:50 PM

Quote:

Originally Posted by stabiz
It really looks like crap. I would swap the post process for AA any day.

If Ubi are scaling a low resolution like 1024x768 to higher contemporary resolutions, no amount of AA or other graphics tricks will make that mess look better.

AVGWarhawk 03-19-07 05:52 PM

look here.

http://www.subsim.com/radioroom/showthread.php?t=106588

flintlock 03-19-07 05:52 PM

Quote:

Originally Posted by gronbek
I can confirm this also.
The 3d game is fixed at max 1024X768.
Buying SH4 must be my worst gaming experience ever. Bye bye SH4

If that's true, about the 1024x768 I mean, I honestly can't say that I blame you.

The only people this wouldn't concern, are those that still run at 1024x768 resolutions. That said, I simply can't believe this to be true. There must be something else going on here, it's unbelievable otherwise. :o

RickC Sniper 03-19-07 05:55 PM

Dragon are you using a widescreen? If so, and the game is upconverting from 1024x768 then wouldn't it have a stretched out look to it?

I have to admit those are the worst jaggies I've seen. Odd, since a lot of screenies look pretty darn good.

Is anyone here running the game in widescreen?

cherbert 03-19-07 05:55 PM

I'm sorry to say that I think he is right. But I do hope its a bug and not and absolute cruddy way of claiming to support widescreen modes which is clearly deception on their part.

I am playing at 1920 x 1200 - until this thread started I assumed it was simply the AA issue - but now I look at it again its all becoming clear! The interface is clearly running at 1920 x1200 but the actual 3D world is 1024 x 768 or some other such crappy resolution which is clearly why so many people are experiencing jaggies.

I believe if the game were running at these high resolutions correctly we wouldn't notice the lack of AA as much as everyone seems to be.

Please... Please... I hope this is a bug :-(

ParaB 03-19-07 05:56 PM

Not implementing FSAA support because of the problems with HDR I can somehow understand. But fixing the 3D-resolution so that we can't get rid of the jaggies even at higher resolutions just seems insane.

Together with the already mentioned bugs I'm slowly beginning to get a bad feeling.

:doh:


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