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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

Uber Gruber 02-19-09 10:46 AM

Are there any WaW people here that use NYGM for WaW ? If so, could I ask you to list your activated mods (using JSGMEs "export mod list" function) ? I ask because i'm playing around with mods to find an optimum mod set-up for when WaW III starts (very shortly).

I've posted something similar over at WaW so please excuse the double post.

Thanks, Hans.

kranz 02-20-09 11:40 AM

Quote:

Originally Posted by Stiebler
@Kranz:

The problems you describe with setting default actions when attacked from the air are not caused by NYGM. Probably a stock bug.

Stiebler.

sounds possible.But does it mean that it appears in every game or only mine is bugged?

Stiebler 02-20-09 03:37 PM

NYGM version 3.2 released.
 
I have newly downloaded an update to NYGM, version 3.2, to FileFront. The file has the .7z extension, and can be extracted with 7-Zip (or WinRAR, if a recent version).

This new patch needs to be installed over the full stand-alone version, NYGM 2.5 'Fulon', available from the same site. The new patch completely replaces all previous patches, including NYGM 2.6B, 3.0 and 3.1. It will cause no harm to install NYGM 3.2 over the older patches, but your computer will be cleaner if you un-install these older patches first (assuming you used JSGME to install them in the first place). Then install NYGM 3.2 with JSGME.

New users:
1. Create a clean installation of Silent Hunter 3 and patch 1.4b. Then create a folder 'silenthunteriii\mods.
2. Download NYGM 2.5 Standalone (Fulon) version and unzip it into your new \mods folder. Then install it with JSGME.
3. Download and unzip NYGM 3.2 patch into the \mods folder and install with JSGME.
3. (Optional) Download and install IABLShips_NYGM3 with JSGME. This adds NYGM's version of IamBecomeLife's 'New Merchant Fleet' and a new campaign file.

There is very little new in this release, because it is now becoming hard to find anything interesting to add. However, some people require the new compass to aid manual targetting, hence this premature release.

New items (as well as minor tweaks):
1. Updated equipment upgrade chart (upgradeschart.tga) for use when equipping the U-boat at base.
2. Hitman's easy-to-read new compass as a pull-out item from the right hand of the screen.
3. Latest version of Hitman's optics mod for NYGM. Essential for manual targetting, and excellent even if you cheat by using the weapon's officer to set the dials! When installed (optional), this mod has also the pull-out compass.
4. Merchant smoke made much denser for coal-fired merchant ships (Mikhayl). This mod has also been added to some of the IABL ships, so that the IABLShips_NYGM3 file has been updated too. (Therefore users already possessing IABL's new merchant fleet will have to download it again if they want the smoke improvement.)
5. NYGM updates for SH3Commander, as described in my earlier post.

Optional Extra: Mikhayl's High-Res U-boats mod for NYGM.
This is a very large file, and therefore is included as an optional download from the FileFront site. It adds a lot of detail to individual U-boats, and I have tested it thoroughly.
Because this file is so large, and takes a long time to upload to FileFront, I would suggest that all potential users should download this mod *quickly*, before Filefront decides to delete it. Unzip and install it as described for the NYGM 3.2 patch. This patch should be the last mod added of the four mentioned (NYGM 2.5 1st, NYGM 3.2 2nd, IABL ships 3rd, High-Res U-boats 4th).

A manual describing these and all earlier changes made since version 2.5 is included as an Acrobat PDF file in folder 'documentation' supplied with the NYGM 3.2 patch.

All these mods can be obtained by clicking on the NYGM FileFront link below.

Stiebler.

irish1958 02-20-09 05:41 PM

Stiebler,
Thanks for the mod and the updates;
If one uses Hitman's optic mod, does that go in last, or does it make any difference?

Hitman 02-21-09 02:53 AM

Great to have 3.2 out! :up:

Irish,

form what I see in the list, it shouldn't matter because my optics mod will only interfere with other mods that change the menu.ini, and none of those listed in the new items will. In any case, when you enable them via JGSME you will be warned if there is a conflict or not. In that case, the file/mod you install last will obviously prevail.

Stiebler 02-21-09 07:59 AM

Hitman is right, you can add the Optics mod last.

You can add other optional mods in the 'Documentation' folder of NYGM 3.2 in any convenient order.

You can also add Hitman's 'U-505 compass' (see current thread) as an optional extra after you have installed the Optics mod.

Stiebler.

coronas 02-21-09 08:32 AM

Thanks, Stiebler! It's gratefull see NGYM alive! :yeah:

Hitman 02-23-09 09:51 AM

I have another request for a future NYGM update or simply as an optional tweak. I would like to have again the icons for assigning the crew to "normal cruising", "Damage repair", "Surface attack" and so on, which currently are deactivated. Reason is I play with no fatigue model and I prefer to make the big crew rotations according to the situation (combat/repair/cruise) with just one click and then simply minor adjustments.

Thanks :up:

Wilcke 02-23-09 10:44 PM

Thank you, Stiebler and company, well done!

USS Sea Tiger 02-23-09 11:04 PM

a really dumb question, I am behind on this
 
Hi

I followed the link looking for 3.0, and there is a 2.7 and a 3.7, which is the basic first install for NGYM please, I want to try your XXIII!!!

Mike D

Hitman 02-24-09 08:11 AM

USS Sea Tiger,

If you don't have NYGM yet, you just need to download and install over a clean copy of SH3 patched to 1.4, the following:

First, the main NYGM install:

http://files.filefront.com/NYGM+Tonn.../fileinfo.html

Second, the latest patch (3.2):

http://files.filefront.com/NYGM3+27z.../fileinfo.html

Optionally (Not required but nice to have):

Hi-res U-Boats:

http://files.filefront.com/NYGM+HiRe.../fileinfo.html

IABL Merchants:

http://files.filefront.com/IABLShips.../fileinfo.html

Once you have installed that, you just start JGSME and enable the mod that includes the Type XXIII, which is the one called "FuMB37XXIIINYGM"

Happy hunting :salute:

USS Sea Tiger 02-25-09 03:39 AM

Thanks Hitman. all installed but no Type XXIII
 
I followed your order
instaled and activated in this order,
2.5 then
3.2 then
hires, then
FuMB37XXIIINYGM

the game loads and runs ,, Great effects by the way,

I followed the dirctions in the PDF included in the FuMB37XXIIINYGM folder
started a new game in 1945, but only have the 11 flot and one in Germany,, nothing at all on the 13th ,, where the XXIII's are supposed to be stationed.

any clue what is wrong please??

Stiebler 02-25-09 04:33 AM

@USS Sea Tiger:

If in 1945 you have only the 11th flotilla in Norway and the 33rd in Germany, then for some reason the FuMB37XXIIINYGM mod is not installed properly.

Go to JSGME and check you have loaded it. If it appears that you have, then probably you have created nested folders in your silenthunteriii\mods folder (to which you should have copied the FuMB37XXIIINYGM mod). If this mod is in the correct place, check in Windows Explorer that you have the file structure silenthunteriii\mods\FuMB37XXIIINYGM\data\... correctly set up.

Once all this is correct, reload the FuMB37XXIIINYGM mod with JSGME.
(You will have to start a new career after making these changes.)

Good luck!

Stiebler.

USS Sea Tiger 02-25-09 07:35 AM

The Nordic Gods are againts Me :{
 
deleted the old name,, started a new,

DiD all you said, even deleted and reloaded a fresh disk to it.

I even tried loading it and not the high res boats.

Still nly the 7th, 11th, and 33rd offered in 1945 under a new game

thanks for any help or clues offerd!!!

USS Sea Tiger 02-25-09 07:52 AM

Thor has Seen Mercy upon me for my STUPID ways
 
found the problem,, almost embarrased to say what it is but I will, in case anyone else ever encounters it. and they can correct it.

when You unzip the file, it puts it into a file by the name
"FuMB37XXIIINYGM "

problem is, in this file is only one file ,, also named
"FuMB37XXIIINYGM "

in this file is all the working files

there must be only one ile named "FuMB37XXIIINYGM " and all the date in it,
no sub files als named FuMB37XXIIINYGM

all of this in the mod folder of course!!

in Short

mod/FuMB37XXIIINYGM /FuMB37XXIIINYGM /Data

BAD


mod/FuMB37XXIIINYGM/Data

GOOD


IFEEL like a dope on this one, Time to go to 50 Fathoms and let BDU laugh it off!!!

Back to the game,, I am quite giddy, finaly fighting with the XXIII ,, Thanks a MILLION guys

Stiebler 02-26-09 05:06 AM

@USS Sea Tiger,

Thanks for the feedback and the helpful advice to others.

Hope you enjoy roaring into action with the 'electric' Type XXIII U-boat! Remember: one torpedo - one ship at very close range, and no aiming at escorts!

Stiebler.

Stiebler 02-26-09 05:14 AM

New Hitman Optics Mod
 
Hitman has newly provided a revised and improved version of his improved Optics mod, which is even better than the previous. (So strongly recommended to all players!)

Selection of torpedoes from the observation periscope now works as well as with the attack periscope.

The only residual problem, which appears to be due to the original hard code, is that the salvoes may be wrongly numbered for the types VII and II boats (the problem is negligible with the VII boats) when using either periscope. The TDC gives identical function for the salvoes to the original.

I've tested this mod thoroughly with NYGM 3.2, and it *replaces* the earlier Hitman Optics mod found in the documentation folder for NYGM 3.2. The new mod is called Hitman_Optics_NYGM_3.2.7z. Download it from my signature below, unzip it with 7-zip or with recent versions of WinRAR into your silenthunteriii\mods folder, then install with JSGME.

Great work by Hitman. To say it again - every user of NYGM should install this mod even if you prefer to continue with aid from the weapons officer when targetting ships.

Stiebler.

msalama 03-01-09 02:36 AM

Quote:

there's a "NYGM modpack" on my filefront page
Are the SRM files for NYGM still available Mikhayl? I searched all around Filefront but couldn't find them anywhere :cry:

PS / EDIT: Got it hacked together from your GWX SRM mod. Just needed to modify some zone box values (i.e. change the index numbers) and add index & definition entries for the keel to the config file...

Otto Heinzmeir 03-19-09 09:17 AM

Quote:

Originally Posted by Janus (Post 949669)
Does anyone know if there is a version of the Longer Repair Times mod which is compatible with the latest NYGM? Maybe an older version of the LRT mod?

There is a do it yourself version. Its not hard to do. This is a good alternative because all mods use specific files. This manual shows what you need to edit to make repairs average around 20 minutes. Its the LittleLongerRepairMod Link is below:

http://www.subsim.com/radioroom/showthread.php?t=141586

EDIT- I have since learned this uber mod doesn't need Longer repair times as repairs are handled differently and as a result already take longer.


I installed the NYGM3.2 mod. Looking good! My thanks to the mod team. Looking forward to dodging DC attacks :yeah:

Otto Heinzmeir 03-25-09 05:26 PM

The more I play this, the more I like it. :yeah: One of the biggest differences is the waves are not as large when the wind reaches 15mps. As a result I have less torpedoes breech the waves under these conditions and am able to successfully hit targets by running the fish at a depth of 4.2m

In other mods I have had torps set at a depth of 6.5m breech. So this mod is actually playable in 15mps winds.

Am going to try out the anti-humming bird mod for this in my next mission.


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