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It could happened because I reduced Density Scale from 0.2 to 0.075.. I'll try to increase them back to see how it affects the overall picture :hmmm: Quote:
But we didn't tested yet this effect (torp explosion splashes) separately.. Quote:
Anyway, can I using S3D to export the textures from your file to my? because otherwise too many changes via HEX editor :D |
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On a side note, I thought that our overlife size settings might be wrong. I will tell you why: we supposed that at LifeTime = 1 = 4 sec, particles are at the apex of their ascending trajectory, but we didn't take into account that at some moment, due to their weight, particles will start falling down, thus moving back toward the base of the water column before they end their lifecycle and they disappear :hmmm: |
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I think results will be in 3-4 hours and we will see.. if the results will be not satisfactory then we will try to further editing :salute: |
Slightly improved splash effect:
http://img46.imageshack.us/img46/553...vertaddold.png http://img607.imageshack.us/img607/5...ashvertadd.png http://img28.imageshack.us/img28/8375/57980273.png old / new / new improved @ Volodya let me know when you need for it, and I will send it to you in tga format :up: |
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:salute: |
several tests with DensityScale changes..
Distance/DensityScale (800/0.12) http://s19.postimg.org/haju4adq7/test1_800_0_12.jpg . http://s19.postimg.org/usqqgkpvj/test2_800_0_12.jpg . http://s19.postimg.org/jho2s7j0f/test3_800_0_12.jpg Distance/DensityScale (800/0.2) http://s19.postimg.org/y4tmnm70f/test1_800_0_2.jpg . http://s19.postimg.org/7xsfrnoqn/test2_800_0_2.jpg . http://s19.postimg.org/xhupy3a4f/test3_800_0_2.jpg Distance/DensityScale (800/0.4) http://s19.postimg.org/6laqprrb3/test1_800_0_4.jpg . http://s19.postimg.org/gjvpc90qn/test2_800_0_4.jpg . http://s19.postimg.org/46iv5cb27/test3_800_0_4.jpg ---------------------------------------- As you can see, there is almost no difference.. Next tests will be done with the following values: Distance/DensityScale (1000/0.15) in both files - TDW Particles.dat and TDW Materials.dat (for all Particulas) Also I will try to find the optimum angles in the main ParticleGenerator (TDW Particles.dat) and in the Particula's ParticleGenerators (TDW Materials.dat) After that I'll test your new textures :up: |
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another test series :)
1. TDW Particles.dat/GreatTorpExplosion/ParticleGenerator/EmissionArea/Angle 2. TDW Materials.dat/Particula01-04/ParticleGenerator/EmissionArea/Angle 15/10 http://s19.postimg.org/d0etjk4cf/test1_1.jpg . http://s19.postimg.org/kuff4yc5b/test1_2.jpg . http://s19.postimg.org/dshhir8jj/test1_3.jpg 10/14 http://s19.postimg.org/u4w4m8c8v/test2_1.jpg . http://s19.postimg.org/fzqbkf37j/test2_2.jpg . http://s19.postimg.org/r0lgpfvgf/test2_3.jpg 11/15 http://s19.postimg.org/qp40cof0f/test3_1.jpg . http://s19.postimg.org/jaeokat4v/test3_2.jpg . http://s19.postimg.org/h749cmtbz/test3_3.jpg http://s19.postimg.org/e1jnmfapr/test3_4.jpg . http://s19.postimg.org/blhu8ksn3/test3_5.jpg . http://s19.postimg.org/oe5y8i48v/test3_6.jpg I think enough :D What do you think? PS: next series: settings of last test + your new textures (I mean, materials 02-05).. ..coming soon.. :har: |
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