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-   -   FX Update torpedo splash back! (https://www.subsim.com/radioroom/showthread.php?t=204097)

volodya61 05-14-13 05:55 AM

Quote:

Originally Posted by Fifi (Post 2056314)
Old one wasn't that good:

As we mentioned earlier - stock effects sucks :D

volodya61 05-14-13 05:58 AM

Quote:

Originally Posted by gap (Post 2056287)

Yes, exactly the same ones and zeros :har:

volodya61 05-14-13 06:39 AM

Quote:

Originally Posted by gap (Post 2056287)
Unlike my suggestions, you have tweaked overlife size of particle02 and 04 as well. Don't you? I see it from the small rounded clouds towards the top end of the water splash :03: :O:
..
I think you should keep their size as per TDW's settings, and reduce a bit their overlife opacity toward the and of their life, as if they were expanding and vanishing in the air :D

No, I didn't.. all was done as you suggested.. particulas 1 and 3 only.. :O:
It could happened because I reduced Density Scale from 0.2 to 0.075..
I'll try to increase them back to see how it affects the overall picture :hmmm:

Quote:

Originally Posted by gap (Post 2056291)
I forgot to mention that I have already updated TDW's material dat (the one I sent you) with better water splash textures:

I know.. first of all I extracted all new textures from the edited file to see them in the viewer..
But we didn't tested yet this effect (torp explosion splashes) separately..

Quote:

Originally Posted by gap (Post 2056303)
New PierreE materials:
..
four versions included in this pack: versions 2, 3 and 4 replace the previously used texture with three different smoke/vapour-like textures:
...
They have different opacity levels, but if needed I can adjust them. Version 5 changes pierreE to the same new splash-like texture as used for pierreE2 and featured in your last screenshots. Let me know :salute:

I thought, you decided it's time to me to learn more close S3D and uploaded just textures.. :D
Anyway, can I using S3D to export the textures from your file to my? because otherwise too many changes via HEX editor :D

volodya61 05-14-13 07:44 AM

Quote:

Originally Posted by volodya61 (Post 2056422)
Anyway, can I using S3D to export the textures from your file to my? because otherwise too many changes via HEX editor :D

Never mind, I already figured out how it works in S3D :up:

gap 05-14-13 08:06 AM

Quote:

Originally Posted by volodya61 (Post 2056448)
Never mind, I already figured out how it works in S3D :up:

yes, it is really easy. From now on I will send you plain tga textures :up:

gap 05-14-13 08:24 AM

Quote:

Originally Posted by Fifi (Post 2056314)
That's a very good idea! :up:
Old one wasn't that good:

yes, that stock texture was so ugly that it made me me feel sick everytime I saw it. My replacement of it has been waiting on my HD for at least two years. Let's hope that it will look better than the original :salute:

Quote:

Originally Posted by volodya61 (Post 2056422)
No, I didn't.. all was done as you suggested.. particulas 1 and 3 only.. :O:
It could happened because I reduced Density Scale from 0.2 to 0.075..
I'll try to increase them back to see how it affects the overall picture :hmmm:

Okay, let's see what happens.

On a side note, I thought that our overlife size settings might be wrong. I will tell you why: we supposed that at LifeTime = 1 = 4 sec, particles are at the apex of their ascending trajectory, but we didn't take into account that at some moment, due to their weight, particles will start falling down, thus moving back toward the base of the water column before they end their lifecycle and they disappear :hmmm:

volodya61 05-14-13 09:18 AM

Quote:

Originally Posted by gap (Post 2056461)
yes, it is really easy. From now on I will send you plain tga textures :up:

OK :up:

Quote:

Originally Posted by gap (Post 2056474)
Okay, let's see what happens.

On a side note, I thought that our overlife size settings might be wrong. I will tell you why: we supposed that at LifeTime = 1 = 4 sec, particles are at the apex of their ascending trajectory, but we didn't take into account that at some moment, due to their weight, particles will start falling down, thus moving back toward the base of the water column before they end their lifecycle and they disappear :hmmm:

I now finished small revision in the Sea folder and ready for tests..
I think results will be in 3-4 hours and we will see.. if the results will be not satisfactory then we will try to further editing :salute:

gap 05-14-13 11:53 AM

Slightly improved splash effect:

http://img46.imageshack.us/img46/553...vertaddold.png http://img607.imageshack.us/img607/5...ashvertadd.png http://img28.imageshack.us/img28/8375/57980273.png
old / new / new improved

@ Volodya

let me know when you need for it, and I will send it to you in tga format :up:

volodya61 05-14-13 12:08 PM

Quote:

Originally Posted by gap (Post 2056521)
Slightly improved splash effect:

:yeah:

Quote:

Originally Posted by gap (Post 2056521)
let me know when you need for it, and I will send it to you in tga format :up:

You can send it to me at any time.. anyway, we will test this effect after we finish with the TorpGreatExplosion :up:

:salute:

volodya61 05-14-13 12:09 PM

several tests with DensityScale changes..

Distance/DensityScale (800/0.12)

http://s19.postimg.org/haju4adq7/test1_800_0_12.jpg . http://s19.postimg.org/usqqgkpvj/test2_800_0_12.jpg . http://s19.postimg.org/jho2s7j0f/test3_800_0_12.jpg


Distance/DensityScale (800/0.2)

http://s19.postimg.org/y4tmnm70f/test1_800_0_2.jpg . http://s19.postimg.org/7xsfrnoqn/test2_800_0_2.jpg . http://s19.postimg.org/xhupy3a4f/test3_800_0_2.jpg


Distance/DensityScale (800/0.4)

http://s19.postimg.org/6laqprrb3/test1_800_0_4.jpg . http://s19.postimg.org/gjvpc90qn/test2_800_0_4.jpg . http://s19.postimg.org/46iv5cb27/test3_800_0_4.jpg

----------------------------------------

As you can see, there is almost no difference..

Next tests will be done with the following values:
Distance/DensityScale (1000/0.15) in both files - TDW Particles.dat and TDW Materials.dat (for all Particulas)
Also I will try to find the optimum angles in the main ParticleGenerator (TDW Particles.dat) and in the Particula's ParticleGenerators (TDW Materials.dat)
After that I'll test your new textures :up:

gap 05-14-13 12:38 PM

Quote:

Originally Posted by volodya61 (Post 2056525)
several tests with DensityScale changes..

Distance/DensityScale (800/0.12)

...

Distance/DensityScale (800/0.2)

...

Distance/DensityScale (800/0.4)

...

As you can see, there is almost no difference..

I would either leave it set to 0.2, or go for a lesser GPU intensive setting of 0.12 and revise size overlife settigs (in the first set of screenies the base of the big splash effect is a bit too transparent) :yep:

Quote:

Originally Posted by volodya61 (Post 2056525)
Next tests will be done with the following values:
Distance/DensityScale (1000/0.15) in both files - TDW Particles.dat and TDW Materials.dat (for all Particulas)
Also I will try to find the optimum angles in the main ParticleGenerator (TDW Particles.dat) and in the Particula's ParticleGenerators (TDW Materials.dat)
After that I'll test your new textures :up:

Good plan :up:

volodya61 05-14-13 01:35 PM

another test series :)

1. TDW Particles.dat/GreatTorpExplosion/ParticleGenerator/EmissionArea/Angle
2. TDW Materials.dat/Particula01-04/ParticleGenerator/EmissionArea/Angle


15/10

http://s19.postimg.org/d0etjk4cf/test1_1.jpg . http://s19.postimg.org/kuff4yc5b/test1_2.jpg . http://s19.postimg.org/dshhir8jj/test1_3.jpg


10/14

http://s19.postimg.org/u4w4m8c8v/test2_1.jpg . http://s19.postimg.org/fzqbkf37j/test2_2.jpg . http://s19.postimg.org/r0lgpfvgf/test2_3.jpg


11/15

http://s19.postimg.org/qp40cof0f/test3_1.jpg . http://s19.postimg.org/jaeokat4v/test3_2.jpg . http://s19.postimg.org/h749cmtbz/test3_3.jpg

http://s19.postimg.org/e1jnmfapr/test3_4.jpg . http://s19.postimg.org/blhu8ksn3/test3_5.jpg . http://s19.postimg.org/oe5y8i48v/test3_6.jpg


I think enough :D
What do you think?

PS: next series: settings of last test + your new textures (I mean, materials 02-05)..

..coming soon..

:har:

gap 05-14-13 03:08 PM

Quote:

Originally Posted by volodya61 (Post 2056552)
another test series :)

...

I think enough :D
What do you think?

Without seeing your tweaks in action, I would say 11/15 :up:

Quote:

Originally Posted by volodya61 (Post 2056552)
PS: next series: settings of last test + your new textures (I mean, materials 02-05)..

..coming soon..

:har:

Looking forward to your news :salute:

Fifi 05-14-13 03:22 PM

Quote:

Originally Posted by volodya61 (Post 2056552)
another test series :)

1. TDW Particles.dat/GreatTorpExplosion/ParticleGenerator/EmissionArea/Angle
2. TDW Materials.dat/Particula01-04/ParticleGenerator/EmissionArea/Angle


15/10

http://s19.postimg.org/d0etjk4cf/test1_1.jpg . http://s19.postimg.org/kuff4yc5b/test1_2.jpg . http://s19.postimg.org/dshhir8jj/test1_3.jpg


10/14

http://s19.postimg.org/u4w4m8c8v/test2_1.jpg . http://s19.postimg.org/fzqbkf37j/test2_2.jpg . http://s19.postimg.org/r0lgpfvgf/test2_3.jpg


11/15

http://s19.postimg.org/qp40cof0f/test3_1.jpg . http://s19.postimg.org/jaeokat4v/test3_2.jpg . http://s19.postimg.org/h749cmtbz/test3_3.jpg

http://s19.postimg.org/e1jnmfapr/test3_4.jpg . http://s19.postimg.org/blhu8ksn3/test3_5.jpg . http://s19.postimg.org/oe5y8i48v/test3_6.jpg


I think enough :D
What do you think?

PS: next series: settings of last test + your new textures (I mean, materials 02-05)..

..coming soon..

:har:

Best i've seen so far!! :sunny:

volodya61 05-14-13 03:47 PM

Quote:

Originally Posted by Fifi (Post 2056577)
Best i've seen so far!! :sunny:

Which ones? they are different.. :O:


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