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EDIT: yes, running great as a mod after SteelViking interior mod. Thanks again mate! |
In my search of seeing only my sub AND my dashed hydro line ingame, i noticed when via the TDW file viewer editor, i desable TAI/nav map visual contacts and sonar contact (but keeping hydro contact), boats icons are sometime blinking :o even desabled...
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Added Fix SteelViking-HotSoup-WaterDrips because of kindness of Volodya :up:, and so i deleted the 2 Reboot's mods.
Added Fuel Gauge WoGaDi_SteelViking's Interior to fix the inside fuel gauge. Switched to Dynamic Environment normal version for personal taste. Deleted Stoianm lights, not really needed anymore. Deleted the Stormys DBSM SH5 v1.3 Basemod and Stormys DBSM SH5 v1.3 HOTFIX 3 :wah: because i found out they were the causual of the only random CTD i had when selecting torpedo tube/open torpedo tube... Since i deleted it, it never happened again :up: So i'm now looking for a sound mod to replace Stormy DBSM. Currently downloading Venatore SFX sound mod, and will try it. |
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Hi Capthelms SH5 Audio Mod is a good one to dem |
Think i solved my Stormy DBSM issue!! :woot:
I noticed when playing sounds (TDC) independently with my computer, few sounds couldn't be opened and getting errors :o It was precisely those ones related to selecting tube/opening tube wich gave me CTD sometime... So i just copy/paste the same sounds from stock sound files for the ones getting errors, and it seems everything is working fine again :up: I checked each sound of Stormy's mod to see if my PC could read them, and found some few more giving errors. Made same process by copy/paste from stock sound files, and will report if i get any CTD. But i really think it's solved now :) |
Updated first post with new list running fantastic here!
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SteelViking-HotSoup-WaterDrips Fuel Gauge WoGaDi_SteelViking's Interior Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1_opt Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1 Dynamic Environment SH5 v 2.1 - Winter Hotfix #1 sobers water splash anim SH5 sobers base sky mechanics V1 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_21_ByTheDarkWraith AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_New_radio_messages_German NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_jimimadrids_map_tools NewUIs_TDC_7_1_0_WWIIInterface_by_naights NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Patch_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA OH II Minefield map for TDWs Ui Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 sobers NO water drops V1 smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith sobers hud sounds V1 SH5 sobers no footstep sound mod EQuaTool 01.01 by AvM - Large Style Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement Mod sobers bad weather deck gun V5 SH5 TDW_No_Contact_Colors_1_1_0 TDW_No_Contact_Tails_1_1_0 TDW_Waypoint_Contacts_No_Color_1_1_0 TDW_No_Color_Dashed_Contact_Line_1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 Torpedo Splash No Ship Reflections incl EFS 1.2 stoianm pitch&roll for SH5 V1 (normal) MyKey TDW_GenericPatcher_v_1_0_74_0 I decided to no longer use DBSM (but i kept some DBSM favourit sounds in my data/ sound folder - easy copy/paste) as well as IO Strategic Map. I'm very satisfied with Torpedo Splash and No ship Reflections :up: |
nice collection man
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Updated post 1 with my new list running since last week like a charm!
Not a single CTD nor any bug... Never had better fluent nice rendering and overall accuracy since this one :sunny: Now, i see ships sinking like i could imagine as it was in reality, small cargos no more hanging around for hours or escaping full speed with one big hole... No more hollywood explosions, but still fire can hugely damage them, torpedo hit splash visible from kilometer away, and sinking depending the hit place, some are still running slow untill the fload take them, some are stopping quite fast depending the hit, but the few sinkings i saw looked like never before...meaning stern or bow can raise and suddently desappear in huge bubbles! Happy captain here :up: |
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Look nice, you put a lot of work in to it I mite try it my self One thing (adjusted for better in these file what have you done) thanks Dem:up: |
Hi Dem!
Well, in FX just one file taken out in data/library: the "torpedoes_g7a-e"... Torpedo splash is again visible, and at any distance. In IRAI, i adjusted warship difficulty in data/script/AI/init, like that (because IRAI makes destroyers VERY difficult to escape if not impossible): ############ Difficulty parameters ################ Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY_MIN = 0.85; VISUAL_DIFFICULTY_MAX = 1.0; HYDROPHONE_DIFFICULTY_MIN = 0.60; HYDROPHONE_DIFFICULTY_MAX = 0.85; RADAR_DIFFICULTY_MIN = 0.60; RADAR_DIFFICULTY_MAX = 0.85; SONAR_DIFFICULTY_MIN = 0.60; SONAR_DIFFICULTY_MAX = 0.85; And in RM&A, i deleted the data/scripts/ai/events folder before activating the mod, as per Rongel advice, to bring back old morale boost when sinking merchants ships (as i think any ennemy boat sinked gave crew morale boost in RL). Hope this help :salute: |
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:yeah::salute: |
Here are the 2 mods you could have trouble to find:
The SteelViking-HotSoup-WaterDrips (again thanks to Volodya!): http://www.mediafire.com/download.php?x075b94pr5y2wv0 And the Old Style Explosions Baza_FX (DynEnv compatible): http://www.mediafire.com/download.php?s3ko025bitgu870 All others are easily findable on subsim/google :up: PS: don't forget to desable the "AI Crew Damage Control" in TDW Generic Patcher (not compatible with AST_SH5_v2) And i added R.E.M. - hydrophone mute for player fix (TDW compatible), to be able to keep GHG working on surface...should be findable in REM thread if you need it. (Be aware your hydro guy need some mission experiences + points to be able to detect everything, at least on surface!) |
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Thanks looking forward to playing your list (no work today snow snow and more snow east uk Dem |
Just respect the right activation order in first post, and all will be fine.
Start new career as with Sober megamod (launch to bunker, then exit to main screen then load last bunker save, go to equipment guy to choose torpedos etc, then choose your career realism options, then go to the mission officer and start!) Your hydro guy will start to detect evrything on surface (if using stock GHG) at the second mission only (breaking fortress). Give him points as soon as you get some. Happy hunting! |
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