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-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

propbeanie 01-28-20 03:06 PM

Quote:

Originally Posted by Paroni (Post 2646723)
Yes,micro management it is!
I do not know yet how recuce the crew works.
Most important is watch deck.I must take other slots buddies there.
Example torpedo guys .In this moment they have not another job in the
Baltic Sea!:arrgh!:

I thought too it is SH4 thing there are so many crew member.
If things goes mad ,i put more crew there.

Original infos by Vesikko:Because boat was so small,crew must do several
posts!

SH4 "crew management" was built the way it was because of the complaints that the devs received about the SH3 way of doing "crew management", that it was taking up too much player time on the submarine. Usually, one of the senior officers would take care of the crew rotation, and the skipper was left to figuring where they would go, and how they would do it. The shortcoming of the SH4 way is that you have to have positions "manned", or else they do not function. On a Type II, you only need one fellow for the AA gun initially, and really, you would be firing and re-loading the bow and aft torpedo tubes...


Quote:

Originally Posted by Paroni (Post 2646725)
Thanks Propbeane,beautiful map!
And useful!
:Kaleun_Cheers:

You are welcome. It is still difficult to find the traffic by sight. I just did that 96 hours off Estonia, and I had to go below torpedo depth and use the sonar to find anything, and even with that, I still couldn't catch anything... the Type II just doesn't have the legs to carry it very fast... :arrgh!: - After completing my assignment, I went to another area just a pinch north of there, and sat in the traffic lanes - almost taking out some neutrals by accident! One must keep up with those radio messages to find out who is on first base... :roll: :salute:

THEBERBSTER 01-28-20 03:13 PM

A Warm Welcome To The Subsim Community > Viktoria
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


Fifi 01-29-20 02:25 AM

Quote:

Originally Posted by Paroni (Post 2646723)
Most important is watch deck.I must take other slots buddies there.
Example torpedo guys .In this moment they have not another job in the
Baltic Sea!:arrgh!:

Most important is engine room...you don’t need watch deck going nowhere! :D
They are all important, just torpedo room guys are not active until you launch something, but they could « virtually » doing other tasks in the meantime.
Perso i almost never enlist new guys for deck gun or AA guns, i pick up torpedo guys for this task when needed. They usually have plenty skill ability for guns.

Niume 02-01-20 12:20 PM

Fifi, I have new intro in the making. Estimate time of arrival is 30 minutes :Kaleun_Cheers:

Fifi 02-01-20 12:59 PM

Quote:

Originally Posted by Niume (Post 2647311)
Fifi, I have new intro in the making. Estimate time of arrival is 30 minutes :Kaleun_Cheers:

Thanks mate! Will test tomorrow :up:

Viktoria 02-01-20 04:48 PM

Hey Fifi, I've noticed a bug in the AO map of the Type II C and fixed it. Could send it to you if you want :)

Aktungbby 02-01-20 05:06 PM

Welcome aboard!
 
Viktoria!:Kaleun_Salute:

Fifi 02-01-20 05:50 PM

Quote:

Originally Posted by Viktoria (Post 2647368)
Hey Fifi, I've noticed a bug in the AO map of the Type II C and fixed it. Could send it to you if you want :)

Of course, send it to me you’re welcome :up:
On what part was the bug?

Viktoria 02-02-20 03:25 PM

Quote:

Originally Posted by Fifi (Post 2647378)
Of course, send it to me you’re welcome :up:
On what part was the bug?


yeah i dont know how to sent the .dat file but basically the AO on the screws was somehow messed up looked really spotty, so i importet the Ao map of the Type 2b where it works to use as the AO map of the type2 cs screws. Its by no means "good code" but i mean it works.

long term id suggest just vcreating a new AO map for the thing but idk how i would do that....:Kaleun_Salute:

Fifi 02-02-20 03:36 PM

Quote:

Originally Posted by Viktoria (Post 2647511)
yeah i dont know how to sent the .dat file but basically the AO on the screws was somehow messed up looked really spotty, so i importet the Ao map of the Type 2b where it works to use as the AO map of the type2 cs screws. Its by no means "good code" but i mean it works.

long term id suggest just vcreating a new AO map for the thing but idk how i would do that....:Kaleun_Salute:

Could you provide a screen shot of what you mean please?

Viktoria 02-03-20 04:30 PM

Just open the game and play the type 2 subs with the kort nozzles you'll spot it yourself. Furthermore I've made progress in implementating the updated Torpedo textures I've found out why it bugs out...I'll keep you posted when I've got updates :)

Fifi 02-03-20 04:51 PM

Quote:

Originally Posted by Viktoria (Post 2647634)
with the kort nozzles

Don’t understand...it’s Chinese to me...is it English?

Don’t you know how to take a screen shot, and post it here to show me exactly what you said?

Sailor Steve 02-03-20 10:03 PM

Now that I'm in a position to start playing again, I'm re-installing SH3 first, and getting it set up the way I used to have it. Once that's done I plan to start new careers in SH4 as well. I used to play Operation Monsun, but this time I'll be playing Dark Waters. I've been watching its growth and really looking forward to playing it. You've put so much work into it, and it's starting to look like what I've always believed SH4 could be.

Fifi 02-04-20 02:11 AM

Quote:

Originally Posted by Sailor Steve (Post 2647667)
Now that I'm in a position to start playing again, I'm re-installing SH3 first, and getting it set up the way I used to have it. Once that's done I plan to start new careers in SH4 as well. I used to play Operation Monsun, but this time I'll be playing Dark Waters. I've been watching its growth and really looking forward to playing it. You've put so much work into it, and it's starting to look like what I've always believed SH4 could be.

Thank you Steve!
DW is fully playable and enjoyable even though you can’t change U-Boat type as you want yet (as in SH3).
This is due to the fact SH4 is build other way than SH3 unfortunately.
But you always can have few careers with more than one type to avoid the boring time...

I send you a PM :up:

Fifi 02-04-20 04:15 AM

DARK WATERS V5 IS OUT!
See end of post #1

- Patches have been included in V5. No need anymore.
- Numerous adjustments have been made (too many to write here)
- Planes renown has been raised a bit
- Ships renown has been corrected
- Ships .Zon has been adjusted
- etc...

NEW CAREER IS MANDATORY!

fitzcarraldo 02-04-20 07:55 AM

Quote:

Originally Posted by Fifi (Post 2647690)
DARK WATERS V5 IS OUT!
See end of post #1

- Patches have been included in V5. No need anymore.
- Numerous adjustments have been made (too many to write here)
- Planes renown has been raised a bit
- Ships renown has been corrected
- Ships .Zon has been adjusted
- etc...

NEW CAREER IS MANDATORY!

Many thanks! Downloading now....

Best regards.

Fitzcarraldo :salute:

Viktoria 02-04-20 10:14 AM

Screenshots
 
https://cdn.discordapp.com/attachmen...52344321/1.PNG

here you can see the issue.....

https://cdn.discordapp.com/attachmen...60367647/2.PNG

and here the fix.....

Torpedo HAHD doesnt work BC some rogue.dat file overwrites part of the Torpedo.dat file so changing torpedo.dat wont do good:hmmm:

Fifi 02-04-20 10:40 AM

Hi Viktoria, good find :up:
Seems you are good at mapping :yep:
Could you send me your fix when ready, via mediafire link please?

On side note, there are tons of mapping to do with the sea folder...many ships don’t have any ambiant occlusion at all :yep:
If you like this work :D

Viktoria 02-04-20 10:56 AM

Quote:

Originally Posted by Fifi (Post 2647726)
Hi Viktoria, good find :up:
Seems you are good at mapping :yep:
Could you send me your fix when ready, via mediafire link please?

On side note, there are tons of mapping to do with the sea folder...many ships don’t have any ambiant occlusion at all :yep:
If you like this work :D

i didnt really remap the thing i just borrowed a map from where i knew it would work so its more of a work aournd than a fix, but i mean it works.
Fifi tbh i thought about maybe contributing a bit to the mod since modding is kind of a hobby of mine, although i wouldnt do it full time i'd rather just assist with a few things here and there for example right now im tring to update the torpedo textures.....:yeah: <3

Fifi 02-04-20 11:35 AM

Quote:

Originally Posted by Viktoria (Post 2647729)
i didnt really remap the thing i just borrowed a map from where i knew it would work so its more of a work aournd than a fix, but i mean it works.
Fifi tbh i thought about maybe contributing a bit to the mod since modding is kind of a hobby of mine, although i wouldnt do it full time i'd rather just assist with a few things here and there for example right now im tring to update the torpedo textures.....:yeah: <3

Ok, keep up the good work! Go ahead, i can’t do all myself...
Just don’t forget to send your files, so i can include them!


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