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A Warm Welcome To The Subsim Community > Viktoria
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
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They are all important, just torpedo room guys are not active until you launch something, but they could « virtually » doing other tasks in the meantime. Perso i almost never enlist new guys for deck gun or AA guns, i pick up torpedo guys for this task when needed. They usually have plenty skill ability for guns. |
Fifi, I have new intro in the making. Estimate time of arrival is 30 minutes :Kaleun_Cheers:
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Hey Fifi, I've noticed a bug in the AO map of the Type II C and fixed it. Could send it to you if you want :)
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Welcome aboard!
Viktoria!:Kaleun_Salute:
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On what part was the bug? |
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yeah i dont know how to sent the .dat file but basically the AO on the screws was somehow messed up looked really spotty, so i importet the Ao map of the Type 2b where it works to use as the AO map of the type2 cs screws. Its by no means "good code" but i mean it works. long term id suggest just vcreating a new AO map for the thing but idk how i would do that....:Kaleun_Salute: |
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Just open the game and play the type 2 subs with the kort nozzles you'll spot it yourself. Furthermore I've made progress in implementating the updated Torpedo textures I've found out why it bugs out...I'll keep you posted when I've got updates :)
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Don’t you know how to take a screen shot, and post it here to show me exactly what you said? |
Now that I'm in a position to start playing again, I'm re-installing SH3 first, and getting it set up the way I used to have it. Once that's done I plan to start new careers in SH4 as well. I used to play Operation Monsun, but this time I'll be playing Dark Waters. I've been watching its growth and really looking forward to playing it. You've put so much work into it, and it's starting to look like what I've always believed SH4 could be.
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DW is fully playable and enjoyable even though you can’t change U-Boat type as you want yet (as in SH3). This is due to the fact SH4 is build other way than SH3 unfortunately. But you always can have few careers with more than one type to avoid the boring time... I send you a PM :up: |
DARK WATERS V5 IS OUT!
See end of post #1 - Patches have been included in V5. No need anymore. - Numerous adjustments have been made (too many to write here) - Planes renown has been raised a bit - Ships renown has been corrected - Ships .Zon has been adjusted - etc... NEW CAREER IS MANDATORY! |
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Best regards. Fitzcarraldo :salute: |
Screenshots
https://cdn.discordapp.com/attachmen...52344321/1.PNG
here you can see the issue..... https://cdn.discordapp.com/attachmen...60367647/2.PNG and here the fix..... Torpedo HAHD doesnt work BC some rogue.dat file overwrites part of the Torpedo.dat file so changing torpedo.dat wont do good:hmmm: |
Hi Viktoria, good find :up:
Seems you are good at mapping :yep: Could you send me your fix when ready, via mediafire link please? On side note, there are tons of mapping to do with the sea folder...many ships don’t have any ambiant occlusion at all :yep: If you like this work :D |
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Fifi tbh i thought about maybe contributing a bit to the mod since modding is kind of a hobby of mine, although i wouldnt do it full time i'd rather just assist with a few things here and there for example right now im tring to update the torpedo textures.....:yeah: <3 |
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Just don’t forget to send your files, so i can include them! |
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