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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Harbour Addition_Environment Enhancement Mod v0.5 (https://www.subsim.com/radioroom/showthread.php?t=166104)

HanSolo78 05-20-11 08:03 AM

http://img546.imageshack.us/img546/2...nimated.th.jpg http://img508.imageshack.us/img508/1...ationed.th.jpg http://img543.imageshack.us/img543/1...nimated.th.jpg

At the moment I am thinking about reworking the big crane again because it simply looks too different and Alex´s computer has heat problems so that he can´t rework the model.

Magic1111 05-20-11 02:22 PM

Hi Han !

Wonderful and nice Pics !!! :yeah:

Awesome work ! :up:

Best regards,
Magic:salute:

urfisch 05-20-11 05:22 PM

very nice, han. feels good to see you are still on service...do you still have my "bauernhof"? would be nice to see this also ingame...

;)

HanSolo78 05-21-11 06:15 AM

Quote:

Originally Posted by urfisch (Post 1667536)
very nice, han. feels good to see you are still on service...do you still have my "bauernhof"? would be nice to see this also ingame...

;)

hi urfisch!

your "bauernhof" we used since wac 3.0 and further on i replaced the trees as you might know there were errors in displaying. in sh5 there are enough trees i think, so the trees could be removed. but the surroundings could definitely need some farm animals, etc.

greetings
Han

renthewog 05-22-11 08:18 PM

Quick question as im confused which one to download..i am running all 3 magnum opus, open horizons, and lite campaign..which file do i need? :06:

thanks,

HanSolo78 05-23-11 02:02 AM

Quote:

Originally Posted by renthewog (Post 1668674)
Quick question as im confused which one to download..i am running all 3 magnum opus, open horizons, and lite campaign..which file do i need? :06:

thanks,

That depends which mod you activated/installed last.

HanSolo78 05-23-11 04:40 AM

@urfisch

I just reworked your farm a bit and added some animals.. have a look:

http://img88.imageshack.us/img88/128...tioned1.th.jpg http://img824.imageshack.us/img824/4...tioned2.th.jpg


And the Rendsburger Hochbrücke I also added from SH3 WAC:

http://img402.imageshack.us/img402/6...ationed.th.jpg

The General 05-23-11 04:44 AM

Nice job HanSolo78 :salute:

LordNeuro"Serbia" 05-23-11 05:02 AM

Wery nice work
 
Is it posibole too make cranes in harbor move , load the ships , make same trups in harbor , truck moving brining war material and so on. I think theat would be wery nice if is posibol.

HanSolo78 05-23-11 05:09 AM

Quote:

Originally Posted by LordNeuro"Serbia" (Post 1668814)
Is it posibole too make cranes in harbor move , load the ships , make same trups in harbor , truck moving brining war material and so on. I think theat would be wery nice if is posibol.

Have a look into the video on the first page.
Cranes and trucks are already moving ... cranes loadings ships is not possible at the moment because all crane stationed at the docks can not be changed or animations added.

stoianm 05-23-11 05:10 AM

Very nice work Han:yeah:... i like very much your mod

urfisch 05-23-11 05:29 AM

great! very nice!

Magic1111 05-23-11 05:54 AM

Quote:

Originally Posted by stoianm (Post 1668817)
Very nice work Han:yeah:... i like very much your mod

Quote:

Originally Posted by urfisch (Post 1668825)
great! very nice!

Yes, agree, very nice work Han !!! :yeah:

Best regards,
Magic:salute:

HanSolo78 05-23-11 06:09 AM

Thx guys!
I try my best with limited 3d skills ;)

LordNeuro"Serbia" 05-23-11 06:17 AM

Amezing
 
Thise is fantastic work. I didnt see the first page right ovey just the last. But now i see the hole picture and is amezing. Wery good work. Just 1 qvestion thise is sh3 models. Any chance too insert sam of sh5 models or they r too complex and would make low fps in harbors.
Any way amezing work. Keep up the fantastic work. U peapol will make a sh5 game it should be.:yeah:

fredl109 05-23-11 08:57 AM

Hansolo thank you for your mod, finally lively ports and not empty as in reality, the nice little people who greet you depart on your mission and bring life into the background, although they are slightly above the levitation wharf is really alive.
Fred friendly

renthewog 05-23-11 09:14 AM

Quote:

Originally Posted by HanSolo78 (Post 1668750)
That depends which mod you activated/installed last.

Thanks for the answer I needed..:DL

ReallyDedPoet 05-23-11 10:07 AM

Nice :yep::up:

HanSolo78 05-24-11 03:15 AM

Some news here from me...

1. The mod version 0.5 is actually ready to be released, only all the units have to be placed in harbours.

2. To release the mod one of the finished reworked campaign files is neccessary ("Magnum Opus" is WIP and a new version to be released soon? and "Das Campaign" is also WIP)

3. The mod decreases FPS in harbours but it depends how much units are placed ... in Kiel I have lost about 5 FPS.

4. I reworked the big crane again... made a super detailed version which Wings3d could not handle... :hmmm:, then reworked the stock Sh3 model and improved it a bit:

Improved big crane:
http://img651.imageshack.us/img651/7...nimated.th.jpg

Stock big crane:
http://img215.imageshack.us/img215/9818/craneold.jpg

urfisch 05-24-11 04:53 AM

great!


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