![]() |
Hi!
Works good and very comfortable in the game! :) Have changed some values (0;no stretch for Bitmap... so it can only be maximal 1024x1024 Pixels. But looks sharp and good in game so! look here, very easy to mark the convoyroutes on the map now :D http://img494.imageshack.us/img494/7...87501099dt.jpg And some more new good news on this front: Easy to implement TGAs in the ,,I" Torpedoloadingscreen. ;) So when u press I to look at your Torpedos, u can also have there TGAs draggable and moveable! For chrono: No way at this moment. I have no idea how to edit new MenuGroups inside! So i get only Errors MenuIDxxxx not found....... I can just change or paste excisting Blocks in the menu_1024_786.ini, NOT able to add complete new MenuGroups inside! Sry. I can put it as a TGA inside the NaviMap, but not as a working Stopwatch.....Thats not what u and i want.... But keeping on.... Sale |
FLB sale U-999,
Nice to "see" you again! Great finding here! :rock: I should like to have the minefields maps and the convoy routes. These will be the must to have for now! :up: Rubini. |
That's simply awesome. A new way to look at it! :up:
|
FLB sale U-999
I know this is probably a dumb question but the map has always been a major disappointment to me. Any idea when this might be available as a map mod? don't mean to rush or anything but it's just getting real old constantly cleaning up the drool from my desk everytime I check back here for updates. |
Ok guys!
More Better! ;) Don`t need to overwrite excisting Blocks in the menu.120xxx.ini, just copy and duplicate them :) So we can add a lot of more TGAs inside. Possible at the Attack Map F6, Also possible at the I Topedoloiading Screen i think...... must see it. Here u can test it by yourself! This is the TGA SHIII_Map wich came with the game. Just Saved it as a TGA and resized to 1024 x 1024 and gave a little bit more Texture that it looks a little bit more like paper (not very nice but a start :)) Download this here and use it with ME or copy it into your Folder: http://s39.yousendit.com/d.aspx?id=0...D37F7BG0SEOY88 Then, Just open your menu_1024_1024.ini and go to this Block [G31 I19] xxxx xxxx xxxx..... After that Block you just copy this inside (New Block) [G31 I20] Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=1000,1742,1026,1026 Color=0xFFFFFFFF Materials=1 Display=0;Linear Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF The Thing looks then So between those 2 Original Blocks: ====================================== [G31 I19] Name=Scroll left Type=1030;Static bmp ItemID=0x31000001 ParentID=0x31000000 Pos=-45,286,60,156 Color=0xFFFFFF00 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 [G31 I20] Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=1000,1742,1026,1026 Color=0xFFFFFFFF Materials=1 Display=0;Linear Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G32 I1] Name=Page attack map Type=1027;Menu page ItemID=0x32000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 ........ ======================================= Save it and its finished :) It will appear then in the upper right corner on F5 NaviMap! Draggable and moveable. Just drag it back wherever u want! Now working on Mine and Subnets from Rubini. Give feedback please..... Have tried a sliding out Version with no succes at the moment :( That would be cool..... Ok, Greetings Sale |
Ok.
Sperrnetze TGA from Rubini is finished(i hope) :) First Download it here, the Sperrnetze.tga and use it with ME or install in Folders: http://rapidshare.de/files/8095132/1...grund.zip.html Then just do the following: (the same like in upper Post for KonvoyMap but with some other values in block...) 1. open your menu_1024_768.ini (data/menu Folder) Go to the Block behind the KonvoyMap.tga: [G31 I20] Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=1005,1742,1026,1026 Color=0xFFFFFFFF Materials=1 Display=0;Linear Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF and add this block behind for Sperrnetze.tga: [G31 I21] Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=-965,1765,1024,1024 Color=0xFFFFFFFF Materials=1 Display=0;Linear Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF Then it has to look so: ========================= [G31 I19] ;ORIGINAL ENTRY Name=Scroll left Type=1030;Static bmp ItemID=0x31000001 ParentID=0x31000000 Pos=-45,286,60,156 Color=0xFFFFFF00 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 [G31 I20] ;NEW ENTRY for KonvoyMap Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=1005,1742,1026,1026 Color=0xFFFFFFFF Materials=1 Display=0;Linear Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G31 I21] ;NEW ENTRY for Sperrnetze Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=-965,1765,1024,1024 Color=0xFFFFFFFF Materials=1 Display=0;Linear Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF [G32 I1] ;ORIGINAL ENTRY Name=Page attack map Type=1027;Menu page ItemID=0x32000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 ===================================== Save it and ur done! ;) Now u will have also the Sperrnetze.tga in your Game Map! It will appear in the upper left corner! http://img304.imageshack.us/img304/3...49579536um.jpg Draggable and moveable around. http://img303.imageshack.us/img303/4...50469534dj.jpg http://img303.imageshack.us/img303/3...55139688vo.jpg Just drag it back when u don`t need it, like the KonvoyMap! http://img303.imageshack.us/img303/6...65105150mh.jpg Ok, that`s it. Working on a 3rt TGA to include in this NaviMap which is a small Tabelle for Shipspeeds and way they are laying back..... Maybe helpfull in this Map for looking how fast ships move and when they will be where..... So, tell me how it is in your game and i will realease this Mod as a complete with the Map i done for Beery with geographical Names and son.......... Looks good with those things inside :) MfG Sale |
Dear Sale
just one word nice, nice nice :up: i have now installed all and will testing, thank you very much for your hard work. |
Hi FLB,
I try implement for test your great map modification but I can't find file Leer.TGA. Where can I download it ? thx ;) |
Hi guys!
Nice that somebody like it! ;) @JXP. U don`t need the Leer.tga! It is only if u use my TransparentConsoleMod with transparent Menubar! Only then u should use my Leer.tga! It is the TGA which u can see at the bottom of the NaviMap behind the Console! I put it there to better read the TextMessages on NaviMap because of the Blank Yellow Area there. Finishing my Tabelle today or tomorrow...looks nice :) Sale |
Thanks
I don't know why, but doesn't work for me. I add your 2 blocks to menu_1024_768.ini, I have on the left and right upper corner small icon but that's all. How can I zoom new maps ? Nevermind, I wait for your final version and try again. |
Hi JXP!
I don`t understand what doe not work. If u have the Icons then u did all right! U can`t drag them out or are the not moveable? Don`t know what is wrong by u. U must click on the Icon and drag it out! No Zoom possible there! No way at the Moment for a Sliding out Version.....Maybe somebody could explain me what i have to do to make them sliding out....would be nice, too. Ok, here the 3rd TGA for including in te Map! It is a Tabelle for math where i thank Minks from my clan, he did a hard work to calculated those lot values! :) I have just took the values and built a oldstylelooking Map from the Game. Hope it has an old flair....;) http://img466.imageshack.us/img466/2892/tabelle20lb.jpg It is for knowing how much speed the Ship is moving in kilometers he will past in xx Hours. There u can see on which Knot he is moving. For Example (look at Screenshot): Left Side u see a Merchant is Moving 6 Knots, then u can see on right side (2 Stunden, 4 Stunden etc.) how much Kilometers he will go in xx Hours. So if he is moving 4 Knots, in 4 Hours he will make a distance of 29,63 KM! http://img510.imageshack.us/img510/6...e2kopie3cg.jpg When u have that Tabelle inside your Map, u can easily Mark Ways for Ships or complete Convoys where u will catch em up! Have put it on the left up corner behind the Sperrnetze.tga from Rubini. Look in Screens: Up left the Tabelle.tga http://img507.imageshack.us/img507/3...296kopie4z.jpg Just drag em out like the others. Now i have a Ship which is moving 3 Knots, like u see on the Card. http://img477.imageshack.us/img477/3...30493759ph.jpg Then i see on the Tabelle, it is moving 3 Knots, then it will left in 2 Hours a way of 11,11 Kilometers! So i can Mark it in the Map and drive 2 Hours and i now where he will be if he stay on course and speed! http://img477.imageshack.us/img477/9...31254689gt.jpg Works right to maximal 32 Knots! A Warship which is moving 32 Knots, will make in 8 Hours 474,11 Kilometers. OK, to test this byyourself just download this Tabelle.tga from here and use it with ME: http://rapidshare.de/files/8134303/1...grund.zip.html Then open your menu_1024_768.ini (data/menu Folder) and add this like above posted behind the last Block for Sperrnetze.tga [G31 I23] Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=-400,1773,510,1023 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/Menu/Gui/Layout/Tabelle.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF Then should all look so (If u have the KonvoyMap and Sperrnetze.tga also included): ================================== [G31 I19] ;Original Entry Name=Scroll left Type=1030;Static bmp ItemID=0x31000001 ParentID=0x31000000 Pos=-45,286,60,156 Color=0xFFFFFF00 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 [G31 I20] ;NEW ENTRY KONVOYMAP Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=1005,1742,1026,1026 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G31 I21] ;NEW ENTRY SPERRNETZE Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=-965,1765,1024,1024 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF [G31 I22] ;NEW ENTRY TABELLE Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=-400,1773,510,1023 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/Menu/Gui/Layout/Tabelle.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF [G32 I1] ;ORIGINAL ENTRY Name=Page attack map Type=1027;Menu page ItemID=0x32000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 ============================================ That`s all! Save and test it! I will then do a first Version with this Mod included the Overworked NAVIMAP.RAW with Seanames etc. But i WILL NOT put a modded Menu_1024_768.ini inside, just a Readme how to add which blocks because it is very easy like u see. :) Problem is that there are too many Mods and everyone use a different Menu_1024_768.ini, so the guys will be able to just copy the New blocks inside and its done! Ok, what are u thinking about it? Any suggestions for other for the Map interesting Maps or Pictures? Maybe something like those Tabelle or so.!? Don`t forget, we are also able to include the same things in the F6 TDC Map! And also add TGAs in the ,,I" Torpedoloading Screen. MfG Sale |
gets better and better . Really nice work so far.
|
Awesome FLB! Awesome! :rock: :rock: :rock:
Rubini. |
Quote:
http://img184.imageshack.us/img184/7...26258rf.th.jpg Feedback from another user after you release final version maybe answer me where is a problem. Maybe I do something wrong, but I don't have idea what. :nope: |
hello sale
first of all, thank you for your very nice work :up: , everything runs and these tga's are very helpful for hunting :ahoy: only one question, the tabelle and the speernetze in the left corner have the same color, is its possible to change the color only on an small piece of one of this to tga's, i think its would be helpful when we can see, which on is tabelle or speernetze. sorry for my poor english greetz snakech |
All times are GMT -5. The time now is 02:59 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.