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Questions
Yep,i agreed that no easy targets.
And it is clear Autumn 39 no many enemy ships at Baltic Sea. But only ships are static ships in friendly ports,Memel and Kiel. No sense reconnassaince missions at Latvian coast. I have tried every version V1,V2,V3,V4. Empty seas! Yes,patient...:arrgh!: |
A Warm Welcome Back To The Subsim Community > MadMaffMan
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
Welcome back!
MadMaffMan! After a 13 year silent run!:Kaleun_Salute:
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Ie, flotilla 7 at Wilhelmshaven |
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LAA will allow your computer to access more RAM to run the game. Dark Water needs LAA because it’s heavy mod. |
Cheers all for the help...... :up:
Will get installing and downloading right away. May all your fish run straight and true. :subsim: TTFN Matt |
Finally managed to sink a small merchant ship!
5000 tons to my patrol. The whole periscope thing you added seems to work just about right. It's not so good that you get easily spotted at 3000m by merchants. Sunk it at about 2800 meters. Took a couple of shots since I am still a noob at long range torpedo shots. Got it dead center right over the keel. Tried to get away but it eventually sunk. I kind of like the fact that this small change makes long range sniper shots actually worth the risk. EDIT: Id love it if you could add a chart with the change you made to sensors/visual ranges. Would be great for newer players like me who wants to play on 100% realism. |
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You can still close ship at 800m...or even closer...just navigate using hydrophone, and/or quickly raise periscope just at sea level from time to time to make sure of the direction/distance. Again as it was in RL :yep: |
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Most of my load are wakeless torpedoes anyway so it wasn't a big deal if I missed. He never saw those torpedoes until one blew a hole in it's side. |
New problem with your mod.
Ruined my save so yeah... Large convoys CTDs the game. Thing is, if a convoy comes ANYWHERE close to me. It CTDs my game. Single ship or small groups is no trouble. But, as soon as its a LARGE convoy I crash. Wich makes me believe the game is simply unable to process everything thrown at it. Sadly, I made the fatal mistake of saving with the convoy in range (Like any noob would do.). This was with a clean install following all your install instruction to the letter so it certaintly is not a problem with my installation. |
How do you explain i run 50 ships convoy without any problem at full 60 FPS? :hmmm:
What are your PC specifications? Is your LAA really effective? (Did you set your SH4.exe without read only property?) |
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Everything works fine! Speaking of wich, I see you replied to my other thread. I'm kind of a noob at this so yeah... What is the approximate range at wich an hydrophone is useful? |
If i remember well, you can hear a contact around 20Km. Maybe a bit more...
Depending your hydrophone man skill, he will tell you around 15/20Km But that’s from memory, as i didn’t mod the hydrophone sensor. |
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In fact, you can hear a contact within 30Km (just tested it) but your hydro man will report around 20Km
Have to check how it was in RL, and try to mod it if possible of course, without breaking anything else. |
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