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-   -   FX Update torpedo splash back! (https://www.subsim.com/radioroom/showthread.php?t=204097)

gap 05-13-13 10:39 AM

Quote:

Originally Posted by volodya61 (Post 2055996)
Gabriele, this is stock 'great explosion' -

...

'water column' is visible on the dark background only..
I think it sucks :down:

:D

Yes, it does; even not being finished yet, our splash effect looks so much better! :yeah:

P.S: have you noticed that smoke seems to always come out from the opposite flank than the one struck by torpedo? :hmmm:

Quote:

Originally Posted by volodya61 (Post 2055998)
OK, I'll wait :)

It won't take long :03:

Quote:

Originally Posted by volodya61 (Post 2055996)
OK, now I'll try to sort out :D
So, should I change values ​​in the BitmapParticles of the TDW Materials.dat and not in the TDW Particles.dat? right? :)

For what I can see, the size property can be set for BitmapParticles, but not for ObjectParticles. As your preliminary tests have shown, the one BitmapParticle defined in the TorpExplosionGreat particle generator is so subtle that I wouldn't bother tweaking it. This leaves us with BitmapParticles defined in TDW Materials.dat :yep:

Any other question?

volodya61 05-13-13 11:24 AM

Quote:

Originally Posted by gap (Post 2056007)
Yes, it does; even not being finished yet, our splash effect looks so much better! :yeah:

Yep :yeah:
only the views of the community isn't heard :hmmm: :D

Quote:

Originally Posted by gap (Post 2056007)
P.S: have you noticed that smoke seems to always come out from the opposite flank than the one struck by torpedo? :hmmm:

Perhaps it due to settings of my custom mission :hmmm:, I'll try other mission next time..

Quote:

Originally Posted by gap (Post 2056007)
Any other question?

Nope :).. so far no :D..

TheDarkWraith 05-13-13 11:32 AM

Once an OverLife time parameter reaches 1 all further entries are ignored :yep: Majority of the OverLife properties are in regards to the particle's life, not the generators life

volodya61 05-13-13 04:52 PM

Quote:

Originally Posted by gap (Post 2056007)
P.S: have you noticed that smoke seems to always come out from the opposite flank than the one struck by torpedo? :hmmm:

Quote:

Originally Posted by volodya61 (Post 2056028)
Perhaps it due to settings of my custom mission :hmmm:, I'll try other mission next time..

http://s19.postimg.org/xft7u7zzz/smoke1.jpg . http://s19.postimg.org/41xhemxa7/smoke2.jpg . http://s19.postimg.org/p03ncpx4v/smoke3.jpg . http://s19.postimg.org/56rjk0jr3/smoke4.jpg . http://s19.postimg.org/8rnf38oan/smoke5.jpg

As you can see, smoke comes out than depending on torpedoes hit.. rather it depend on ship's type.. maybe it controlled by ship's .zon :hmmm:

volodya61 05-13-13 04:55 PM

Quote:

Originally Posted by gap (Post 2055981)
About overlife settings.
...
[3] LifeTime 0.75; Scale 2.5
[4] LifeTime 1; Scale 0.5
Also, at this stage I suggest to only tweak overlife size of particles using my new water splash texture (i.e. particula01 and 03), as we can expect vapour particles to expand much more in the air. :03:

test series with suggested settings :)

http://s19.postimg.org/9v7jf78xr/test1_1.jpg . http://s19.postimg.org/6cvjit81r/test1_2.jpg . http://s19.postimg.org/6r1gw5hj3/test1_3.jpg . http://s19.postimg.org/5q18710jj/test1_4.jpg

http://s19.postimg.org/76cqp63gf/test1_5.jpg . http://s19.postimg.org/cj1l3arcv/test1_6.jpg . http://s19.postimg.org/f1na3zd33/test1_7.jpg

volodya61 05-13-13 04:57 PM

Another issue.. as you remember, I increased a lot GlobalScaleFar/Distance and DensityScale for main ParticleGenerator of GreatTorpExplosion and for all Particulas Generators.. was 100/0.01, now 1500/0.2..
It seems I increased the values a bit too much :haha:

http://s19.postimg.org/m653d0kcf/range1.jpg . http://s19.postimg.org/a5jncacxr/range2.jpg . http://s19.postimg.org/o0hxur7cv/range3.jpg

As you can see, 'water column' effect is still visible at a distance 7 km :D
I don't know what means 1500, but obviously it's not meters..
So, I decided to reduce all the values to 500/0.075 and re-test last changes..

What do you think, Gabriele?

And.. community?

gap 05-13-13 06:11 PM

Quote:

Originally Posted by TheDarkWraith (Post 2056036)
Once an OverLife time parameter reaches 1 all further entries are ignored :yep: Majority of the OverLife properties are in regards to the particle's life, not the generators life

I was almost sure about it, as those extra entries didn't make any sense to me, bu thank you for confirming my supposition :salute:

Quote:

Originally Posted by volodya61 (Post 2056219)
As you can see, smoke comes out than depending on torpedoes hit.. rather it depend on ship's type.. maybe it controlled by ship's .zon :hmmm:

That sucks :shifty:

I believe that ship explosion effects are placed around GR2 models through their *_FX.GR2 files. If you open one of them in TDW's GR2 editor (an older version), and you select all of their bones, you will notice that they follow ship's silhouette, though you cannot see the 3d model, bu only imegine it. BazaFX effects, on turn, are linked to *_FX.GR2 through the *.fx file. If you want to see which bone is linked to which effect, just merge the three of them (in the order, *_FX.GR2, *.fx and BazaFX.dat).
Bones can be moved around using GR2 Editor, but I am a bit wary about tweaking *_FX.GR2 files anyway, because the last vesion of TDW's editor don't open them, which means that, though opening them, older versions might mess them up :hmmm:

Quote:

Originally Posted by volodya61 (Post 2056220)
test series with suggested settings :)

Honestly, I don't see them making much difference in therms of pointed top end. On the contrary, they create a fastidious rounded clouds effect on top :doh:

What do you think :hmmm:

Quote:

Originally Posted by volodya61 (Post 2056221)
Another issue.. as you remember, I increased a lot GlobalScaleFar/Distance and DensityScale for main ParticleGenerator of GreatTorpExplosion and for all Particulas Generators.. was 100/0.01, now 1500/0.2..
It seems I increased the values a bit too much :haha:

As you can see, 'water column' effect is still visible at a distance 7 km :D
I don't know what means 1500, but obviously it's not meters..
So, I decided to reduce all the values to 500/0.075 and re-test last changes..

What do you think, Gabriele?

:up:

Quote:

Originally Posted by volodya61 (Post 2056220)
And.. community?

Is there anybody out there? :O: :D

volodya61 05-13-13 06:27 PM

Honestly, in the eyes dazzled by zeros and ones :haha:

http://s19.postimg.org/gzty1z5kv/123.jpg


test series -

http://s19.postimg.org/jju69tiin/test1.jpg . http://s19.postimg.org/tif4wary7/test2.jpg . http://s19.postimg.org/d8oyteha7/test3.jpg

http://s19.postimg.org/w2arqefi7/test4.jpg . http://s19.postimg.org/6xjrczg1r/test5.jpg . http://s19.postimg.org/7ochirif3/test6.jpg


ranges of visibility (2.5km/3.5km/5km) -

http://s19.postimg.org/6akungj5r/range2500.jpg / http://s19.postimg.org/ptpfwthxb/range3500.jpg / http://s19.postimg.org/wlfuzo6wv/range5000.jpg


No thoughts, no suggestions, no opinions..
Then don't complain that we did wrong :timeout:

:03:

EDIT: while I uploaded the pics you was here :D

volodya61 05-13-13 06:33 PM

Quote:

Originally Posted by gap (Post 2056260)
Honestly, I don't see them making much difference in therms of pointed top end. On the contrary, they create a fastidious rounded clouds effect on top :doh:

What do you think :hmmm:

I think? I see a little difference.. and changes to better side..

volodya61 05-13-13 06:49 PM

Quote:

Originally Posted by gap (Post 2055981)
Okay, wait for my updates :up:

Quote:

Originally Posted by gap (Post 2056007)
It won't take long :03:

:03:

Don't forget, great torp explosion is a part of work.. torp explosion splashes are waiting for us too :D.. yep, and torp explosion water drops :haha:..

Okay, eyes tired.. going to sleep..

Fifi 05-13-13 06:54 PM

Quote:

Originally Posted by volodya61 (Post 2056273)
No thoughts, no suggestions, no opinions..
Then don't complain that we did wrong :timeout:

Volodya, we all think you made a nice job on this!...torp splash are WAY GOOD enough like your latest ones!...i think it's nitpicking now :haha:

gap 05-13-13 07:12 PM

Quote:

Originally Posted by volodya61 (Post 2056273)
Honestly, in the eyes dazzled by zeros and ones :haha:

:haha:

http://wallpaperscraft.com/image/mat...99_480x272.jpg

Quote:

Originally Posted by volodya61 (Post 2056273)
test series -

Quote:

Originally Posted by volodya61 (Post 2056277)
I think? I see a little difference.. and changes to better side..

Unlike my suggestions, you have tweaked overlife size of particle02 and 04 as well. Don't you? I see it from the small rounded clouds towards the top end of the water splash :03: :O:

I think you should keep their size as per TDW's settings, and reduce a bit their overlife opacity toward the and of their life, as if they were expanding and vanishing in the air :D

Quote:

Originally Posted by volodya61 (Post 2056273)
ranges of visibility (2.5km/3.5km/5km) -

:up:

gap 05-13-13 07:20 PM

Quote:

Originally Posted by volodya61 (Post 2056281)
:03:

Don't forget, great torp explosion is a part of work.. torp explosion splashes are waiting for us too :D.. yep, and torp explosion water drops :haha:..

Okay, eyes tired.. going to sleep..

I forgot to mention that I have already updated TDW's material dat (the one I sent you) with better water splash textures:

:salute:

gap 05-13-13 08:10 PM

New PierreE materials:

http://www.mediafire.com/?v8q3yh35e688zkv

four versions included in this pack: versions 2, 3 and 4 replace the previously used texture with three different smoke/vapour-like textures:

http://img38.imageshack.us/img38/817/pierree1.png
ver 2

http://img339.imageshack.us/img339/5074/pierree2.png
ver 3

http://img69.imageshack.us/img69/7800/pierree3.png
ver 4

They have different opacity levels, but if needed I can adjust them. Version 5 changes pierreE to the same new splash-like texture as used for pierreE2 and featured in your last screenshots. Let me know :salute:

Fifi 05-13-13 09:22 PM

Quote:

Originally Posted by gap (Post 2056291)
I forgot to mention that I have already updated TDW's material dat (the one I sent you) with better water splash textures:

:salute:

That's a very good idea! :up:
Old one wasn't that good:
http://img15.hostingpics.net/thumbs/...8EnnemySub.jpg


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