SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   My mods compilation (https://www.subsim.com/radioroom/showthread.php?t=201004)

Fifi 02-18-13 08:14 PM

Quote:

Originally Posted by volodya61 (Post 2012050)
Hi Fifi
I just looked through your list and noticed one thing..
Do you know that these two mods (Reboot's Hot Soup, Reboot's Water Drips) are breaking the SteelViking's Interior Mod?

:o:o:o
I think i have all SteelViking features, but maybe i'm missing something?
What do you think is broken?

Quote:

Interesting question. Probably because I didn't code it in I don't know if it's possible to do but I'm definitely interested in the idea
Well i'm not totally ready for your full real nav mod :D (i tried it, and loved the concept though! - but is too hard for me right now)
That's why i'm using your add-ons mods...

I also tried to enable all your mods to get rid of those damn ghosts, but each time it delete my hydro dashed line :06:

Fifi 02-18-13 09:20 PM

Quote:

Originally Posted by Fifi (Post 2012038)
When periscope is fully lowered this feature is avalaible, but as soon as i follow the target with periscope (and she is enough close to lock it BTW) the distance to contact is greyed...

Any idea?

Hum...seems it happened only once, cause now, even staying completly underwater, i can't ask my hydro for a precise distance...
So in short, those 2 distance icons are always staying greyed in whatever sub position.

volodya61 02-18-13 10:08 PM

Quote:

Originally Posted by Fifi (Post 2012067)
I think i have all SteelViking features, but maybe i'm missing something?
What do you think is broken?

I don't think. I just know.

All features from the files - Room_QR2.sim, Room_CR.sim, Room_CT.sim, Room_DER.sim - you have lost :yep:
You have lost almost all dials and now you have almost stock files..

Only textures remained from SteelViking's Interior

Fifi 02-18-13 10:29 PM

:-?
Gonna try an other career on my second install without Reboot and see difference then.
Many thanks for looking at this Volodya :yeah:

Fifi 02-19-13 03:04 AM

About the contacts on map, i'd love just to have my sub and an hydro dashed line...but it seems impossible actually :wah:

Trevally. 02-19-13 08:04 AM

Quote:

Originally Posted by Fifi (Post 2012110)
:-?
Gonna try an other career on my second install without Reboot and see difference then.
Many thanks for looking at this Volodya :yeah:

No need to reinstall or start a new career.
Just remove the said mods when your save game is not in the boat and thus not loaded - so remove them in a bunker save:up:

Fifi 02-19-13 01:53 PM

Ok, i did it...but really can't see any difference!!...:hmmm::hmmm::hmmm:...except my droplets are gone, and so is the meal smoke!

volodya61 02-19-13 02:17 PM

Quote:

Originally Posted by Fifi (Post 2012374)
Ok, i did it...but really can't see any difference!!...:hmmm::hmmm::hmmm:...except my droplets are gone, and so is the meal smoke!

if you don't need working dials then enable these mods back..
if you want to know what difference between mods then look inside files those I've mentioned..

Fifi 02-19-13 02:53 PM

I believe you my friend! :sunny:
I just never noticed they were not working before :-?
...and i delete Reboot mods from my first post...

vlad29 02-19-13 03:03 PM

@Volodya61
Just have a look to Your mods compillation on Sukhoi - looks:yeah:
Bad You are still on WinXP. While reading I've remembered about the problems I have experienced myself (CTD when closing to port and etc.). Get read of it and update your PC ASAP - and SH5 life should be more easier :03:

I have several questions:
1. Why didn't You release it here (the variant without russian localisation)- the compillation is really good, contains many mods that are forgotten but could be the good alternative to the most used? It should be the other good 'megamod':yep:
2. You use 'Real Sink' and AST as a 'marriage' or just as separate mods?
What is the practical result?
(I personnally 'just merried' Critical Hits for torpedoes with 'AST', going to test it in the campaign:03:).
3. What is the visual effect of 'Torpedo Splash' and 'OldStyle Explosions' mods? Could You please show or upload screenshots if You have.

P.s Thanks for fix of icons - not critical bug but getting annoying more and more:arrgh!::salute:

volodya61 02-19-13 04:04 PM

Quote:

Originally Posted by vlad29 (Post 2012415)
I have several questions:
1. Why didn't You release it here (the variant without russian localisation)- the compillation is really good, contains many mods that are forgotten but could be the good alternative to the most used? It should be the other good 'megamod':yep:
2. You use 'Real Sink' and AST as a 'marriage' or just as separate mods?
What is the practical result?
(I personnally 'just merried' Critical Hits for torpedoes with 'AST', going to test it in the campaign:03:).
3. What is the visual effect of 'Torpedo Splash' and 'OldStyle Explosions' mods? Could You please show or upload screenshots if You have.

P.s Thanks for fix of icons - not critical bug but getting annoying more and more:arrgh!::salute:

Hi Vlad! :sunny:

1. I had to do this three weeks ago, but there are some problems with the PC and with uploading.. I use now low speed wireless connection and can't upload a large file.. new version of my mod-pack archive "weighs" about 1GB..
2. This is for choice.. might to use either of two.. I personally use AST.. I think Critical Hits and zones.cfg from AST are not compatible.. in the original AST damage of torpedoes was reduced.. in Critical Hits - increased..
3. Using OldStyle Explosions I don't see any more these stupid annoying fireworks.. Torpedo Splash IIRC just one texture..
Try to look for screenshots on sukhoi.. maybe there are remained some..

:D PS: it's not my fix.. it's TDW's fix.. he uploaded it a month ago..

:salute:

vlad29 02-19-13 04:39 PM

Quote:

Originally Posted by volodya61 (Post 2012449)
Hi Vlad! :sunny:

1. I had to do this three weeks ago, but there are some problems with the PC and with uploading.. I use now low speed wireless connection and can't upload a large file.. new version of my mod-pack archive "weighs" about 1GB..
2. This is for choice.. might to use either of two.. I personally use AST.. I think Critical Hits and zones.cfg from AST are not compatible.. in the original AST damage of torpedoes was reduced.. in Critical Hits - increased..
3. Using OldStyle Explosions I don't see any more these stupid annoying fireworks.. Torpedo Splash IIRC just one texture..
Try to look for screenshots on sukhoi.. maybe there are remained some..

:D PS: it's not my fix.. it's TDW's fix.. he uploaded it a month ago..

:salute:

Thanks for reply, and:
1. Good luck with upgrade the PC! It should solve many problems with 'bugs' and worth spending money:yep:
2. Its just the experiment - when I meet and sink a ship I see what happen then (probably she should sink too quickly:D)
3. AST v.2 - Commented out the [distress flares] section in Zones.cfg. so may be fireworks are gone because of that:06::salute:

volodya61 02-19-13 04:47 PM

Quote:

Originally Posted by vlad29 (Post 2012471)
3. AST v.2 - Commented out the [distress flares] section in Zones.cfg. so may be fireworks are gone because of that:06::salute:

Nope.. :)
I'm using v1 (edited) :O:
just had a slightly increase torpedo damage (cheater) :D

volodya61 02-19-13 10:48 PM

Quote:

Originally Posted by Fifi (Post 2012374)
...except my droplets are gone, and so is the meal smoke!

Hey Fifi..

If you are so fond of your soup and your droplets here's a New Year gift :D - http://www.mediafire.com/download.php?x075b94pr5y2wv0

Just replace original files in SteelViking's mod folder with these ones..
Enjoy.. :)

Fifi 02-19-13 11:38 PM

Many thanks to you Volodya!
You are an awesome guy :yeah: :sunny:


All times are GMT -5. The time now is 02:24 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.