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-   -   [REL] Repaired Equipment MOD by Xrundel and TheBeast (https://www.subsim.com/radioroom/showthread.php?t=184224)

gap 02-15-13 04:37 PM

Quote:

Originally Posted by volodya61 (Post 2010268)
Why so many missions? one mission would have been enough :yep:

You have done so much testing lately, that I wanted to do your mission as easy as possible :)

Quote:

Originally Posted by volodya61 (Post 2010268)
I think my English is terrible.. I mean, when/if my watch officer sees contact, then I have no way to test the hydrophone, because I only see the visual contact on the map, not hydrophone..

Ah, okay, you are talking about the detection circles.
I thought you would have waited for the hydroman to report the contact. You can set the mission time to nightime, in order to reduce even more visual detection range :up:

gap 02-15-13 04:46 PM

Quote:

Originally Posted by vlad29 (Post 2010261)
Thanks for the fix Gap! If You remember, the problem of hydrophone detection was mostly concerning some of the extra (imported) ships. Is this issue still actual or solved already?

I am particularly happy with this fix, but it wouldn't have been possible without the precious clues provided by whiskey and especially by Volodya.

Now I just hope that this brilliant mod will receive the attention it deserves :up:

THE_MASK 02-15-13 04:58 PM

Is this mod compatable with Equipment Upgrades Fix by TheBeast ?

gap 02-15-13 05:02 PM

Quote:

Originally Posted by sober (Post 2010309)
Is this mod compatable with Equipment Upgrades Fix by TheBeast ?

Definitely yes :yep:

EUF doesn't affect UBoot_Sensors.sim, which is the core file of REM :03:

vlad29 02-15-13 05:03 PM

Quote:

Originally Posted by sober (Post 2010309)
Is this mod compatable with Equipment Upgrades Fix by TheBeast ?

Yes It is compatible:yep:

Edit: Gap was faster - I'm a looser

volodya61 02-15-13 05:26 PM

Quote:

Originally Posted by gap (Post 2010295)
Ah, okay, you are talking about the detection circles.
I thought you would have waited for the hydroman to report the contact. You can set the mission time to nightime, in order to reduce even more visual detection range :up:

You misunderstood me again..
When/if my watch officer sees contact then I don't get report from Benno, only from WO - "ship sighted"..
But okay I will set the night time if any problems will occur..

BTW what do you mean - 'detection circles'?
EDIT: never mind.. I have already recalled what is it

gap 02-15-13 05:27 PM

Quote:

Originally Posted by vlad29 (Post 2010261)
f You remember, the problem of hydrophone detection was mostly concerning some of the extra (imported) ships. Is this issue still actual or solved already?

I don't know anything about it. What is the matter with imported ships and hydrophone?

Quote:

Originally Posted by vlad29 (Post 2010261)
P.S. Have a time to have a look at videonews re. meteor fall in Ural (Russia) on 15th Feb. Now I believe armaggedon plausibility is not a fable:stare:

Quote:

Originally Posted by volodya61 (Post 2010268)
Yep.. it was cool! Armageddon is coming! :eek:

Yes, I have heard that thousand of people were armed in Urals during the meteor storm :-?

THE_MASK 02-15-13 05:29 PM

Do the hydrophones work on the surface with this mod ?

volodya61 02-15-13 05:33 PM

Quote:

Originally Posted by gap (Post 2010321)
Yes, I have heard that thousand of people were armed in Urals during the meteor storm :-?

I have heard also that we are waiting his big brother this night.. :timeout:

gap 02-15-13 05:49 PM

Quote:

Originally Posted by sober (Post 2010323)
Do the hydrophones work on the surface with this mod ?

KDB no; GHG and Balkon yes, but making them deaf on surface is a simple tweak. You can do it yourself, or if you prefer I can upload a no hydrophone on surface version of it :up:

Quote:

Originally Posted by volodya61 (Post 2010324)
I have heard also that we are waiting his big brother this night.. :timeout:

:o

http://1.bp.blogspot.com/-pSLu3dRUbd...ig_brother.jpg

THE_MASK 02-15-13 05:55 PM

Quote:

Originally Posted by gap (Post 2010333)
KDB no; GHG and Balkon yes, but making them deaf on surface is a simple tweak. You can do it yourself, or if you prefer I can upload a no hydrophone on surface version of it :up:



:o

If you could upload no hydrophone on surface to the download section of subsim that would be great . I have to make everything easy for noobs to download re the sobers mega mod list . cheers .
So my mod list re R.E.M_by_Xrundel_TheBeast_1.2
would be

Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_Real_Navigation
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2(no hydrophone on surface)
Cerberus62 Corrected Depth Charge Projector 1.0

volodya61 02-15-13 05:58 PM

Quote:

Originally Posted by gap (Post 2010333)
:o

Not this Big Brother.. :har:

Rather of the movie IIRC Deep Impact :yep:

gap 02-15-13 06:20 PM

Quote:

Originally Posted by sober (Post 2010336)
If you could upload no hydrophone on surface to the download section of subsim that would be great . I have to make everything easy for noobs to download re the sobers mega mod list . cheers .

I see. I can create the patch and upload it on my mediafire account. Being an unofficial patch, I prefer not to upload it on subsim. :03:


Quote:

Originally Posted by sober (Post 2010336)
So my mod list re R.E.M_by_Xrundel_TheBeast_1.2
would be

Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_Real_Navigation
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2(no hydrophone on surface)
Cerberus62 Corrected Depth Charge Projector 1.0

looks okay, except for the fact that you are using #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix without the patch_1 itself.

As I have noted a while ago in your megamod thread, the hotfix requires the patch for being compatible with EUF base mod. I have verified it by looking at their respective settings.

With your current mod list, weird things could happen. Among the others with the hinged snorkel. ;)

If you decide to follow my suggestion, you should also update your equipment dates patch, matching its UpgradesPacks.upc with the one of patch_1 :yep:

gap 02-15-13 06:22 PM

Quote:

Originally Posted by volodya61 (Post 2010340)
Not this Big Brother.. :har:

Rather of the movie IIRC Deep Impact :yep:

I am a bit démodé :03: :D

THE_MASK 02-15-13 06:26 PM

Ok , i am downloading the patch and will patch the dates with the patch to make a new dates patch . Got it .


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