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Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 (patch1+2) NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_16_1_ByTheDarkWraith FX_Update_0_0_16_1_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting hydro periscope depth AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Church's SHV 1.01 Keyboard Commands v1.1 AOB slide ruller for TDW UIs and MO by stoianm Black_Skin_albrecht A Fistful of Emblems v1.51 Church's Compass Dials Mod v2.2 - Option Two Church's NavMap v1.0 - Illyustrator's Version Critical hits 1.1 Torpedos EnahncedFunnelSmoke1.2_SH5 EQuaTool 01.01 by AvM - double set - Large plus Flat Style German U-Boat Crew Language Pack Gramophone Grossdeutscher Rundfunk Icebergs v2.4 Lite Campaign with Ice Naights Submaine Textures (internal) v1.2 test_last Nauticalwolf's_Torpedo_Textures_v1.2 noir decks North Atlantic Green 1.1 apa pura nVidia missing lights Officers skin by Naights Old Style Explosions V1.1 Patch1_Terrain_harbour_flags_Mod_v1_2_1 pescarus mod Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1 remove electric torp wake renow_points_0_compatible a fistfull of emblems version_by stoianm SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_1 soan TDC Graphics by Naights v1.0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Torpedo Splash Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Trevally Tutorials - All v0.2 (for TDW UI) Window_Lights_Redone_V1 Stoianm Scopes 16x9 1 degree bearing RibAr Real Environment - Revision (reworked) stoianm blue water and EnvNights compatible Real Environment - Revision Shadow Improvement Mod sobers 3D deck spray mod V7 sobers base sky mechanics V1 sobers base wave mechanics V15 SH5 sobers real trees SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith SteelViking's Sky Banding Mod Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith (test) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 HOTFIX 3 Unterseeboot II SFX sobers talking conning crew mod stoianm sounds stoianm key commands NewUIs_TDC_6_4_0_Real_Navigation sh5.exe patch (hydro) v0.0.3 Antilag Mission4 use JSGME DBSM_Music_1_0_4 it is ok if you use church key after tdw ui... you must to have installed the mods in yellow if you use the stormys collection (actualy they are more mods needed but i know that you have them already... just install church key and the ventatore german u boat..) |
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Thxs for the 4 bearing-vid. A good laugh was the "i must report to Doenitz"-comment in the last part ;) WHat i learned here from this vid was the DBSM-mod by Stormfly is overrated ;) IMO, the effort (mess with the keyboard-layout etc etc) is not worth the benefit or is it? In practise the "improved" 4 bearing method ;) is more important => http://www.subsim.com/radioroom/showthread.php?t=179137. THat method gives you the advantage of a free movement during the intercept-calculation. |
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about the new 4 bearing methode... i do not need to move in the time i use this method.. i am not so good at math:)... but i know that method also... i explained in the tutorial that it is up to you what methode you want to use... the static one or the one in movement regards |
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Will you please add subtitles for every videos you made? That would be a big help with the deaf gamers, like me! :yeah:
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I want to learn about intercepting the convoy with radio contact.
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that would be a good one also....how to intercept...i know you just find the grid there in and try to sail it, but most times the grid is like half the sea away and dont think i would ever get there in time
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yea but the problem is that I'm not using 100% realism and the radio convoy report said that they went "course ESE", not something like "course 305."
Am I suppose to use the real navigational mod? |
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1) it is very important to start your ploting to intercept the contact ASAP after you will receive the radio contact 2) after i received the contact - the navigator will report me the: convoy speed, convoy course, the convoy scope-bearing (related to our position) and also the range between us and the convoy 3) plot these information on the map and you will obtain the convoy position on the map 4) draw with the proractor an angle from UBOAT-CONVOY-CONVOY COURSE 5) keep in your mind this parameter 3.33 6) if the range between us and convoy it is for example 600 km... make like this: multiplication factor= MF MF = (range/100)*3.33... in our case MF = 600/100*3.33 = 20 7) We supouse the speed of the convoy it is 10 knots MARK 1 = convoy speed*MF = 10*20 = 200 km put MARK 1 at 200 km starting from the convoy position and going 200 km on the convoy course 8) Choose a speed that you want to travel to intercept the convoy... let say we choose 15 knots uboat speed*MF = 15*20 = 300 km 9) take the compas and draw a distance of 300 starting from MARK 1 ... the circle will intersect the line between uboat and convoy... MARK 2 10) Take the proractor and draw an angle from MARK 1 - MARK 2 - CONVOY 11) Let say that angle is 40 degrees 12) take the proractor and make the same 40 degres angle from CONVOY - UBOAT - AND GO to intersect the convoy cource line 14) MARK 3 where the proractor line intersect the course convoy line... this is the point where you will intercept the convoy if you will run at 15 knots 15) measure the distance from your UBOAT and the MARK 3 - lets say it is 180 km (i choosed all numbers random... do not try to match those numbers)... so if we run 15 knots for 180 km wee need around 6 hours and 30 minutes 16) lets say your time it is 12 am 17) order to your uboat to go in the MARK 3 direction and order a speed of 15 knots... mean that after 6hours and 30 min you will be in the same point with the convoy... so this will be at 6 and 30 minutes pm 18) order a speed more than 15 knots.. lets say 16 .. or 16.5 knots... in this way you will be 1 hour or more before the convoy will be in that point... prepare you for an fast 90 attack and wait for the convoy... you can search with the hydro in mean time... if the convoy will not change course in mean time he is like an mouse in a trap:up: IO learned this methode from Kylania... here you have his explanation... with his explanation, my tutorial and this writting i thing everything is clear: I'm not entirely happy with the intercept image, but since I made it at 5am I won't worry too much about it, but here's how I intercepted a convoy last night. This is with map contacts off, so no ghost to follow for me. http://img126.imageshack.us/img126/2127/firstreport.jpg Here you see the first contact report, at 05:26 about a large convoy 614km away, moving towards me at 13kts. What you don't see is that at the time I started this plot it was already 05:45, so I should have taken that into account. Next comes the big messy picture! http://img176.imageshack.us/img176/9...ceptpoints.jpg Step 1: I use the protractor to draw from my u-boat to the contact, then out along it's path of travel. When I did this, I made three mistakes. First was waiting so long to start it, second was not bringing the line out far enough and third was not getting the angle of travel perfect. Step 2: I draw a line from the contact out along it's direction of travel according to it's speed. Since it's traveling at 13kts and was 600km+ away, I picked a multiplier of 20, meaning the line I drew was 260 (13 x 20) km long. If we were closer I might have picked a multiplier of .5 or 2 or something to plot a line 6.5 or 26km long, depending. Step 3: I use the compass to draw a circle from the end point of the line I drew in step 2 which is equal to my speed (13.6) times the multiplier I used before, which would be a circle with a radius of 272 km. Step 4: I find the point where the circle crosses the original bearing to the contact, the first protractor line I drew. I measure the angle from the end point of step 2 to the meeting point of bearing and circle then towards the contact. In this case you can kinda see it's 32 degrees. Step 5: I now take that 32 degrees angle and measuring from the line towards the contact, to my u-boat, then towards the path of travel of the contact and draw out the 32 angle line till it crosses the travel line. This is where I made another mistake, since the original protractor I hadn't drawn out long enough, so I had to use a ruler to make it longer. That's the extra 170km line there. Step 6: The point where the step 5 angle and the step 2 course lines meet is where I'll intercept. I'll place my waypoint at that point and head towards it at my current speed. It's Mark 1 in that image. So now I'm chugging along towards the intercept point. I draw a 30km circle around the point to represent basically the hydrophone range around the spot where I should be able to hear the convoy. http://img69.imageshack.us/img69/7811/earlyarrival.jpg What's this!? At 17:28 I get a hydrophone contact from my sonarman saying he hears something coming from the general direction of where the convoy should be. But as you can see I'm still some 80km or so away from the intercept point! In order to cheat a little I draw out a 50 degree angle from the front of my boat to the left (360 - 310 contact bearing = 50 degrees port) and send my external camera to see what's there. :oops::cool:;) http://img412.imageshack.us/img412/3103/thereitis.jpg And there it is! The beautiful, battleship escorted giant convoy! Turns out it was only traveling at 9kts by the time I reached it (which is why I met it ahead and past it rather than right on) and also changed course a bit too I think. It's changes like that which can cause you to miss convoys a lot, especially at ranges of 600km+ like this one was. So, took me 12 hours or so to intercept it, and I almost missed it, but I got close enough to be able to intercept and sink 4 ships from it! regards 12) How to intercept a Convoy in SH5 ==> Link |
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