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Adds so much to the interior immersion, congrats and keep up the good work! :salute: |
Great job, Mchalo! Add, please, some mates without beard, remember the crew of a Uboat was very young.:yeah:
Many thanks! Fitzcarraldo :salute: |
have you looked at this tool?
http://usa.autodesk.com/adsk/servlet...12&id=13571257 anvart posted it in to help aces with the statecontrollers. thought it might help you with the animations and stuff. |
Hi mates!
@fitzcarraldo: I think there were very few crew members under the age of 17 or 18 years and therefore the great majority should have beards after some weeks. But nevertheless your idea is not bad to get some alternation regarding faces. @urfisch: Thanks for the link, I do not know the piece of software. Perhaps I will give it a try, the problem is, that I am quite busy with real life these days... :hmmm: Best regards, MCHALO12. |
Looking incredibly impressive, should make the boat feel less like a museum and more like a cramped, smelly working and fighting uboat.
If you need any help lighting the characters to match the interiors id be glad to help, i think i can just about remember the settings i used for the interior lights. + i do seem to recall having problems trying to add a lightmap to an object that was already using a bumpmap (like the crew) but im sure there must be a workaround. |
Hi Flakmonkey,
I would appreciate your help very much, I still have some problems rendering realistic light maps and bump maps, the results do not look as realistic as the rest of your interior. You will recieve a mail from DivingDuck tomorrow. Thank you again for your support! A few new images: http://s1.directupload.net/images/110607/tcr4gdyz.jpg http://s1.directupload.net/images/110607/94kqbsa9.jpg http://s7.directupload.net/images/110607/52pzxvfm.jpg http://s1.directupload.net/images/110607/i49ziwie.jpg http://s1.directupload.net/images/110607/brlieyrj.jpg http://s1.directupload.net/images/110607/vvugu2it.jpg http://s1.directupload.net/images/110607/2dys6mlz.jpg http://s7.directupload.net/images/110607/tmcbapf3.jpg Best regards, MCHALO12. |
@MCHALO12
Mighty impressive kaleun :yeah: Best regards. Fubar2Niner |
Great to see you guys working together on this! Good luck and here's hoping for a resounding success! :yep:
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Hi my friends,
there is good news regarding the new members: Diving Duck had the great idea to implement growing beards during patrol by using texture animations. This method was examined by Anvart and - as far as I know - this is one of the first actual applications of this technique. Besides the great effect of getting growing beards during patrol, there are many more ways of application: getting clothes dirty and the boat rusty during patrol are only two examples of what will be possible. Diving Duck is going to take a short teaser which will show you the different stages of the beards in time compression soon, so stay tuned! :) Best regards, MCAHLO12. |
Read about the Beards on the German-Board and thought what an amazing idea.
When Anvart added this possibility to the the Editor, I didn't think Beards...but now can hardly wait! :D Beards:arrgh!: Ahoy! |
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great news!!!
:salute: |
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